Video Game Designer

Chapter 298: Scoring off

"After seeing the big darts in the wilderness, my pressure is really great." In the black light studio, Hideo Kojima chats with Chuhe.

After the game was released, Hideo Kojima experienced the wilderness dartboarder and took the initiative to find Chuhe, saying that he wanted to visit the studio about wilderness dartman. Hideo Kojima was not the first, but definitely not the last one .

"The quality of death stranded is also quite excellent." Chu He smiled when he heard the words of Hideo Kojima.

This is not a commercial blow but a big truth. At the time, in the Kojima studio, as the first few trial players in the world, Chu He, who was stranded to death, was very clear what kind of game it was.

"The narrative of the game, as well as the lens is very good, and the small details in it are even more amazing." Hideo Kojima and Chu He walked in the black light studio and said.

Because of the foundry wilderness, the entire black light studio is full of things related to wilderness.

For example, the pictorial, the model, and even a real horse. For this reason, the entire team purposely built a stable, and took it to take a bend every two days.

"But it would be nice if the story narrative took longer." Hideo Kojima said with some regrets.

If you have to say that there are still shortcomings in the wilderness, then it seems to Hideo Kojima that the plot of the instant calculation in the game is too long and too short, which affects the expressiveness of the story. This tragic redemption story that occurred in the west, It could have been more infectious.

After listening, Chu He just smiled and did not speak.

In fact, in the production of the original studio, it was the same as Hideo Kojima said, but later after Chuhe tried it out, I felt that this was not a change.

Because it is too long, it is as long as one and a half minutes, and the plot can not be manipulated for two minutes, although this is very helpful for enhancing the plot appeal of the game.

But for some players, this is too ‘boring’.

Chuhe hopes to tell the players what kind of story this game wants to tell through the plot of the game.

It's not that the players are watching it silly, but that they are really involved in it. Each of them is playing Arthur Morgan, not an observer.

Otherwise, why do players want to play games?

Wouldn’t it be nice to watch American drama?

This is why there are cloud players in many linear plot-oriented games, because there is no need to play at all. Anyway, the essence of the game is all in the plot. Are they just watching the plot?

But among the wilderness dartsmen, Chuhe hopes to do one thing, that is, let the player thoroughly bring him to Arthur Morgan, the accumulation of various details, and the truth that is strongly restored, in order to achieve this effect .

Therefore, even if there is a long plot in the game, it needs to be displayed in front of the player, but Chu He does not want the player to be unable to control his character for a long time. This kind of real-time calculation is too long. Even if it is really perfect, but for The rhythm of the game experience is still a big disruption.

...

The game was released in the first week, but it was actually only three days on Friday, Saturday and Sunday. The total sales of wilderness darters worldwide totaled more than 7.2 million copies.

It is worth mentioning that according to statistics, the sales of Huaxia District has contributed more than 600,000 copies. For a 3A-level work, this number is already terrifying.

To give an example, it has been on sale for one year, and now the global sales volume has exceeded 20 million copies. The domestic sales of Call of Duty Modern Warfare are only 400,000 copies, and this is still at a discount.

At present, the games in the domestic single-machine market below 150 yuan, especially PC games have a longer-term market in China, which is the market research report of most game manufacturers.

For example, Survival Road’s sales on the domestic console platform can only withstand more than 1.5 million, but the PC version of Survival Road, although there are MOD bonuses, is essentially fried rice, but it has exceeded 4 million copies on the domestic steam platform. Sales.

The Jedi Survival is even more exaggerated. The global Jedi Survival sales have reached 57 million, of which China Sales is 17 million, accounting for one-third of the total, but the sales sound very strong, but if you really want to Converted to the 3A price, in fact, the Jedi Survival only reached the price of 15 million copies, which is actually not as good as the Call of Duty Modern Warfare.

And there are many sales volume contributed by the plug-in. Although the team has been very strong in attacking the plug-in, and all kinds of methods are exhausted, there is demand in the market, and there is no way to completely eradicate the plug-in.

However, because of the plug-in relationship, the sales growth of Jedi Survival is very stable, and it has long dominated the hot list of steam platforms.

Although the plug-in problem cannot be completely solved, it is already very good to maintain the game environment of most players, especially compared to the same rotten orange platform some time ago, EA's own battlefield broke out a large-scale open event It is a stark contrast.

A game that breaks millions of sales is already something that deserves a big book, but breaking ten million can basically be said to be the most top-tier game in the world, especially an original IP game. The achievements will undoubtedly become a series.

Just like Assassin's Creed and Call of Duty these new year games.

According to the sales results of the wilderness dartsmen today, as well as the game quality and word-of-mouth, it is no doubt that breaking 10 million in the first month.

The key is that the wilderness dartsmen can sell more than 10 million in a few days.

At the same time, the scores of IGN and PCgame and other game media were also officially announced, with a uniform score of 10 or a high score of 9.5.

"It portrays the three points of that ugly period. In the game, Tianhe Network brings a lot of interesting content. At the same time, this is the best game of Tianhe Network so far. Even if I have completed the long story, I still can’t wait to return. This world has scarce qualities that are rarely seen in today’s games. Its carols that polish the open world are dedicated to the era of the desperate. If you want to find the best single-player action game of this generation? It's none other than that."-Comment from IGN

"Large open world is no longer rare in today's game circle, but UU Kanshu www.uukanshu.com is still one of the few that can really immerse me and fascinate it. Such games often require rich and realistic details, endless And exciting exploreable elements, thrilling stories-and most importantly, fun gameplay without a formulaic framework. There is no doubt that the unparalleled immersion that the Wilderness has brought me may have reached a large open world The ultimate game can be done on the console. Roaming for dozens of hours, it makes me seem to have another life in the wild west of the United States."-Evaluation from GameSpot

For example, mainstream IGN, PCgame, GameSpot and other game media have given a full score of 10 points, or a high score of 9.5. As for domestic evaluation sites such as game starry sky and player paradise, you don’t have to think about an absolute 10 point evaluation.

After all, Tianhe Network can be said to be the big winner of these websites, and the placement of various advertisements is simply not discussed, and compared to IGN and other domestic game stars and player parks, these still have a long way to go professionally. go.

After all, an agent's 2D stand-alone martial arts card game, and it is a card game that purely sells feeling IP, can give 8 points.

Although IGN and other media also have unspoken ratings public relations, the domestic game media is still a bit ugly.

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