Video Game Designer

Chapter 135: What to expect

A total of 5 minutes of trailers, Chu He silently stood by without speaking.

Although everyone had seen it for the first time in the previous publicity process, I was still a bit surprised when I watched it again.

The rendering of the picture also has light and shadow. Is the origin engine of Tianhe Network and their technical team already so powerful?

Or is it that the function of the pure new era host is brutal enough?

Looking at the picture on the trailer, everybody's thoughts emerged from the hearts of the people present.

The definition of pictures by ordinary players is basically ‘wow, so beautiful’, ‘wow, super real’, ‘wow, my graphics card is blown up’, this level.

But those present are all insiders, even if they are not professional, but they know a little.

According to Tianhe Network, all of these are real-machine pictures, and everything presented here can be perfectly presented in the game.

Picture rendering, light and shadow processing, texture details, no doubt the other party's technical team, and the engine are definitely mainstream.

Not to mention world-class, but it will definitely not be inferior to EA's frost, as well as unreal, avalanches, the top game engines on the market.

"Fine modeling, this subtle action, can this really be presented in the game? If so, did this game company from Huaxia reach this step?" Looking at what was shown in the promo In the heart of the industry insiders, they felt a little weird.

Previously, for Tianhe Network, apart from China, most of them also learned from the famine. It turns out that China has such a company.

But it didn't pay much attention, after all, famine is just a small casual game that can't be smaller.

Although it looks popular all over the world, there will be only one game that sells ideas.

Creativity is the core of a game company, but a game company that only depends on creativity cannot survive in this market.

Waiting for the second time, it was the time when the rivers and lakes were on sale, everyone was attracted by the realistic physical effects in the rivers and lakes.

The third time was the strategic cooperation between Tianhe Network and EA to optimize the physical effects of the frost engine, and added the latest physical destruction performance in the battlefield.

The fourth time was the way of survival not long ago.

There is no doubt that Tianhe Network has placed great hopes on the project of the road of survival.

In terms of publicity costs alone, EA and Tianhe have already invested close to $20 million.

This promotion cost is almost the same as the R&D cost of survival.

"These zombies look a little different!"

"It should be similar to the tyrants and zombie dogs in the Resident Evil. It belongs to the elite monster."

"It should be like this, but you have found out, these zombies are different!"

"Really, does every zombie have a separate model?"

Compared to the technical aspects of the industry, ordinary players are obviously more concerned about the game itself.

The players on the stage began to discuss and whispered, but their eyes were fixed on the big screen without blinking.

Abandoned factories, desolate stations, dead amusement parks, bridges about to collapse, scenes of scenes are displayed in front of players.

"These zombies run so fast! Shouldn't zombies all be slow-moving beings?"

"It's so cool! Holding a big knife to cut down the zombies!"

"TANK is really strong. Lifting the car and directly smashing the wall is really cool!"

Watching the video continue to advance, players are getting hotter and louder.

Of course, due to the influence, although the players can use swords and other melee weapons to cut the zombies in the game, it is obviously not so blatant in the trailer, so it was covered.

Expressing this meaning, but can not show the **** side.

Of course, compared with foreign players on the scene, the audience players on the domestic live broadcast platform are much better.

"Miss Witch is so beautiful, I suddenly had a bold idea."

"It's true, I have a very bold idea."

"Good mouth upstairs! Quickly put away your bold ideas!"

"The same nine-year compulsory education, why are you so good?"

While the players are having heated discussions, the video screen is still going on.

The names and origins of the four protagonists are slowly revealed.

It also gives players a preliminary understanding of the story of the road to survival, and countless zombies form a wave of corpses to you.

Picking up the firearms and weapons in his hand, he killed a **** road from the corpse tide, highlighting the encirclement.

There is no doubt that the road to survival is a very typical Wushuang series game, but the style of the entire game is turned into a doomsday, the opponent is turned into a zombie, and the fighting style is also changed from ACT to FPS, which has to be brought to the player Our feeling is still very novel.

With the appropriate background music and atmosphere, there is no doubt that this is a fascinating game that let players adrenaline surge.

Players looked at the hot pictures with excitement, and like Charles of EA, Ubisoft, Activision and senior executives also looked at the pictures intently.

They see a lot more than ordinary players.

"Every zombie's movements are different. Is he crazy to model hundreds of zombies and put them into the game? Even each of them has designed unique movements, instead of using big materials?" Charles some be surprised.

Most of the top executives in the rest of the company are as Charles thought.

Because if the performance in the game is exactly the same as in the video, without any exaggerated elements, then it is too amazing.

Every zombie move ~www.NovelMTL.com~ has unique details, which is too exaggerated.

In fact, Chuhe certainly cannot do what Charles thought, with hundreds of unique modeling and motion capture to formulate special actions.

This is indeed an exaggeration, but there are almost more than 15 kinds of survival paths. Under the corresponding matching combination, as long as you do not study it very carefully, at first glance, it seems that each zombie is a separate individual.

Although the style of the whole game is focused on Wushuang mowing, the details of each place are very rich, which is also one of the concepts of Tianhe Network to make games.

Just as the top executives of a number of game companies began to speculate, the players staring at the video watching the audience suddenly made a burst of exclamation.

Appeared!

The features in Tianhe online games have appeared!

After knowing that the road to survival contains the elements of the maze decryption, they thought they would not see it in the game, but they did not expect Tianhe Network to give them a big surprise. What they expected actually appeared in this way.

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