Video Game Designer

Chapter 337: Ongoing project

The domestic environment for the game and related government decisions, although Tianhe Network is already large enough, it is still a very difficult thing to influence.

At most, it is just a suggestion, including the appearance of the recent appearance. The player has not yet figured out whether it is good or bad, and has been scolded as a dog. The ethics committee of the online game, and the green net that has been quietly wanting to implement the domestic game rating system for many years. association.

At most, Chuhe and Tianhe can only put forward their views on the game, but they cannot really make a decision.

And the difficulty is really difficult, let alone other invisible difficulties, just how to limit minors to buy adult games, this is a big problem.

Like the previous online games, the execution account is bound to the ID card?

There is a chicken!

Now that the real-name system is basically popular, how to bind the game account to the mobile phone and the ID card?

It sounds great, but there are policies at the top and countermeasures at the bottom. It's not too easy to get around.

In this environment, the one-size-fits-all policy is clearly more advantageous.

Regarding the promotion of the original massacre, including EA is still continuing, but basically stopped in China, and the follow-up DLC content, Long Zu’s Zhang Ke originally planned to create a follow-up plot, but they felt that this main line Enough is enough, the subsequent plot is basically superfluous, and may even become a failure.

The original story was that after alex completed the main line, the federal army decided to launch a nuclear strike on the infected city. Finally, the original alex saved the city and sank the nuclear bomb into the ocean.

But just like Genova in the Final Fantasy series, even if it was torn apart, it could respond to each other with only a trace and finally resurrected.

In the original massacre, after the main line is completed, I experienced a reanimated animated CG. Basically, except for destroying the city, there is nothing to do with exploring unknown places.

Compared to the wilderness big darts after completing the main line, the huge exploration map in the game, with countless side missions and small games.

The cost-effectiveness of the original slaughter, it seems not so cost-effective.

"The main story line ends here, but there will be additional follow-up, at least now the content of the original killing, I'm sorry for the money the player took." In the video conference, Chu He told Zhang Ke about the situation of the original killing project.

Add additional feeder plot, or what content, the follow-up to the original massacre must continue to launch content.

There is no doubt about this. Although the sales of the game are good, the current content is still lacking in terms of price.

Moreover, the follow-up DLC content is not ready to be charged, but directly provides the players who have purchased it for free.

Some follow-up people continue to kill the original DLC content development, while others are about to invest in the next plan of Tianhe Network.

However, there will be a period of time, at least after the release of the QD rainstorm, and the development of God Realm at the Blacklight Studio has entered the final stage, a large number of people will also be drawn into the new project.

Regarding the realm of black light, with sufficient funds and manpower in place, the development progress can be said to be quite fast, especially the original development progress has been a lot, but the original art is replaced and the game is optimized.

Including numerical logic, as well as the plot, in terms of level design, there is no need to make changes and experiments.

You only need to change the skin and test if there are any newly generated bugs.

A game with American RPG spirit, using God's perspective with battle flags and semi-instant battle mode.

Players can play original characters in the game, or they can choose characters they already have to experience their character plot and main storyline.

Although the game has a variety of endings and the freedom to interact with the scene, but after all, this is a story-based game.

At the same time, it is considered to be more biased towards strategies, such as the position of the characters in the game and the order of releasing the skills.

Compared with the old games such as Bode's Gate, it is not so hardcore, but it is also more complicated than ordinary fast food games.

There is probably a count in Chuhe's heart for a test demo experience.

If you can accept American RPG and are willing to explore, you can feel different happiness in this game.

But if you don’t have any interest in the American RPG plot of Baldur’s Gate, and you don’t want to spend some time learning about the game’s settings and gameplay.

That game is hard to impress him.

Compared with the games of two overseas studios, one has been sent to the factory to press and wait for release; one production cycle is also approaching the end.

The League of Legends team led by Cheng Yu in Tianhe Network encountered a bottleneck in the development process.

The skills of multiple heroes, when playing in the same game, various data and effects are superimposed, and various strange bugs have appeared. These need to be resolved line by line to eliminate discrimination.

It can be said that the testing and shooting of the BUG occupies one third of the development of the League of Legends.

At the same time, if it was not mentioned in the report, Chu He was forgotten the origin module project, but it made a little way.

Using Jianghu's ready-made code, the original material library in the origin engine is loaded, and through the improvement of the physics engine, this game that is not a game is almost completed.

A game with no game goals is more like a simple tool based on the rivers and lakes and the origin engine material library.

Even game maps, characters, and rules require players to create and create their own.

Even if you don’t know the game editor, you can only shop around blindly on the endless plain, you can see nothing but the earth.

The answer given by the origin module team is to give all the options and creativity to the player.

"It is indeed a very good mention, let the players do the games they like, and let them realize their ideas in the game." Chu He looked at the project team in front of him and nodded, first gave the evaluation, and then in the other party Before the smile appeared, he continued: "However, a player who has just started and only knows nothing about playing the game, how do you let them create it?"

"The novice tutorial to improve the game, at least let players understand what kind of game it is, and how this game is played. The novice tutorial has passed internal tests and has been followed by the requirements of the market and operations department~www.NovelMTL .com~ Then report the progress." Chu He waved his hand and said to the people in the project team.

Game exploration is game exploration, and novice guidance is novice guidance. Many games clearly show the rottenness of the novice guidance, and they are playing the name of allowing players to explore freely. This behavior is simply disgusting.

For example, in some stand-alone games, the mission is very clear to you, go to Zhongnan Mountain to find someone.

Generally speaking, there are two ways to express it. The first is to put it straight on the mini map and tell you the location of Zhongnan Mountain and someone.

The second method is to tell you the detailed characteristics and possible places of someone in the task detail table, and mark the location of Zhongnan Mountain on the map.

In some games, the mission tells you to go to Zhongnan Mountain and find someone who is who, but you are marked with a general orientation on the map.

As for the characteristics of the other party, and the possible range?

Guess it yourself.

This setting is too anti-human.

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