Video Game Designer

Chapter 154: Does the game really need a single-player plot?

The second phase of the Kirin Software Park, although it is said to have the name of the second phase, is still far away from the first phase. It takes about 10 minutes to drive.

Chu He, Merrick, Pig, and Prote and others arrived at the new office.

The interior decoration has been completed, including daily office supplies such as computers, tables and chairs, and the personnel dispatched by ea has arrived.

After the reorganization, it was named dicela's team, and the team leader was Tegro who was in charge of the series of four battle medals of honor.

The entire team has a total of forty-five people, with members from all over the world, Sweden, Germany, France, and even game developers from Neon and South Korea.

Although they are also ea-owned studios, Merrick is obviously not familiar with dicela's team. After all, before the dissolution and reorganization, their project's studio is located in Sweden, and after the reorganization, the studio is not in ea's headquarters in San Francisco. Instead, he went to Santa Monica.

"Welcome to Huaxia." Chu He greeted him stepping forward.

Tegro and the rest of the team also looked at Chu He with curious eyes.

Of course, they didn't know anything. They had already heard about Tianhe Network and some related information before coming.

As for coming to China, they didn't care too much about them, they just changed their working environment.

No matter Santa Monica or Hua Xia, aren't they all developing new game projects?

Tegro also greeted Chu He with a smile, and then the two introduced the main members behind him.

"The place where you live has been arranged, the apartment company in the park has been rented out, and a single room per person." Chu He looked at Tegro and said.

After seeing them, they were led by them to visit the working environment. After all, they were about to stay here for a year or even longer.

At the same time, Chu He will also chat with Charles, and then participate in the following conference.

"This time ea attaches great importance to the cooperation with Tianhe Network." The two sat in the lounge, and Charles chatted with Chu He.

"Tianhe Network is the same, I believe we will not be disappointed in this cooperation." Chu He smiled and said.

The importance of ea must be paid attention to, but Chuhe estimates that the focus of ea is not on this.

Otherwise, the dicela team just formed will not be sent.

Although it sounds good, the dicela project was once responsible for the Medal of Honor and Battlefield 4 projects, and it has strong technology.

But in the end, they are still a loser, otherwise they will not fall into the situation of dissolution and reorganization.

But in fact, this is also related to Chuhe's requirements. In his previous contact with ea, Chuhe proposed to want a team that is good at fps type game production.

In the current ea, the only studios that can get it are, except for dicela, there is only the studio responsible for the battlefield project.

But obviously the great success of the battlefield battle, and this year's battlefield has gradually evolved into a new year's game like Call of Duty, it is impossible for its just-successful studio to cooperate with Tianhe Network.

After the failure, shortly after the reorganization, dicela without new projects is the most suitable candidate.

"Can you reveal something about the project?" Charles asked.

This is also one of the main reasons why he came to China this time. So far, there is no news about the new project that Chuhe wants to build.

The only thing that can be guessed is that it should be a fps game.

"A multiplayer online fps game, in which I do not intend to join the single player mode." Hearing Charles asked his own question, Chu He also gave an answer.

Opening his eyes wide, a little surprised, Charles said: "No single plot?"

This answer made Charles a little surprised, although multiplayer mode seems to be the mainstream, and the first cards of the two fps worlds of battlefield and call of duty also increasingly focus on multiplayer mode, but they are all in single player mode. Never give up.

Losing the single-player story mode, I always feel that a game has less depth.

"Yes, there is no single-player story mode. An excellent single-player story mode will make a game sublime and become very good, but not all games need it, just like the new single-player mode in the Call of Duty and Battlefield series. According to the statistics of the achievement list, only less than 20% of the more than ten million players in the world have passed the plot battle." Chu He nodded and said.

Let's not talk about the battlefield for a while. Many people talk about Call of Duty will blow their stories. For example, Call of Duty 4 says how brilliant and charming the plot is.

But it is ignored, it is not its plot but its multiplayer mode that really sends the call of duty to the altar and pulls the aura from the dominance of the online number of Xbox.

Does the game need a single-player story mode?

Yes, but not needed.

If you want to tell a good story, you want to show the world view of your game, and the deep meaning of your game, then the single-player plot is essential.

But if you're just a game that wants players to have an adrenaline surge and let players feel refreshed, and still focus on the multiplayer experience, is the single player story really important?

For most of today's players, although they talk about online games and stand-alone games, they actually don't know exactly what games can be called online games and what games can be called stand-alone games.

The early games were only due to the imperfection of the online connection function and were subject to various restrictions, so they could only focus on the single player mode.

But now that more and more games are focused on networking, is there a pure stand-alone game?

Of course, for example, the project "God of War" that is being produced at the Sony conference, and the old IPs of Anri and Se, "Dynasty Warriors" and "Final Fantasy" are pure stand-alone games.

Obviously, Anrong and Se can also see that if you really want to make a lot of money, or to attract more players and keep the heat for a longer time, multiplayer mode is necessary.

Whether it is Final Fantasy or Dynasty Warriors, studios within the company have a tendency to model their multiplayer.

Not long ago An Rong announced his plans for "Dynasty Warriors ol", and although it was unknown, se also circulated relevant information.

"The stand-alone plot has never been a standard for the success of a game. Whether a game is successful or not depends on the player or the market." Chu He looked at Charles and said.

This principle believes that any game producer understands, but as the creator of the game, especially those who were early engaged in the stand-alone game industry and have been responsible for such games, there is something in their minds called "craftsmanship".

If the game is called the ninth art, then the single-player plot in the game and the design collection of the game itself are the aspects that best reflect the art of the game.

But having art does not mean that he is a successful game~www.NovelMTL.com~ There are many games, with a huge market, such as millions of online players, but they have been sprayed.

What spicy chicken game, what kind of game is to drive the car backwards.

But Chuhe's words do not agree with this view. The reason why someone plays it is that someone likes this kind of game.

Just like page games, many players feel very low, but some people like to play.

A simple one-click pathfinding, automatic blaming, charging and upgrading is to do it, and enjoy the thrill of being supported by hundreds of people.

This is the market for games.

It has never changed the development of a game because a certain game suddenly became popular, but because a certain group of games caused the game to become popular, which changed the development of the game.

It is never the game itself or the game producer that changes the game, but the player's market.

(=)

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