Video Game Designer

Chapter 254: The road to development is not smooth sailing

Chu He in the Blacklight Studio sat on a chair and looked at the art materials of the wilderness dartman and the half-month report.

  The huge development team lineup brings not only efficient development progress, but also some troublesome things, such as some troubles.

   is often one of the outsourcing teams except for the problem, so because he is responsible for the development of the wilderness dartsman, then it is likely that it has directly involved Tianhe Network for a long time.

   For example, about adding some details in the game, and social issues.

There is no doubt that this will be an M-level game. There will be a lot of violence and rude scenes in the game. At the beginning, according to the discussion of everyone, there will be some problems in the game that reflect modern society, but the biggest The question is how to think about finding a balance between the narrative and the simplicity of the game.

At the same time, since two hosts with different platforms are developed at the same time, it is also very difficult to apply and develop the hardware performance of the two hosts, which is equivalent to doubling the difficulty of the original development. Official help from Microsoft and Sony, but this is still a big problem.

   Just like the hope that Chu He gave at the beginning, all the people in the entire production team hoped to be able to have a great work in their hands.

But even if it is actually functional, there will be some gaps from what they expected at the beginning. Although they have not used all the SPUs on the two hosts so far, they do not think that the performance of these two hosts can be Add everything they want.

  On the one hand, it is limited by technical reasons, on the one hand, it is also the hardware performance of the host platform.

"We need to consider the reading problem of the game. The huge map and complicated modeling make the loading of the game become a big problem." This is a very difficult problem encountered by Chuhe at the beginning. Important issues.

  According to the previous design, the map of the entire wilderness will undoubtedly be a seamless world. Like most game manufacturers in the industry, map stitching is used. The common point is the so-called building blocks.

Compare the map to a sand table. When making a sand table, the usual practice is to plan the range of each area in the editor in advance, divide the area, and then use these scene editors by different design teams. Separate production, when the production is completed, they are spliced.

   This kind of creation is very simple, and the cost required is also very low. It can be said that it is the main means of major game manufacturers.

   But if there is not enough technology, the final result will be very stiff.

   And Chuhe did not choose this technology.

   Import of satellite geological data, this is the technology used by Chuhe to directly use satellite geological data. The wilderness dartsman uses a commercial high-resolution satellite map by GEOEYE.

After it is used for production, it will be imported after the later creative processing, and at the same time, the art height map and high-resolution texture will be fitted. It can be said that even if the satellite geological data is imported, the workload is also not low, even better The partition stitching is more complicated.

   Of course, the cost should be higher. At least according to the current forecast, 100 million US dollars may not be the final development cost of the wilderness.

   However, for 100 million US dollars, for the current Tianhe Network, it may be a little arrogant to say something that is not in the eyes, but the words taken out will have absolutely no impact.

According to the domestic game market report released by a third-party in China last year, the highest revenue ranking in the entire year last year was still Penguin, followed by NetEase, but the third place was not the former game market brother Shengda, Nor is it the perfection of rising stars, etc., but Tianhe Network.

  Don't talk about the survival roads and the Jedi survival games, just a DNF has been able to make Tianhe Networks into the top ten, and this was only when the DNF sale last year was only about three months profitable.

  Compared with the Tianhe network, the number one penguin and the second net billion are more piled up by the game with its almost pipeline-like games.

   "The follow-up optimization of the two hosts is really difficult." Inside the studio, knocked twice, then Prot came in and sat on the sofa, pouring a glass of water from the drinking fountain next to him.

   Hear Prot’s complaint, Chu He also smiled helplessly, what is the gold standard of the game?

   Gameplay?

   High resolution and stable 60FPS?

   is of course the latter, after all, no matter how good the gameplay is, most players will probably not stick to the slideshow + mosaic game experience.

  Although I have already had experience in R&D on Survival Road and some experience in the development of the Jedi Survival console version of the EA and Tianhe Network, they still encountered many difficulties in the wilderness.

First of all, in order to achieve 60FPS, the two platforms must be optimized on the basis of the basis, the Microsoft platform needs to optimize the GPU, and the Sony platform is to optimize the CPU, no matter which platform specifications are very limited, the addressing method is also enough People scold mother.

   Including the deletion of the screen and content, in order to achieve high resolution and stable FPS is inevitable.

   "Necessary to delete it." Chu He was also very helpless when saying this sentence.

  Compared with the theoretically unlimited PC platform, the functional limitations of the host platform actually make game developers have many ideas that cannot be achieved.

But even so, compared to the PC version, more game developers are still keen on the development of console games. After all, sales can be guaranteed, not like PC games. If it is targeted by the cracking group, it only takes one day or even Half an hour after sale~www.NovelMTL.com~Your game will be cracked.

   "Anything about AI in the game?" Chu He asked Prote while looking at Prote.

  After all, this is what he is responsible for.

Hearing Chu He’s question, Prote shook his head: “According to the actual ideas before, it’s cool, but it’s really too difficult to do it. We can only insert enough lines to let them see It looks like a real NPC." Prote shook his head.

  Technology is on the one hand, and function is limited on the other hand.

"For example, if the player does not take a shower for a long time, it is too dirty, and the NPC in the game will abandon the player. For example, the hotel will prohibit the player from entering; Before being officially wanted, kill all the witnesses, then the wanted will be cancelled; the player's reputation is good enough and bad enough, and NPCs with different personalities in the game will also treat the players differently." He said towards Chuhe.

These sound very cool settings, but in fact, according to Prote, they are all triggered by numerical points. This is very similar to the rivers and lakes they developed before in Chu River. Prote’s experience is very much Enough.

   The only troublesome thing is that the platform developed this time is the mainframe platform, and it was when Chuhe worried about some of the difficulties in development.

Wu Zifei from the domestic mountain city sent an email to Chuhe to receive funding from Tianhe Network. After the studio expanded, Pasmiao’s new work, Portia Time, has completed the trial version and has passed the internal first. One round of testing.

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