Video Game Designer

Chapter 444: Future Science Fiction Game

Mech-type sci-fi fps games, there are not many games of the same type on the market, and there are not many famous ones.

Of course, this is the premise of not adding War Machine and Halo series. Strictly speaking, the two games of Halo and War Machine are not mecha games.

Moreover, in the early years of China, there was a mecha sci-fi game in China, and it has also won a lot of praise abroad, that is, the "big Qin warrior" issued by Happy Yipai Investment.

At the time, it was a bit fake to say that it was world-class, but at least it was top-notch, and the multiplayer mode and the mecha shooting feel were not bad.

And at the time, a two-life game setting that was very novel at that time was adopted, that is, when the mech burst, the player can escape from the mech and escape, as long as it is not killed in a short time, you can summon the machine again A comeback.

However, there was a lot of piracy at that time, and the quality of the game itself was too high, which made the domestic mainstream machines unable to run, and finally ended in dismal.

The game situation in the early years is really embarrassing. On the one hand, it has the impact of piracy, on the one hand, it is not yet able to make the game too good, because the configuration of the domestic players is simply not good.

As for optimization, at the time, there were not talents with excellent optimization procedures in China, but these talents were basically robbed by first-class foreign workshops such as ea, Virtuos, and Ubisoft.

Domestic manufacturers and studios can only give wages of three to four thousand, while foreign factories can pay tens of thousands of wages. Where would you choose to go?

As for the major foreign manufacturers, there is nothing that can be done about mecha-type games.

In addition to games such as Transformers, Gundam, and other IP fans, the only game that can be called a pure mech type is Hawken in early years, as well as Capcom's "Lost Planet" and digitalextremes." Interstellar Warframe'.

"Mecha game? This doesn't seem appropriate." After hearing Chu He's words, Charles froze for a moment, then said weirdly.

Isn't it troublesome?

What are you doing mech games!

We ea to do mecha games, and then you Tianhe network to develop games with us to do mecha games?

By then, if the mecha-type game we made by EA fails, and then the development is successful with you, isn't it a face-to-face crack?

After all, I failed myself, but I succeeded in cooperating with Tianhe Network. Then, it is obvious that the credit is all from Tianhe Network. Maybe the quality of the ea game may be even higher without ea?

Although Charles is very confident in his game, after all, this project has been planned for a long time, and the secret preparations have been started since the beginning of the Dragon Age.

As for the game that Tianhe Network cooperated with their ea, it failed at that time, which is not a good thing.

Even if ea's own mecha game is successful, in the face of some achievements of Tianhe Network in the past, I am afraid that many people will say that they blame ea, and now they can't do it with Tianhe Network.

After all, ea can be described as a hero in this line. Nishiki, bullfrog, are all lost to ea by one hand, and these games are all carrying good memories of many players.

Although these studios were lost by ea, the fundamental reason is that the core members of their team did not want to make progress. For example, in the bullfrog studio disbanded by ea, some of the members formed muckyfoot. Unfortunately, the works created are all at a loss. Dissolve.

In the other part, some famous halls were mixed up, and a new ‘Lion’s Head’ studio was established to create a famous rpg ‘God’s Fable’ in the industry. Then they faced the olive branch thrown by Microsoft and they gladly took it.

Then, they made two money-losing goods for Microsoft and disbanded on the spot.

Ejecting the reason that the studio has no good games to the manufacturers, ea feels like a dog.

Notorious, even if he is a ea person, Charles does not doubt that it will really be screwed up by then, and it will definitely be a big voter to spray ea, not Tianhe Network.

Apart from these things, ea already has a mecha-type game. You Tianhe Network is coming to make a mecha-type game. Isn't this a way to grab the market with yourself?

Fight yourself, this is too good.

Faced with Chu He's thoughts, Charles persevered to persuade Chu He whether he was changing another type.

For example, something like a Jedi survival is pretty good. Of course, it is better if it is a wilderness dartsman, and the last survivor is also good.

In short, the game of this type is not easy to do, shall we change it?

Hearing the words of Charles, Chu He couldn't help but smile: "Okay, okay, don't do mech type games, but the mechanized future science fiction games are indeed very interesting."

Speaking of being a mecha-type game, Chu He is indeed a little interested in this subject, but he didn’t think too much, or he didn’t have any ideas, that is, he saw that ea was playing a mecha-type game. Suddenly there was a rush of blood, but he didn't have much of his own ideas about how to make a mechanical game.

After hearing Charles' persuasion, Chu He extinguished his thoughts, but he was still very interested in similar science fiction games.

"After the apocalypse, the planet is full of various mechanical creatures. The human civilization society is degraded and degenerated into a primitive matriarchal society. Special abilities and primitive weapons, hunting large mechanical creatures, it seems very interesting." Chu He looked at The screen displayed on the laptop in front of Charles.

Regarding a demo demo game inside ea, the battle team revolves around a huge machine ~ www.NovelMTL.com ~ using a jet pack and mechanical outer bone armor to fight.

I have to say that the picture performance of the battle is very amazing.

But this amazing battle also made Chu He think about it for himself. Without engaging in mechs, can he create a game related to mechanical monsters?

The war between humans and machines is like that of monster hunters, except that their prey has changed from various dragon creatures to mechanical creatures.

At the same time, you can also make some big scenes.

The games under the Tianhe Network have always excited the players, but many players have another voice, that is, the games under the Tianhe Network give people a feeling of no surprise and no big battle.

It's too close to reality.

There is no such stimulus to challenge huge bosses in the Ares series, but rather the murderous prototype of its Longzu studio, and Neil of Platinum Studio, have a different experience on the screen and the boss battle.

(=)

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