Video Game Designer

Chapter 128: Need it?

  The seven-hour daily test is actually not as long as the main game time of the survival road itself.

  From the first level to the last level, according to the normal time, there is only about 10 hours to 15 hours.

   The real fun lies in the game clearance between players, in addition to the ordinary battle mode.

   also includes confrontation mode, death mode, and survival mode.

  Of course, these modes have a common feature, that is, only in the case of multiplayer mode, you can feel the real fun.

   It is needless to say that the confrontation mode is mainly that one team plays the survivor and one team plays the special infected person.

   The death mode and the survival mode were the opinions of Chu River before referring to the big map.

  After discussing with the whole team, a new map was uniquely created. In the death mode, players need to break through the entire city together, collect corresponding props in the process, and finally use a nuclear bomb to directly blow up the city without survivors.

  Survival mode is a mode that requires players to collect firearms, medical kits, and build a fortress building like a famine, and successfully adhere to a certain time, and then wait for the rescue team to reach the periphery of the city, and then break through again.

   As for the big map, it sounds more troublesome, but it is actually just the integration of model resources, because the plot level of the game itself, if you zoom in, you can see that it is actually in a city.

   So when making a big map, it is not a very complicated thing, everything is ready-made.

   However, due to the limitations of the platform, if you want to conduct a network test, you need to contact Microsoft and Sony to provide technical testing, so currently only temporarily stranded.

   But this does not affect the testers like shroud them and provide their own opinions for the game.

   "The game is too simple. Even the most difficult realistic mode, but with the reason of auxiliary aiming, I can't feel the difficulty at all." Shroud at the table in the exclusive cafeteria of Tianhe Network said.

   "Although there is no experience in the confrontation mode, but the competitive feeling is not strong enough, and the weapons are too easy to control, most of the firearms have almost no recoil and do not need to press the gun." NIKO also gave his own evaluation.

   However, these things that are aimed at gameplay are actually considered by the entire game team, and are specially made like this.

  Is the game easy?

   can be said to be simple or not simple.

In fact, the AI ​​of NPC teammates in the survival road is very powerful. If the player is playing in single player mode, he brings 3 NPC teammates as long as he saves his life and fights against the tide and TANK. Basically, there is no customs clearance.

   On the contrary, if it is three normal players who do not walk together in groups, they have to do it alone, even in simple mode, they may roll over.

  The setting of weapons is even simpler. Because of the development of the survival path, Chuhe never thought of making it the most pure competitive game.

  Entertainment comes first, this is what the road of survival wants to do.

  Firearms almost do not need to press the gun, there is no recoil, this looks very unreal.

   But this setting allows players to quickly get started. If it is a general FPS type competitive game, this setting is obviously to dig the grave.

   At the beginning, the player may cause a large number of people to enter the pit because it is easy to get started.

   But soon because of this setting, the master and the rookie actually could not form a clear comparison at all.

  The bullets were all shot in a straight line, only the response and the net speed.

   If there is no other special gameplay or features at this time, then a large number of old players who entered the game at the beginning are likely to abandon the pit and abandon the game.

  However, this setting is totally unproblematic, because the players are facing zombies and infected people.

   Even in a multiplayer confrontation mode, players do not use firearms to fight against firearms, but play against the survivors who use the firearms.

Just like Blizzard's Warcraft in the early days, players need to manipulate a hero, or several heroes, to fight against a dozen or twenty soldier units. In the later period, a hot map called DOTA, players only need to manipulate a hero To confront.

   To some extent, this is to reduce the complexity of the operation and reduce the difficulty of getting started.

However, because of the possibility of multiple equipment combinations in the game and the different skills of each hero, the final position and responsibility have also changed. While reducing the difficulty of getting started, it not only does not make the game boring and boring, Instead, there are countless possibilities and fun.

   This is undoubtedly an extremely successful attempt.

  Reduces the difficulty of getting started, there are pros and cons.

   Well done, it is likely to become a successful masterpiece.

   But if it fails, it is likely to directly destroy a game~www.NovelMTL.com~ I feel that the game is missing something. Except for the defiant mode, after the PVE mode is over, I can’t get anything but achievements. "A white young man next to him offered his opinion.

  Different from Niko and Shroud, he is a professional game tester. He has tested games from major manufacturers such as Blizzard, EA, Ubisoft, etc.

   "The meaning of the game." Chu He heard this immediately and said in his heart.

   "Yes, the meaning of a game, the confrontation mode has the meaning of victory or defeat, but the achievement points that PVE brings after the customs clearance, feels meaningless." The other party nodded.

  This is important but not important, but it is also important. In short, it depends on the player's own choice.

   For example, the popularity of DOTA maps, including domestic and foreign, there are many third-party battle platforms, and even this map based on Warcraft, as a new game to operate.

   One of the most outstanding settings is the ladder ranking system. After a round of matchup, players can get a certain score, showing how strong the player is.

   At the same time, some stand-alone games. When players pass, as the game progresses, they can also get new gun props, new skills, and so on.

  In addition to increasing the content of the game, a large part is the aforementioned meaning.

  After eating, some people choose to come to the rest area of ​​Tianhe Network to play other games, such as arcade, and old game consoles of the last century.

   And Chu He himself first wrote down this question, then returned to the office to think.

Does    need such a setting for survival?

   There was a question in Chuhe's heart.

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