Video Game Designer

Chapter 248: look forward to? What do you expect?

After trial playing about death stranded for half an hour, Chu He let go of the handle and let out a long breath.

   "Any suggestions?" Hideo Kojima next to him said with a smile.

   "Really, Kojima, I think you should be a film director." Chu He said very seriously.

   Hearing Chu He’s words, Kojima Hideo’s smile was even stronger: “In fact, many people have already said this to me, and I think that game producers and directors are actually no different.”

   This is a fact. In fact, quite a lot of game producers have learned this knowledge. Of course, it will not be too esoteric and clever, but at least understand some introductory things.

   There is no doubt that in the game of Hideo Kojima, that kind of breath can be clearly felt. In addition to the control of the game plot and the progress of the game itself, it gives people a very wonderful feeling.

   "I think you should be challenging a great task, squeezing all the functions of Sony's main unit." Chuhe said with emotion when looking at Hideo Kojima.

   Half an hour of trial play, as for the plot, because it is only the development of the trial play, including the entire world view, and the subsequent plot, it is unknown, and Chuhe is not good to judge.

   But from the game itself, the feeling brought to Chu River is still quite strong.

   Regarding the wilderness dartsman who is currently on the project, Chuhe and the black light studio Gabriel passed through, thinking about the function of squeezing out the new host, the pile of details, and the explosive quality.

   However, so far the wilderness darts have stayed on the theory, the cake has not yet been rubbed out.

   But in the death stranding, apart from the gameplay and the plot, the graphics and modeling in the game are enough to make Chu He feel shocked.

   can only be described in two words-true.

   Character modeling, skin, light and shadow, texture and environmental architecture, everything in the whole game gives a real sense of substitution, as if this is not the game world, but the real world.

   Even because Hideo Kojima adopted the Hollywood actor's own model, including the protagonists, all of which were created by the actor itself, including motion collection.

   Even if this is a movie, I am afraid that some people will believe it.

   "If it is released next year, I think this should be the best annual game of TGA that has been scheduled for next year." Chu He looked at Hideo Kojima and gave him a very high evaluation.

   This is not touted, but Chu He really thinks so.

   "That's not certain, next year will be a year of monster rampage." Hideo Kojima waved his hand and said with a smile.

Hearing Kojima Kojima’s words, Chu He nodded and agreed: “Also, next year is indeed a year of monster rampage. If it is next year, let’s not get the TGA Best Game of the Year on the road to survival, I am afraid even if it is No one can get the nomination."

  According to the news released by the major manufacturers, see what terrible monsters there will be next year.

   First is Blizzard, a manufacturer whose CG is much more attractive than the game. After the release of the Warcraft 3 Frozen Throne, countless people guessed its next move.

Diablo 3, StarCraft 2, or Warcraft 4, Blizzard finally gave his answer, a MMORPG game, a masterpiece that has been secretly developed before the Frozen Throne, and a Warcraft trilogy. game.

   Even so far, it has not revealed much news, but the countless fan traffic brought by Warcraft for ten years has already made it attract the attention of many people.

   The master host's **** work, one is Microsoft's classic IP, Halo 3 developed by Bangchi will become the exclusive of Microsoft's host, and the sergeant with the Spartan warrior helmet is back.

It is also the **** of the host. The new IP developed by Sony. The game is based on Greek mythology and tells the adventure of the killing of the **** Kuizizi. From the information piece released by Sony, the flying plasma and the let The action of human hormones is undoubtedly a game that exerts violent aesthetics to the extreme.

   At the same time, Capcom's new Devil May Cry is also counted by countless people, although the original producer of Devil May Cry, Hideki Kamiya, has been in trouble with Capcom, and left Capcom to become a portal like Hideo Kojima.

   But the style of Devil May Cry has taken shape. Unlike the violent aesthetics of God of War, the style of Devil May Cry is gorgeous.

In the dark Gothic style, gorgeous combo moves, handsome and unacceptable movements, and an excellent sense of shock, the spirit of Devil May Cry and its soul have been shaped, as long as you follow this template, the story is not bad. Character shaping, and action feel, then the success rate of the work is completely guaranteed.

   At the same time, there are rumors in the market, and there has been no response. For example, Nintendo’s secretly developed game, the Elder Scrolls 5 of the B company, which is 4 years and five years away from the Elder Scrolls, is about to be released.

   If any one or two of these games participated in this year's TGA, then the final result is definitely confusing, not to mention hopeless, but at least the probability of winning is down by 50%.

   talked to Hideo Kojima about the introduction to game production and the development of the future game path. Both sides have some different views, but they both feel that the other side is very reasonable.

  At the same time in the details of some games, Hideo Kojima also benefited Chu He.

"Currently death is stranded here. Basically, I don't need to be responsible for much effort in the later stages of polishing. Maybe I can take a time to go to Los Angeles and see what you did last century in the western United States." Hideo Kojima looked forward Zhu Chu said.

   Chu He's smile suddenly stiffened and began to shift the topic: "Actually, I would like to expose the latest development progress on the future E3, so that everyone will be surprised."

  What kind of joke, let alone the demo version, is just ordinary art modeling, and it has not done well with the infrastructure, what do you know?

   As for E3, it may be possible to hold back an initial demo.

   Hearing Chuhe’s words, Hideo Kojima didn’t think much, but just smiled and said: “Hearing this, I look forward to seeing the western world you created on E3 in the near future.”

   Chuhe didn't reply, just smiled.

   Looking forward to? What do you expect? The pancakes are still cooked early~www.NovelMTL.com~ But speaking of it, compared with the B company who has grinded a sword for five years, Blizzard grinded a sword for ten years, the game development speed of the Tianhe network is much faster. Basically, the development speed has remained around one to two years.

  After leaving from Hideo Kojima's studio, it was already past eight o'clock.

Chu He also did not say anything about the characteristics of the neon customs industry. After all, the neon customs industry rarely receives foreigners. Among other reasons, the main reason is that it is difficult to communicate because of language barriers, which affects itself. The store is not well received in service, especially when disputes occur, so most custom shops are reluctant to take such risks. In particular, some stores will also have some secret words. If you don’t understand the neon language and cross the line, it is easy to produce. Problem, in order to avoid these situations, most stores would rather not do your business.

   There are still many things to do next, especially the development of the wilderness dartsman. In addition to these, Tianhe Network will also have some special activities, such as game celebrations and the like.

   In the beginning, Chuhe didn't think about making these bells and whistles, but in addition to the company's internal publicity department strategy, there were more players' independent petitions.

  The early Tianhe Network was forbidden for players to visit, but later more and more players applied to participate, and even players from overseas, hoping to visit the company of Tianhe Network, so they also opened a special visit area.

  With the accumulation of games, although it has only been a few years, the fans of Tianhe Network are actually no worse than some old game manufacturers.

The main reason for    is the accumulation of word of mouth.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like