Video Game Designer

Chapter 216: No one is the savior of domestic games

Excluding outsourcing artists, counted as simple ancient swordsman contractors, now more than 100 employees are employed in the entire project.

If you put it on some large-scale endgames, this manpower is actually a younger brother, but in a stand-alone game, this is already a very large proportion.

And the follow-up Long Zu also applied to Chu He for an increase in investment. The development cost of the entire ancient sword and martial arts has reached 65 million, a huge number.

Compared to the survival of the road to survival, DNF's vertical and horizontal glance, and today's seemingly invincible Jedi survival, except for the press conference that started from the beginning of the project attracted a group of players and the media, so long no news, only Occasionally, the official Weibo mentioned that the popularity of Gujianqixia is not so great.

Even if this is an absolutely domestic masterpiece costing 65 million RMB, in addition to the single player who particularly likes the Xianxia, ​​Wuxia and Guofeng, compared to the games like Jedi Survival, Gujianqixia is not much. People pay attention to such a game.

When he came to the Longzu studio in Shanghai, Chuhe followed Zhang Ke and Qian Bin for a visit. This was the third time Chuhe had come. It had been quite a while since the previous two.

During this period, it was clear that Long Zu's office also expanded a lot.

"Is the game already in the internal testing stage?" In the office, sitting in front of the computer, Chu He asked, turning his head toward Zhang Ke.

"This is the second round of testing. We conducted actual tests with a dozen or so internal machines. There are basically no serious bugs, and the optimization is definitely beyond the imagination of the players." Zhang Ke's face with a smile Said.

"The picture feels like an animation." Looking at the game screen on the screen, Chu He paused and gave his own evaluation.

Yes, it looks like anime, the game is not like the 3A in Europe and America, and it is more and more biased towards reality. On the contrary, the game screen of the ancient sword and martial arts makes people feel like a fake, not a real one. .

The original design of the characters, including modeling, is too perfect, or in a more mundane way, it is too handsome.

All-in-one big to handsome ratio, this style, very much to SE's Final Fantasy series.

"In fact, there are many discussions about the art style of the game within the team, and finally we set this style." Zhang Ke explained: "The story of the game is built on the boundaries of myth and fantasy, why is it necessary? Pursue enough truth? Truth and freedom, this is not the theme of ancient swordsman."

Chu He also nodded in agreement, not to mention the quality of a game, but if the position of the game is not clear, it is a very bad thing.

The framework of the game, in fact, the ancient swordsman and the swordsman are all biased towards the Japanese RPG type. Many domestic single-player games, especially the RPG type, are basically affected by the Japanese RPG. Some shadows of Japanese RPG can be seen more or less.

The early Japanese-style RPG was basically characterized by rich characters, stories, and diversified system designs, as well as vivid dialogue, but with the advancement of game technology, Japanese-style RPG is no longer the invincible existence of the world. By the way, European and American RPG has gradually become the mainstream.

However, the domestic RPG is basically influenced by Japanese RPG more, such as Swordsman.

Including the ancient sword and martial arts developed by Zhang Ke, Chu He also saw many Japanese RPG shadows on it, and Zhang Ke himself was one of the core members of the swordsman biography.

Also in the ancient swordsman, Chuhe also saw a lot of shadows about the swordsman biography.

Although Chu He has not yet experienced the most important plot of an RPG game, especially this turn-based linear RPG, but including the characters and characteristic poems, Chu He has a feeling of seeing the swordsman biography , But at least on the screen and the smoothness of the game to complete the explosion of Swordsman Biography.

And from the introduction of the beginning, the background is more magnificent than the swordsman biography.

"There are many shadows of swordsman biography." Chu He put down his mouse and said a word.

There are a lot of excellent content in the game, aside from UI and art and other superficial things, at least the first ten minutes of the game's plot development and narrative are very good.

The unfolding of an ancient picture, with the background of the explanation game, but not all thrown out, but about a minute or so, to let players basically understand what the world is like, and then began to appear the main characters, and background.

It's not good, it can only be said to be good, but these are not enough to make Chu He marvel, so what Chu He wants to pick is the fault in the game.

"Yes, in many places, there is a shadow of the swordsman biography. I always think that the swordsman biography is definitely the pinnacle of the current domestic fairy tale type, and the swordsman biography is only swordsman biography 1 and swordsman biography 3 and swordsman biography 4." Zhang Ke looked at Chu He and said very seriously.

