Video Game Designer

Chapter 156: Game rhythm

"I believe that everyone should know me, of course, I have already understood your information, so I will jump directly over to introduce myself." Pushing open the door of the meeting room, Chu He connected the projector to his computer. , Stood up and said to everyone with a smile.

Without too much pressure, Chu He went directly to the next topic.

"Our next new project, the fps type of game, this is a preliminary plan, you can take a look, if you have any questions or suggestions can be put forward later." Chu He opened a document and said to everyone.

Of course, this is just a simple, only one or two thousand words document, not the planning book of the entire game, otherwise it will not be read in a few minutes.

"Jedi survival? Only multiplayer mode?"

"Battle Royale Type? What is that?"

"It started with a parachute and the weapons and equipment were all picked up. It sounds a bit interesting."

There is not much about the main content of the game, just the basic gameplay and direction of the game, and there are a few not perfect conceptual diagrams, but this is enough.

None of the people present in this game are new to the game. Looking at the game concepts given in the Chu River document, a general gameplay was quickly filled in the minds of everyone.

Compared with the people of Dicela, as the old employees of Tianhe Network, Pig and Prot had enough knowledge about the concept of Chuhe Battle Royale.

This concept has appeared since the development of Jianghu, but it failed at the project of Jianghu at that time. Later, because of the technical reasons of the entire team, and other reasons, the entire team chose to make a survival path instead of a big escape. Kill the game.

And now with the addition of dicela, they now have that ability to make the Battle Royale game.

Battle Royale-type games sound like a creative idea, but in fact, many game companies can hardly produce it even if they know the creative idea.

Because the technology required in them is not what they can achieve. For example, the battle royale mode that was just launched in the past is not that no game manufacturer wants to follow suit.

But most of the water is realized on the mobile game platform. In addition, this model of the rivers and lakes has not caused any waves. Although the number of people online is considerable, everyone knows that it is obtained on the shoulders of giants. achievement.

If this mode is stripped out separately, I am afraid it will be a little cooler.

First of all, if you want to do a battle royale game, the first problem you need to face is the large-scale seamless map. This kind of game is not uncommon for players, but in fact it is currently mastered in China. The technology is basically the first-line game manufacturers such as Wangyi, Shengda and Penguin.

At the same time, large-scale realistic vegetation, buildings, etc. are needed, which is even more troublesome than large maps.

At the same time, there is not enough ability to model the graphics rendering of items such as leaves, etc., there will be the situation of the swordsman biography, even if it is 1080, it will be invincible.

And this is only a small part of the problem. The more important issue is about the optimization of the game. Like the battle royale game, there must be a program in the real-time map that constantly switches the lod for the player.

For example, according to the Chu River's initial assumption, the players were all concentrated on the plane, and then the plane flew over a certain route on the island. The player could choose to parachute from the plane and land.

When you look down from the skydiving moment, as the distance level changes, the program in the background of the game will switch the lod model for you.

It is likely that the model you saw when you landed on the ground has more than a dozen lod levels, which can be switched according to your different distances.

If all the modeling on the map uses the original high surface number, then almost no player's machine can run perfectly.

It can be said that the Battle Royale type of game is a game that eats memory and has a hard disk performance.

But these are not all, including the partial logic of the items on the map, as well as the shooting system, as well as the game lens, the physical effects of the game, there are too many needs.

The addition of dicela, not to mention the other, their experience in large-scale open map games and shooting games can allow Tianhe Network to take very, very many detours.

"Sounds like this game mode is very interesting, but this is the ideal state, the actual results, we are still unknown." As the former dicela's main strategy, Tegros gave his own evaluation.

Chuhe has now been promoted to the main person in charge of the dicela temporarily under the control of Tianhe Network.

In the game world, there seem to be too many interesting ideas, but there are too few too few really capable of turning interesting ideas into interesting games.

An idea that looks great may change slowly as the game is made.

Make the originally interesting ideas become more interesting, let the originally interesting ideas become dull or even bad.

It is nothing more than the occurrence of these two situations, but unfortunately, 99% of the game world is the latter.

"It's true, but maybe everyone should continue to take a look at my analysis of this game." Chu He nodded gently, listening to Tegros, and continued.

Now that he has decided to do this project, of course, it is impossible for Chuhe to just throw out an idea, and then take the whole team to say that we want to make this game.

Unlike ordinary game companies that need to come up with a complete planning book, but a simple game plan is also necessary, such as the advantages of this game, and where this game can attract players.

Under the curious eyes of everyone, Chuhe turned off the suggested document, then opened an encrypted folder, selected a ppt file, and opened it.

"A game, especially a game based on multiplayer online, I think the rhythm of the game is very important. For example, what players can get from the game, Jianghu this game I believe everyone should know, Players think that it is an arpg game, and we announced that it is also an arpg game, but in fact, if I let myself say it, I prefer to define it as a game of simulated development type." Chu He opened a curve chart to everyone Said.

"The novelty of the beginning and the unfolding of the game's plot, UU readers www.uukakanshu.com players began to look for clues, contact the entire game world, battles and boss battles occurred; this is the process adopted by most rpg games, but in the rivers and lakes Players can choose a different process, which is the main selling point and gameplay of Jianghu."

Chu He pointed to a wavy line and continued to pull down.

"Traditional fps games such as Call of Duty, Counter-Strike, etc., in fact, all follow a constant template, giving players different levels of game rhythm. That is, starting the game, fighting with the enemy, a small game End."

Fast pace, strong experience, usually about 3 minutes as a small game, to give players a short period of rapid stimulation.

This is the experience of traditional fps games.

"In fact, the road to survival did not jump out of this template. In a sense, the road to survival is also this traditional fps, but the game of the Jedi Survival I imagined, he is different!"

In the face of everyone, it seemed a little sudden, but in the eyes of expectation, Chu He continued with a smile.

(=)

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