Video Game Designer

Chapter 313: Origin module

The document is not very thick, but it took Cheng Yu almost half an hour to absorb it while looking at it while absorbing it.

"Attribute simplified? Delete the attribute in DOTA?" Cheng Yu said looking at Chu He.

As a map made by the war3 map editor, DOTA has many shadows of Warcraft, but with the increasing number of players of DOTA, even many players who have not played Warcraft have begun to play these things gradually. It became something unique to DOTA.

For example, say ball, for example attribute.

Heroes have intelligence heroes, agile heroes, and power heroes. At the same time, the status of heroes is not simply divided by attributes. For example, power heroes want to have combat power in the early stage. The preferred equipment to go out is definitely a brace to increase strength.

If you are a power hero, if you dare to go out and buy equipment, buy a pendant with intelligence, and meet a bad-tempered teammate, you are guaranteed to catch you.

"What do you think is the best thing about DOTA?"

Chu He did not directly answer Cheng Yu but asked rhetorically.

If a DOTA player is asked to answer this question, then there must be all kinds of answers.

For example, ‘The world’s trees don’t fall, people don’t retreat, break the three-way big disadvantage and turn over’

For example, ‘a combination of various heroes and tactics’

For example, "Scene under the tower, the scene where 4 teleport reels light up"

"Although it is because of Warcraft itself, it is undeniable that these special mechanisms are indeed the characteristics of DOTA. If a player intends to study and delve into it, then he will definitely feel the charm, but just like before As usual, the threshold is here. There are still many players who don’t want to delve into these things. They just want to play a game that’s not that complicated.”

"In terms of competitiveness, DOTA is full of variables, tactics, personal abilities, and lineup choices. It can be said that it has been played to the extreme in this game, but for ordinary players, this game is very tired." Chu He Looking at Cheng Yu said.

The fog of tricks that allows players to disappear on the map, including wild monsters have their own skills, as well as high-slope terrain and forest shadows, the strategic level of DOTA is too rich.

But then the question is coming, such a game, the full task of the game and high-end games makes full use of these, but in the low-end games, the players who can use these are poor, or the players who will use these elements are few Pitiful.

More often than not, when watching the game, other people use the fog of scheming, and they do the same.

But he didn't realize it. What was the situation of others at that time, it was his own advantage but the situation could not be opened; it was still his breath that was suppressed, or the other party's big move was in a CD avoidance state.

And these low-end players in everyone's mouth are the most people in a game.

"Remove strength, agility, intelligence, more simply add armor, magic resistance, attack, crit, dodge and magic damage, physical wear, magic wear attributes, simple and clear number overlay." Looking at the Chuhe document Cheng Yu nodded thoughtfully.

These changes are actually one of the highlights, that is, simple and rude. If the attribute mechanism of DOTA is a high school math problem, then the attribute mechanism in the design concept book of this League of Legends given by Chu He is simply 1*6+7. A kind of primary school math problem.

What should I do if there are too many Masters across?

You just pile up the magic resistance.

There are too many assassins across, what should I do?

Pile of armor will do.

What if the resistance to magic is too high?

When the law strength is sufficient, the pile method wears.

Similarly, the armor is too high.

If the attack is enough, you will wear it.

Compared with DOTA, this is much simpler and more rude. You must know that the opposite mage has formed in DOTA. Either you choose to increase the magic resistance of the flute or the amount of blood, or you can only produce the black king stick immune to magic.

"But these should not actually be the main elements. The really important ones should be these." Cheng Yu suddenly looked at Chu He and smiled, pointing at the bottom section of the document.

Picture style: comic cartoon style.

Game features: Under the condition of maintaining balance, the hero has enough visual effects and feels like the actual operation.

Clear positioning: including single road, wild area, middle road and double road.

Well, to put it simpler, the picture style is very clear. To put it more tacky, it is handsome and cute. As for the simple characteristics of the game, it is to have enough anger and maintain balance. How come the skill mechanism is handsome, after all, players like to show.

For example, after the card shadow anti-killing in DOTA, it is usually played on the public screen ‘? ? ? ? ', but in fact, most of the shows with strong visual impact in DOTA occur in team battles. On the contrary, when one-on-one SOLO, there are rarely shows with a strong visual impact. More are For the details of the soldier line, the calculation of the blood volume, and the shadow of the vision.

"The dodge attribute is not simply a superposition of numbers?" Cheng Yu asked, before he had finished, he smiled embarrassingly himself.

This question is a bit stupid.

"After all, it can't be too brainless. Just like in DOTA, although there are dodge props and dodge talent skills in the League of Legends, there are also special props to restrain, it still depends on the player." Chu He looked at Cheng Yu Said.

It is said that it is to make the game simple and violent, but it is not really that kind of pure brainlessness, or something about the advanced high-end level must be considered.

After all, the low-end players in a game are important, but a game also needs a higher-level player pool.

To put it simply, it is to give players a goal, follow the momentum, they can become so strong, more tacky and commercialized is the idol effect.

Regarding the League of Legends game, Chu He gave Cheng Yu a task ~ www.NovelMTL.com ~ to submit the first draft of the game and part of the design within one month.

Not only about the mechanics of the game, but also the design of the heroes in the game.

Of course, Chu He couldn't let Cheng Yu do it alone, and also gave him a small team of ten.

In addition to the game mechanics, the design of heroes is also very important for the success of such games.

After explaining it to Cheng Yu, it took a look at 12 o'clock noon. Chu He informed the secretary to send him a meal and sat in front of the computer and looked at the accumulated mail.

But when he saw a project inside the company, he couldn't help but get a little interested.

This project application was actually recommended by Xu Chang and jointly recommended by several major designers within Tianhe Network.

However, although it was recommended, but there were a few question marks.

The name of this project application email is written with the words "Origin Module"

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