Video Game Designer

Chapter 178: Game tumor

Game studios, plug-ins, and private servers are gray products outside of games, especially because game studios have no legal restrictions in the clear sense, it is difficult to crack down. Only game operations and planning can be relied on, and game content versions can be modified to contain them. Or simply control by means such as title.

Many gamers of the plug-in express their dislike, but for many players who do not understand the studio, there is even a concept that the existence of the game studio makes them more convenient and saves money.

For example, the original 10 yuan material can now be bought for 1 yuan.

It turned out that 100,000 gold coins cost 10 yuan, but now 10 yuan can buy 1 million coins.

But as everyone knows, the resource products in a game are strictly calculated by numerical planning, and the explosion rate and so on are reasonable.

However, after a large number of studios enter the game, the output of various resources is excessive, so if you want to maintain this phenomenon, you must carry out a system recovery.

Recycling excess resources, which leads to a situation, for example, when no studio enters the game, you strengthen a piece of equipment in dnf, starting from strengthening level 0, strengthening to level 10, direct success Under the premise of 500,000 gold coins, 100 furnace rock carbon.

And after a large number of studios enter the game, you need to strengthen 5 million gold coins and 1,000 furnace rock carbon.

A more important point is that a large number of studio accounts enter the game to generate resources. In order to maintain the balance of resources, the game plan has to lower the corresponding explosion rate, and then increase the consumption of resources.

This has led to a situation where players who only play one account have no way to obtain the corresponding gold coin resources or material resources through normal channels, want to carry out enhanced equipment, or other actions.

For example, if you want to build the same equipment, you can basically rely on the output of the copy, and you can basically be self-sufficient. However, when the studio enters, the output of various resources is excessive, resulting in a reduction in the explosion rate. You will find that you have swiped once. In the dungeon, 10 materials may be dropped. When a lot of work is entered, only 1 or even 1 will not be dropped. If you want to have these materials, you can only choose to buy materials sold in the studio from the market. .

It can be said that a game without a studio has a longer lifespan than a game with a studio. This is undoubtedly a thing.

The studio is the cancer of the game!

At the same time, such things as plug-ins, businessmen, and studios, in fact, there are many times when others are not doing it, or even the planning team in the game company is doing it.

Know in advance what materials will be valuable in the next version, store a lot of goods, and then sell them.

Even specially plan for materials that are not valuable in the version. For example, a material that was originally worthless, and the next one suddenly becomes the main material in an activity or a functional system. Then don’t doubt it. The biggest possibility is that someone in the planning team did it specifically.

The unspoken rules that can’t be stated clearly in these industries, Chuhe is also clear. Other games, Chuhe, are not clear, but at least in the games of Tianhe Networks, this will definitely not happen. All subsequent operation plans and versions Update, Chuhe will ask him to provide the implementation data and plan in the game.

If it was found, the legal department of River Network was not vegetarian.

"Mr. Chu, if the other party uses a third party, it is still easy to detect, but if the gold is played manually, what should we do?" Someone in the planning team asked towards Chuhe.

In fact, they have already discussed in advance about the output of resources.

That is the "player" cashing that will appear in the game, that is, not an automated cashing program written by a third-party script program, such as a button wizard, but a manual player throughout the process.

This is an unstoppable behavior, and the game does require some players to provide extra resources for local tyrants.

To put it bluntly, these players earn some rmb tips by playing gold in the game, and the local tyrants buy the gold coins they play to strengthen the characters in their games, which is equivalent to a form of employment In general, these people work for local tyrants.

It's just that these people produce limited resources, and automated studios produce much more resources than they do.

More open games through script programs, and simultaneous control through script programs, which means that in the same hour, a pure player can produce 100,000 coins, while a script studio, a computer can produce 100 Ten thousand gold coins, and even more.

"In addition, the server has paid attention." Chu He looked at the team and said.

Although it was not stated clearly, everyone understood Chu He's meaning.

DDoS malicious attacks against servers, this is a very common attack method against network companies.

The game industry or any other industry is not as glorious as it thinks. It looks safe and sound. It may be crazy to knife at you.

Including when the Meteor Butterfly Sword and Rivers and Lakes went public, the server had been attacked, and like world-class manufacturers such as ea and Ubisoft, such malicious companies are very common.

There are many possible attacks on you, such as competitors' companies, such as the private server industry, external production teams, studios, and even hackers who want to try their skills.

Of course, this kind of attack is more targeted at some small and medium-sized online game manufacturers with insufficient strength.

A game server is maintained, and it is a devastating blow for a small and medium-sized game company due to the attack of network data, which causes a disconnection and stuttering. Therefore, when facing these attackers, most online games Companies will make compromises, such as paying protection fees, or some other compromises in the game.

This is the frustration of small and medium-sized game companies. Of course they can resist, but the long rights protection cycle is doomed to destroy the game once it is resisted.

Fortunately, the technical staff in Tianhe Network ~ www.NovelMTL.com ~ is not new, it can be said that it is the top practitioner in the domestic industry, and there is still enough experience in this regard.

Compared with the game studio and the so-called merchants, in fact, the handling of plug-ins in the game is even simpler.

First of all, it is about brushing pictures in dnf. It is very easy to detect abnormal data in this regard. I dare not say that one is accurate. However, for the time being, the equipment of the players clearly has not reached the standard of the second picture, not to mention the Some pictures, even if the player can do a mob with a knife, there is no way to seconds.

Therefore, it can be said that it is very easy to detect abnormal data in the aspect of drawing.

In addition, it is for the plug-in in the pk field, which is a little more complicated. It is naturally needless to say that the player reports and then manually reviews this. Compared with the fps type game, it is obviously easier to review the plug-in in dnf.

In this regard, unless it is possible to obtain the external ontology code, it is very difficult to directly eliminate the roots.

(=)

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