Video Game Designer

Chapter 242: Curious Chu River

It’s not just domestic games, it should be said that game developers around the world seem to be stunned by the two keywords of open world freedom.

For example, Ubisoft’s Assassin’s Creed and the subsequent crying are all based on this template, and even derived the ridiculous statement of Ubisoft’s open world.

Large maps, highly repetitive tasks, players must have three skills in the early stage of resourcefulness, the middle of the eagle eye, and the late reckless husband.

No matter what game is Ubisoft, aside from the style and overall style of the game, you can feel a lot of similarities from the game progress and the template.

The same ea, first-tier game manufacturers are all trying to explore the open world of games, and even most of the online games in China use their games as the open world as a gimmick. Even if the air walls in the game are many, they are actually a Changing the rpg game, but after the name of the open world, these manufacturers instantly feel that their games have become taller.

The development of the open world today has become a ridicule for players, but it is undeniable that this is the current mainstream game.

For example, the survival road developed by Tianhe Network, the Jedi survival, rivers and lakes, and even the early famine, and the wilderness big darts in development, invested in the Portia time of the mountain city of Pascal, these games are very obvious open world games .

Swordsman Biography, which has experienced several failures and has become the representative of the money circle in the sentiment circle, has also shouted the slogan. The new generation of Swordsman Biography also promotes itself as an open world.

But in such a big environment, Longzu Studio has to do turn-based games and rpg games, which is impossible for any game company.

Including publicity investment and development costs, the entire project has invested nearly 50 million in costs, which means that game sales only reach more than 600,000 copies before it can be regarded as cost recovery, and more than 800,000 copies can be said to make money.

Although I have enough confidence in the game, Zhang Ke and Qian Bin are still very nervous at this time.

After all, this is a very bold attempt. People used to make various excuses, such as funds and pirated environments, before domestic games could not work.

Although there was a sudden emergence of Tianhe Network, it was only a special case. In fact, the situation of domestic stand-alone games did not change immediately because of the emergence of Tianhe Network, but there were many more people who were confident in this industry.

Maybe you are the next Tianhe Network?

All producers currently struggling in the stand-alone field have such a vision in their hearts.

Regarding the ancient sword and heroes of Longzu Studio this time, it has attracted the attention of countless domestic related people in the industry.

This is an important reference.

Xianxia, ​​stand-alone, big production.

If Gu Jian Qi Xia is the domestic version of the 3a game, no one will doubt that even the game itself is a medium-sized investment in the world.

But can such a domestic game with a distinctive label really make money?

Everyone kept a question in their hearts.

The large-scale single-player games cannot be supported by the domestic market alone. This is a goal that all domestic single-player game practitioners currently agree on.

There is no big investment, except that online games are more profitable than stand-alone, that is, the risk of the market is really too large. According to the data, there may not be such a large market in China. The product that is invested so much money will not be said. To make money, or even to lose money, who would do this kind of thing?

"Excellent beginning."

After entering the game, Chu He's eyes lit up.

The bgm full of Chinese charm and the refreshing national style ui, the whole picture is biased towards warm colors, heavy ink art style, giving people a very beautiful feeling, the voiceover of the narration and the voiceover of the characters are also very good.

The most important thing is that the optimization makes Chu He very satisfied. When the vertical synchronization is turned on, although the official configuration gives the lowest gtx1050 graphics card, even if the highest picture quality is turned on, when testing with the gtx1050 graphics card, even In the village and town environment with more character modeling, the number of frames is still around 50 frames, which does not look high.

But for an rpg game, it is enough to make the player very comfortable and smooth to play. The content and gameplay of the game are not yet in contact, but at least in the optimization, compared with other domestic games, it can be said that ancient swords and knights are very good Yes.

"These mission dialogues look a bit mysterious, how linear is the rpg?" The initial battle of about 5 minutes is actually a novice tutorial to let players understand the main battle process of the game, which is also used by most games. Novice guidance method.

But after Chu He triggered the first main mission, Chu He's eyes lit up.

There are two options, one of which is that the protagonist will go to Kunlun Mountain in the game to learn from the teacher, and the second option is the protagonist to learn the kung fu from a volume of wordless books written by the family.

This is obviously for two different game routes. Chu He didn’t know too much about the game production of Ancient Swordsman, and the planning book was just read an initial version. The mid-game test did not play much. Time, so it can be said that it is very strange.

At first Chuhe thought it was a royal linear rpg, but now it seems that Zhang Ke did not choose the line* whose system is very perfect, but made non-line*.

Generally speaking, when someone says what is a line*, he means that the thing develops linearly. A line is the link between the first point and the second point, such as the straight line drawn by y=mx+b under the condition of 2d.

If it is in the eyes of a layman, this means that the line must be straight. For example, the starting point a and the ending point b form a line, and there are three challenge points xyz on the line, then from the starting point a to the key b, you must pass the three challenge points in the middle, there is only one passing path between the xyz cuts, there is no Other choices: to go from a to b, you must pass xyz in sequence, the three points between a and b.

Non-linearity means ~www.NovelMTL.com~ For example, three challenges xyz between a and b, they are not sequential slaves, that is, players can choose challenges in any order. If the player overcomes the challenge x, he does not need to go back to solve the challenge y or z; the player can continue to follow b, and may never come back to solve y and z. If the player chooses to challenge y or z instead of x at the beginning, the result is the same, and the player can make any choices.

"In fact, it is not very accurate to say this. President Chu, you will continue to play it, which will give you a big surprise, but some simple tasks, just read the text directly with the president Chu and then skip it with the background command. "" said Zhang Ke with a smile on his face, looking at the game on the screen and said.

"Does it seem that you want to give me a surprise?" Chu He looked at the game screen and smiled. Without asking but entering the background commands, the tester used for the test was brought out and the game was played.

Now Chu He is really a little interested. Non-linear multi-line or irregular line*. This is not such an amazing technology. What kind of game design gives Zhang Ke such confidence?

With such a curiosity, Chuhe continued to play the game.

(=)

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