Video Game Designer

Chapter 440: Just like buying potatoes

"It's right, the domestic martial arts and fairy man single-player games are simply drunk. Saving the rivers and lakes to eradicate evil is a guise. The plot is completely driven by love, and I am also drunk."

"It feels that President Chu's view on the Chinese style is a bit off. I think these poems, sounds and pictures are pretty good."

"Can you finish reading upstairs? It's not that the Huaxia-style poems and sounds are not good, but the producers use these things as the main game, including combat and decryption. These are related to this. Who can eat it? I play the game It’s for fun, not for learning Chinese traditional culture. I’m really interested. What games do I come to play, can’t I go directly to a professional school?”

"+1, the game is just fun. You have to be annoyed by all the bells and whistles. If you don't like Chinese-style games, you don't have to choose ghosts to play them on the market!"

Many players have said that these words have come to their hearts, and of course, many players have expressed their opposition. Anyway, everyone thinks it makes sense.

Combining Chuhe's words, most of the genuine players feel the same with the domestic stand-alone game market.

Almost most of the stand-alone game manufacturers put their position very low. It is not easy to make domestic games with sorrow cards. It is not possible to make money for domestic games. What is really done if they do not support their domestic games.

Use compassion to do marketing, but everyone should eat it, maybe there are really those who are rushing in for the prospect of domestic games, saying these words are sentimental.

But most still want to make money through the signboard of domestic games.

This is also understandable. After all, game companies are always companies, and games are also commodities.

The online games, page games, and mobile games markets are large, but the same competition is also very fierce. The cost of 1 million in the page games, online games, and mobile games markets may not even hit a splash, but if they are put into the stand-alone market With the tragic card of the domestic stand-alone machine, plus a slightly exaggerated production cost, don't make the game into a shit, the domestic stand-alone market seems to be a good entry point.

Making a truly sincere game is the only way for players to buy the bill, rather than playing emotional cards. This is not to save the domestic stand-alone market, but to push this industry into the abyss with one hand.

Facing the tragic cards of the poor domestic stand-alone game manufacturers, just like the phantom in the early years, players were moved and chose to support domestic games for the future of domestic games.

Then what did they gain?

After purchasing a domestic stand-alone game, in the face of a BUG that is not yet perfect, in the face of the dog’s **** polyhedron, in the face of the player who didn’t think about the aggressive game settings of the last century, and then played for ten minutes, he can’t play anymore. What did they gain? Maybe I won the consciousness that I would never buy any domestic single-player games.

After all, the same money is placed in online games, in page games, and in mobile games. Anyway, it can override ordinary krypton players and enjoy the fun of krypton gold.

Add the same amount of money, you can buy some discounted 3A masterpieces, you can buy some high-quality games overseas.

The two-day event is neither a success nor a failure. For most ordinary players, they are not even aware of this event.

But for people in the industry, this event can be said to have extraordinary significance for them. Of course, some game manufacturers who come for a special purpose can be said to be happy and come back, because this is a dime with them. There is no relationship.

"Well? I don't know much about this type of game." Inside the box, Chu He took the coffee in front of him and took a sip and looked at Zhang Yangchen.

Previously, under the podium, I asked Chu He to talk more about the domestic stand-alone game, and was also the main person in charge of the Falling Leaves production team.

"The mobile game platform is quite compatible with the type of game." Chu He looked at Zhang Yangchen and said.

Of course, this match is only based on the characteristics of the game and the device. In fact, mobile game platform enthusiasts do not even have more PC platforms.

For example, the previous TINGK is the leader among domestic mobile game manufacturers, but they are just trying to pass the day.

It wasn't until it was acquired by Tianhe Network to launch a krypton gold mobile game that combined the card game with the Otome game'Love and Producer', which made them soaring, and the later two-dimensional type game'Commander' Despite the use of card real-time combat, it is essentially a card-type collection game. It was not until recently that their explosion landed on the mobile platform, which completely announced that they had completely transformed.

Of course, the quality of the game is very good, but the sales volume is a bit unsatisfactory, it is not difficult to return to the original, but if you want to make a profit, it will take a while.

And the main sales are also from overseas platforms, with pc platform and host platform, domestic can provide a large part of Tianhe network sales, and even become the world's third largest market.

The buyout system for mobile games, especially the buyout system of up to several tens of yuan, many domestic mobile game players still do not accept it.

Of course, this is also related to the game itself being a stand-alone game. Krypton players who play mobile games are either krypton gold for IP beliefs, such as card games based on anime or comics, and throw a lot of money for a character card.

Either it is a multiplayer type, there are confrontation elements ~ www.NovelMTL.com ~ such as leaderboards, arenas, you can create guilds, there is a way to show off.

Social pretense is either pure faith or pure time. These are the three main types of mobile game players, and it is basically difficult to have these elements in a mobile game with a payout system.

Especially the buy-out system, as a pure new IP is not very attractive.

"Cancel the deep route, excellent music BGM, and excellent script, this is the main way out of this type of game." Zhang Yangchen's understanding of this theme of the game is relatively deep.

However, it is indeed quite restrictive to do in China. On the one hand, it is the market, and then it is the audit.

"Wanting to create a successful pan-entertainment is a mainstream in the future, are you interested in accepting Tianhe Network's acquisition?" Chu He looked at Zhang Yangchen and said.

On its own, there is actually no way to make money, which is undoubtedly a thing, but if you start from a genre game and build a star IP, it will be different, and Chu He believes that this is also the main Way out.

After all, in the case of burning money, the type of game can save money, but it is also amazing to be able to burn money.

As for the acquisition of Zhang Yangchen's studio, it is nothing to Tianhe Network. It is only a few million, and Chu He is indeed a little interested.

? ? ? ?

Hearing Chu He's words, Zhang Yangchen didn't say a word for a long time.

Just talked about it, why do you want to buy your own studio if you don't agree?

A week later...

After taking the company team into the Jinling Tianhe Network Building and belonging to their office, Zhang Yangchen looked at his work card and returned to his thoughts a week ago.

I don't know why, he always has the illusion that the rich tycoon buys their studio, just like his mother went to the vegetable market to buy potatoes.

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