Video Game Designer

Chapter 384: Seems interesting

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Of course, there is one thing. Chuhe did not talk nonsense at the Tianhe Network Carnival press conference. That is about these two war series games. It really takes a long time to face the players.

Because it is different from the rest of the game, the difficulty of making these two games is not lower than that of the original wilderness and the last survivors.

Preference for real historical events, which requires plot and level planning, read a lot of information to ensure that there are no errors that can be seen at a glance.

For a historical war game, this is crucial.

"No, it's not a pure strategy type, don't be too hard and complicated." In the video conference, listening to the opinions and proposals put forward by the other party, Chu He thought and shook his head gently.

A game that is too complicated is not as interesting and fun as imagined.

The directors of the Relics Studio and the Mine Studio, Tony and Des put forward their proposal to Chuhe, which is more focused on the strategy. Just like the heroes they developed before with 40K, in fact this It is indeed a relatively stable plan.

In addition, the two studios do have some experience with this type of game. When THQ has not completely fallen, all of its projects are losing money, but the games produced by the relics and mines have not caused too much. Losses, and even profits.

Of course, this is also related to its series, but it has to be said that under the leadership of THQ, the classics that these two studios have once created are also destroyed by themselves.

Personally destroy the classic IP that I once created. This phenomenon is really too common in the game world. The saying goes, "Why do you often walk by the river?" After all, the game company is also a company and an ordinary company. There is no difference, just because there are two words in front of the game, it becomes different in the minds of players.

For the same reason, a sequel to a big-selling game is basically a matter of course.

Not only games, but also movies, anime, and so on are common things. The good ones are called sequels, and the bad ones are actually consumer feelings.

But some people are more powerful, not only a feast for feeling fans, but even beyond the previous work, this is something everyone is willing to see.

But most of them are so-so, even dog-tailed mink.

Once a game that sold 10 million worldwide, one after another, and then one that ruined its own reputation, and finally even one million sales are difficult to reach. This is not a rare thing in the game world.

Even so, many manufacturers will continue to do so.

why?

Can make money!

The first series invested $10 million to create a good IP.

The sequel is released in the second year, and the cost can even be reduced to one-fifth or even lower.

why?

Because the entire template is here, a large number of art materials in the game do not need to be re-made, you can use the original changes to use it, and you can continue to name a series of styles, what else can be compared Which is better?

In the same way, the cost of art materials can be reduced, and the staff of game production can also be reduced.

This is why some games have obviously sold more than the previous game, but they can still be sold one by one.

Of course, the most skilled players in this game are not stand-alone manufacturers, but some web games, mobile games and online game manufacturers.

Simply change the skin, the overall framework is placed here, you can push a game out, until the technology of the game itself has not kept up with the times, completely abandoned by players, this will not carry out new development.

There are even some game companies where internal staff will openly steal the core code for sale.

"It's not a pure strategy type game, we need to expand the group of players." Chu He said to Tony and Des in the video.

"Is it the same as the 40K series and the ar3 series?" Des and Tony asked towards Chuhe.

Instead of using the management of the Three Kingdoms series, the internal gameplay is the main, then there is no doubt that the focus can only be on the creation of the battlefield, and the operation method of 40K and ar3 is obviously the current mainstream solution. .

However, compared with the population limitation of ar3, the 40K series is obviously better in terms of battlefield performance.

"No, like the Wushuang series, players cannot manipulate creeps, players can only manipulate one computer unit." Chu He shook his head and said.

"Wushuang series!?" Hearing Chu He's words, Tony and Des were a little bit dumbfounded.

"Or look at these two games as a sandbox game." Chu He looked at Tony and Des and said.

Sandbox games?

Tony and Des were even more stunned.

It does not make sense?

Isn't this nonsense?

Sandbox games, unparalleled series? War theme?

What a hodgepodge?

"It's not just a strategy type game. If it's more accurate~www.NovelMTL.com~ I think it's a combination of ARPG and strategy." Chu He thought about it and summed up his thoughts.

"Story mode. In the world, the player plays Qin's forces. All he needs to do is unify the world to create the Great Qin Empire. In the Napoleon expedition, the player needs to play Napoleon to conquer one empire. This is the story mode." Chu He Watching the two said.

"The story mode, the player is the existence of a monarch, battlefield formation, recruiting talents, strategic layout, this is a strategic element." Chu He looked at the two people and said his thoughts.

Listening to Chu He, Tony and Des thought about something as if they thought about it.

Ignoring the expressions of the two people, Chu He continued to talk about his thoughts.

"There is also a free mode. Players are not playing the monarch, but can choose any person in the game freely, plan the strategic division of the generals, the generals fighting the frontier, or the merchants, even robbers, and bandits. , Migrants."

"The general division can dispatch troops, but can not control the soldiers; the generals fight the battlefield, can not arrange troops, but can command their own soldiers."

To put it simply, the game is divided into several occupations. The monarch plays a strategy management game. The hero who plays the general division plays the kind of battle flag strategy. The generals play ar3 and 40K. Real-time strategy.

It sounds very interesting. Tony and Dess heard Chu He's words and couldn't help but have an idea.

But it's just fun. How to combine these elements to allow players to get started easily, and also to make their gameplay unabated, is a very difficult thing.

After all, many ideas sound interesting, but actually making it is another matter.

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