Swordsman 1, this is the starting point of the whole series, not only in the country, but even overseas has set off a wave of watching. Swordsman 2 is the same as today's Swordsman 5, Swordsman 6, Swordsman 7 but Behind the company's eager for success, there is no doubt that this is a spicy chicken.

The Swordsman 3 is a series of changes. It succeeded but failed. The Swordsman 4 is the last glory. Afterwards, it is the money-making work of consumer sentiment. There is no sincerity.

Chu He nodded and said nothing.

More than 300 original game music, dubbing from beginning to end, including dialogue lines and story narration totaling more than 600,000 texts, as well as three different lines of positive and evil endings, as well as the interactive CG transition that joined the QTE system, this This game is more a story than a game, a story that players can watch while playing.

"Is the digital version priced at 78 yuan?" After finishing the plan, Chu He said to Zhang Kedao.

The actual R&D cost is 65 million, plus the follow-up publicity and other cost expenditures, that is, at least 1.2 million copies of Gu Jian Qi Xia must be sold to recover the cost.

"Yes, my price is 78 yuan!" Zhang Ke nodded fiercely, pursing his lips.

1.2 million copies, is this number high in terms of Tianhe Network?

not tall.

The global sales of Survival Road’s global sales platform and PC platform are over 10 million. There is no doubt that only the PC platform’s sales volume has already exceeded 10 million. The global sales of the Jedi survival sale in just one week have exceeded 10 million. The original mini game of Tianhe Network has already sold over 20 million.

Even including the meteor butterfly sword owned by Longzu, domestic sales and overseas sales have already exceeded 5 million copies.

However, this game has a common feature, that is, they have a multiplayer mode. Of course, the original Jianghu did not have a multiplayer mode, but the open world and support for MOD modules are all its characteristics. It is not a model. Pure RPG game.

The ancient swordsman is a real linear RPG game, an RPG game mainly based on storytelling.

If the investment is as high as 65 million, if it fails, then this type of game, even the martial arts and Xianxia type games, is a devastating blow.

‘There is no way for Tianhe Network to make money on Xianxia and Wuxia RPG? ’

‘With such a big investment, the costs can’t be recovered? ’

‘Games with Chinese culture as the background are doomed to failure. ’

‘Don’t you watch the Tianhe Network not playing the game of Hua Xiafeng after you’re in the rivers and lakes? ’

It is foreseeable that if Gu Jian Qi Xia fails, then the industry or players will circulate such a tone.

Even after setting up such a project, even in the team of Long Zu, Zhang Ke was under huge pressure on his shoulders, even if the final boss Chu He did not give him any orders.

If it fails, then maybe you will leave in frustration, such an industry.

In the days of developing the ancient swordsman, this idea appeared in his head more than once.

In the office, only Chu He and Zhang Ke listened to Zhang Ke's complaint, and Chu He leaning on the chair could not help smiling.

"So, what are you worrying about? The money is all mine and not yours. Even if you lose money, it is also my loss, and you consider yourself the savior of the domestic game. Can you look at yourself?" Chu He smiled.

Can he understand such feelings?

Of course, it was understandable that from selling the first house of Shang Hai to selling the second house for subsequent publicity, that was how he felt at the time.

Maybe after failing, I will never dream of making games anymore.

As for the savior of domestic games, this title is too heavy~www.NovelMTL.com~ Even if countless domestic players have put this title on the head of Tianhe Network, but Chuhe has never thought so.

There is no such thing as a game savior. Game manufacturers are not, not even gamers.

No game manufacturer can be a savior, just as game players do not need to pay for some junk games because of the revival of domestic games.

Game manufacturers make games with their own sincerity and make fun games; and game players spend money to buy these games.

It is enough for such an industry.

"Do what you should do, show your sincerity, and let the player decide the rest."

On the eve of leaving Long Zu's studio, he proposed some changes to the details of the game, and Chu He left Zhang Ke with such a sentence.

Next, his itinerary is in the United States. He has painted a pie for almost a year. It’s time to make it. Let’s say more. At least on your Twitter, you have to reveal some information. Otherwise, those who are looking forward to the wilderness Fans of big darts are not a problem every day.

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