Video Game Designer

Chapter 284: rainstorm

Compared with general game companies, internal planning rejects the discussion, and then allocates 30% of the funds to make part of the game to experience the actual effect. When the effect is not satisfactory, it directly rejects the timely stop loss.

The efficiency of Tianhe Network and several of its studios is much higher. After receiving the news from Chuhe, a special project account has been established.

Two projects of Longzu and TINGK have also started production, including the acquired visor studio, etc., both of which have maintained their original positions and are still in the United States and Germany.

Although the production of the project has already begun, the team's cooperation, as well as the use of new technologies and engines, the progress of the project should not be as fast as expected.

Including the establishment of various departments, today's Tianhe Network is almost half complete, including game CG, motion capture and model imaging, and audio, etc., not only in Jinling, but also in the United States. Studio.

In addition to the project work of this department, sometimes it is possible to accept some outsourcing.

In the QD studio in Paris, a group of employees, including Cage, etc., had some uneasiness at this time, and the big boss who bought them was coming to the studio.

"Head, what kind of person are you talking about?"

The creative director of the team in the office asked Cage.

Several of the people next to him looked at Cage with curious eyes.

"When I came back from the United States, you asked me again." Cage rolled his eyes and said to the crowd.

"But will it really give us money to make this type of game? After all, compared to mainstream games, there is no market for this type of game at all." Some people on the team said with these anxieties.

Interactive movie games, this is a place where they think they will succeed.

But they think that in their opinion, in fact, no investor thinks interactive movie games will be a good choice.

At least it was like this in the QD before it was acquired, even if they have explained many times, why their team is more suitable for this type of game, but the complete planning plan is always pushed away again and again, and then let They made ARP or ARPG, a popular game for a wider audience.

"Of course, BOSS is also a game practitioner. I believe that the demo we made will impress him, otherwise why would he want to come to the studio to see it after receiving our demo?" Than, Cage is very confident.

"But he is also a businessman." Aside, the main strategy of the plot in the team said a little bit.

Cage who still wanted to say something, the cell phone in his pocket suddenly rang, and after taking a look at it, he quickly stood up and said: "Okay, don't talk, let's go and see our BOSS first."

…………

"Is this all the project book? It looks very detailed." Sitting in the meeting room, looking at the contents of the Cage U disk folder, Chu He supported his chin with one hand and placed one hand on the mouse pad Knock lightly.

"Yes, actually this project, our entire team has been working on it for a year, but all failed." Speaking of which, Cage shrugged.

Chu He didn't speak, but just nodded.

Very detailed, at least one project application looks like this.

The story takes place in a small town on the east coast of the United States. When the rain falls, the police will find the body of a boy between 8 and 10 years old in the rain, holding origami in his hand, and an orchid in his chest. The victim has reached 8 people, and the case has not been solved so far. The whole story revolves around the four protagonists, from different story lines to understand the causes and consequences of things.

"It looks different from mainstream games." Chu He said towards Cage.

"Yes, this is an emotional journey, there is no emphasis on exploration and fighting, or decryption exploration, even if these elements are in the game, we have plans." Cage nodded and said.

"This is a multi-line ending game?" Chu He looked at Cage and continued to ask.

"This is inevitable. We have to consider the content of the game, and this is also a feature of interactive movie games. Every choice and action will bring a different ending and life." Cage nodded.

Chu He didn't speak, just looked at the project plan, and then the whole person leaned forward.

Will this be a good game?

Chuhe couldn't tell, including all employees of Cage and QD, did not give an accurate answer.

It can be said that the interactive movie game is really a very niche game. In terms of sales, it is indeed like this.

For this type of game, the most important thing is the sense of substitution. In a less rigorous way, playing this type of game is for the plot of the game.

This is not a so-called fast food game. Playing this kind of game requires players to have a little patience and be able to substitute themselves into the game.

"Regarding the repetition of the plot and the content of the game, how do you solve it?" Chu He asked Cage looking at Cage.

For an interactive movie game, this is a very important point.

Multi-end and multi-line games are no longer rare games, but the most crucial point involved is that when players play this type of game, they will inevitably experience repeated plots.

In the face of the unknown ~www.NovelMTL.com~ players will feel the expectation, but in the face of scene after scene of familiar or even closed their eyes, they all know the plot that will happen next, that is not so fun.

For example, in the ancient swords and heroes of Longzu, they chose to borrow a vegetable dish called "rebirth" to avoid dullness caused by repeated plots.

"Selectable time points, and after each event changes, through real-time calculations, different plots will be presented." Cage apparently thought about this issue long ago, and immediately answered after hearing Chu He's question.

This is the most effective and common method, but it is rarely used by manufacturers because it represents an increase in cost. For interactive movie games, the increase in cost is likely to face the dilemma of not making money on this project , So if this project can't make money, why do you want to do this project?

So even if this is a good method, apart from some sub-vendors, there are very few interactive movie game development teams that waste money on it.

Chu He didn't speak, this is probably the best solution at present, but the constraints of its own game type and replayability have always been a big problem for plot games.

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