Video Game Designer

Chapter 133: Inside the game

   Speaking of domestic RPG games, most people will think of turn-based RPGs like Swordsman.

   And players' inherent impression of this turn-based RPG is small production and small investment.

  It seems that a company that does this kind of RPG basically has little strength and no funds.

   But in fact, these are only the most domestic RPG game developers. For RPG games, the technical support required is actually very large.

  If you want to do well, the investment is also very considerable.

An excellent RPG game, even if your plot is excellent, but relying on copywriting alone, the text introduction in the game, it is difficult for the players to resonate. Even if the player is moved, it is only because of the excellent copywriting and plot. It has nothing to do with your own game.

   The same thing, even if it does not appear as the carrier of the game, appears in the form of a textual novel will succeed.

The screen, CG, and the rhythm of the entire game allow players to play the protagonist, slowly step into the plot, and uncover the world view of the entire game, fully immersing players in that virtual world, this is an excellent RPG Did it.

   Want to do this, there is no doubt that good technology is inevitable, of course, there is a more important factor, that is a lot of small money.

   RPG game, the entry seems simple, but want to really make an RPG game, it is definitely not that simple thing.

   The production of RPG games is even more difficult than ACT games, FPS games, RTS and other game types from this point of view.

  The same excellent RPG game, the investment is also amazing.

  Final Fantasy 7 of the 1990s, the cost investment alone reached 45 million US dollars. Of course, this figure is only the number announced externally. The real US dollar is probably only known to Squarewell themselves.

   That was 45 million US dollars in the 1990s, which is only the cost of development, including the later promotion, distribution, etc. are not included.

   The result of large-scale investment is only two, one is too much investment, causing the company's capital chain to break, even bankruptcy.

   The second one is success.

   There is no doubt that Final Fantasy has achieved great success. Although in the eyes of some Final Fantasy series fans, the most classic is Final Fantasy 6, but it is undeniable that the success of Final Fantasy 7 is of great significance.

  Final Fantasy 7 succeeded in gaining a large number of player fans in the European and American markets at that time, laying the groundwork for the subsequent JRPG popularity in Europe and the United States.

   Of course, for the current Long Zu studio, from the technical point of view, with Squarewell, which was already a world-class manufacturer at the time, they are not inferior in terms of technology or anything.

  Referring to currency inflation, the production of 45 million at that time is now almost 200 million US dollars in cost.

   And the cost of 200 million US dollars, even if it is given to Longzu Studio, it is estimated that they do not know exactly how to spend it and where to spend it.

   Even in the current Tianhe network, there is self-knowledge in Chuhe’s heart. The current self absolutely cannot make an impact game like Final Fantasy.

  Because this is not achievable by a two-game, a series of details but it is too difficult to surpass him with one game.

   "Gu Jian Qi Xia" does not dare to say to make China's final fantasy, but at least it must exceed the famous domestic games such as Jian Xia Zhuan, after all, the cost of the entire investment is placed here.

   Swordsman These games can't do something that satisfies the player. You can use technology and money as an excuse.

   But these excuses don't work on the ancient swordsman.

   No money?

  The initial investment has already reached 45 million RMB, no technology?

  Can't I ask a foreign technical team to learn?

   Not enough money?

  Who doesn’t add it to you?

   Under such superior conditions, if Long Zu could not submit a satisfactory answer to Chu He, then Chu He really had to consider whether to dissolve Long Zu Studio.

   After paying a little attention to the production process of "Gu Jian Qi Xia", Chu He didn't care too much. After all, his current focus is still on the road to survival.

   The game process is almost over, and then it is about the optimization of the post, and some details have been revised.

   "About the publisher of the game, you can talk to EA. With EA, we should be able to further achieve and deep strategic cooperation." In the office, Chu He said to the marketing department.

   The previous famine, as well as the distribution of rivers and lakes located overseas, was handled by a company specializing in game distribution. The cooperation between the two sides is not good, but there have been no problems.

   This is also the main work of the previous works, and Chuhe never thought about the reason for the overseas market.

   But this time is different, this time on the road of survival, Chuhe is mainly in the European and American markets.

   It is very important to seek a more powerful issuer.

   As for choosing EA, on the one hand, EA has worked closely with itself before.

   Including the temporary joining of the Merrick team, as well as the technical support of Prote in the early battle, the cooperation between the two sides is quite friendly.

  Secondly, EA itself is the world's largest game publisher, although in recent years it has been like a steam platform, a GOG platform, and the improvement of the network, making digital games more and more popular.

   including Ubisoft, EA, have also launched their own platforms.

On the GOG platform, because it contains unencrypted games, many big companies will not choose to sell their games on the GOG platform~www.NovelMTL.com~ In fact, there is only one famine in the Tianhe network. It is sold on the GOG platform, and the subsequent rivers and lakes are only sold on the steam platform and WEGAME.

However, although the increase in network speed has made digital games more popular, host players still prefer to buy CDs to play games. On the one hand, they can be collected, and when they don’t want to play, they can also be sold as second-hand. Back to blood.

   Looking for a rather powerful publisher is still a very necessary thing, and EA is obviously a very powerful publisher.

   "In addition to the game, after the Spring Festival, add some patches to cancel the setting of amputation, see if you can pass the domestic review." Chu He said with a headache.

  Because there is no specific grading policy, most of the domestic review systems are one-size-fits-all, especially when it involves some relatively vague games, few of them can pass the review.

   After all, the domestic audit agencies are based on the policy of oversight.

  Although the focus is not domestic, Chuhe still wants domestic players to be able to play the road of survival without so much trouble, even if it is a little harmonious.

  After all, not everyone who plays the console will make the console into the Hong Kong version and the US version, and not everyone will go to the steam platform to play.

Being able to pass the domestic audit is the best thing. Harmony is inevitable. After all, according to the setting of the initial survival path, players can unload the zombies through guns and melee weapons. Steps can be omitted directly.

   is simply impossible.

   As for creating a harmonious version, although there is a certain amount of work, it is not too difficult.

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