Video Game Designer

Chapter 452: New work development

Regarding the cooperation with EA, that is to say, Chuhe did not have much idea. Of course, this is mainly because EA really has no influential IP in China.

Battlefield, Need for Speed?

Well, these two IPs are really big names in China, but it is not easy to link, and there are no distinctive features at all.

Unlike Ubisoft’s Assassin’s Creed, Tom Clancy and Prince of Persia, etc.

White robe, hood, sleeve sword, this handsome and no-friend shape, it is too in line with the aesthetics and tastes of Chinese players.

As for EA?

Thinking about the modeling set in Andromeda, I was disturbed.

Of course, the more important point is that you just cut the leeks. You have to slow it down. At least let the leeks grow for another period of time. You can’t always stare at a piece of leeks.

Many game makers are just staring at a piece of leek and cutting it. In the end, the leek seedlings are all cut off.

Cutting leeks is also about basic methods, at least for others.

After staying at Ubisoft for almost a week, Chuhe, who returned to Redwood City, officially signed a contract with EA and also took over the project team of Dead Space.

A small number of them chose to stay in EA, some followed the original studio leader to join the Activision family, and most of the rest were added to the Tianhe Network camp.

As for their office locations, there is no change, and they are still in the original office buildings leased, but the rent is temporarily taken from the Tianhe network account.

"Retain the name of the original studio, or disintegrate and merge into other studios of Tianhe Network?" Chu He thought about the dead space studio that he had just taken over.

Although many fans of the Dead Space series have requested the reservation of this studio under Tianhe Network and Chuhe's Weibo and Twitter, it is obviously not that simple.

After thinking about it for a long time, Chuhe finally made a decision and temporarily retained it while the studio joined the new project of Tianhe Network to cooperate with EA.

A third-person role-playing game, a game about smart machines.

The game's GDD has not been designed, because this is still an idea of ​​Chuhe. The specific Chuhe game needs to be discussed with the team.

As for the EA side, including the small B company that was in charge of Longteng Century, they also joined it. Of course, they are not responsible for the development of the game. They just understand the project as one of them. They also have a secret development in their own right. Mecha game, a game highly anticipated by EA.

Really responsible for the development is EA's Los Angeles studio DW. This studio can be traced back to the disbanded Westwood Studio. It can be said that it is one of Westwood's inheritance. The other is the original Medal of Honor project team. After the project failed, EA was sent to China and Tianhe Network to jointly develop the Jedi survival, and then never returned to the United States.

"Like most games of civilization destruction, thousands of years ago, humans made a foolish decision, leading to the destruction of civilization, from the modern civilization to the degeneration of the maternal clan tribe, and filled with various special tribe camps. Intelligent mechanical creatures still exist in a piece of the world."

"Hunting, the "human beings" manipulated by the player to hunt powerful intelligent mechanical creatures, this will be the main core gameplay of the game." Chu He looked at the conference room and said the members who will join the development of new games.

Listening to the words of Chu He, as the old partner, Pig and Prote understood: "An open world, countless areas to explore, and all kinds of strange intelligent mechanical creatures."

Although it is only a brief description of the background of the game, after all, it has been a partner of Chuhe for many years. Instantly, Pig and Prot already have some insights.

"It sounds very interesting, but the core that really attracts players should be intelligent machines and the battle scenes of hunting these intelligent machines." James, the game producer sent by the small B company, listened to Chu He and gently said Nodded.

Chu He didn't answer directly, but he nodded his head gently, and then on the setting of the game itself, Chu He continued to talk to everyone.

For example, the style of the entire game, as well as the level design, whether to choose a linear level or a freestyle.

Including the upgrade style in the game, these are to be determined.

As for the plot of the game, Chu He did not say that unless the game producer has a particularly good plot to join, otherwise like this 3A level game, most of the plot is similar to the Hollywood pipeline. Produced.

Game makers like Chu He give a rough background, and then the screenwriter team slowly improves.

Usually this type of 3A game basically has a routine to find, whether it is FPS or RPG type.

‘Blurred life experience, group isolation, falling into danger, occasional plug-in, passing trials, exploring secrets, stopping conspiracy, saving the world, and family reunion. ’

Around these nine main features, perfect the background of the game, the main line and the branch plot, basically a ups and downs ‘king road’ plot has come out.

Of course, sometimes in order to distinguish the plot of other games, the opening label of ‘Blurred Life, Group Isolation’ will occasionally change, but the middle points are basically the hallmarks of most pipeline 3A.

Regarding the plot, Chu He is really relieved. Although it looks like a script produced by the assembly line, in fact, the main story is basically the same routine, but through the gameplay and level performance , The players feel completely different.

The new project development cost budget ~www.NovelMTL.com ~ $150 million, is not very high.

And unlike the previous games, this time the development will be carried out simultaneously on the PC, Microsoft, Sony three platforms, although Nintendo has also made an invitation, but I have to say that Nintendo's game console performance is really too weak Too.

Although many Nintendo fans said that the game is not fun to watch, but to watch the gameplay, the game is called the ninth art because of the gameplay, only the game of the screen is not a game.

Chu Hao agrees with this view, that is, whether the game is fun or not is not just watching the screen.

But the game screen is equally important, at least on Nintendo's current platform, his function is not able to meet the requirements of Chuhe.

In Chuhe's view, gameplay is a very important part, but it does not mean that the picture is not important. Imagine watching the game screens of the last century that are even more blurry than the mosaic. Even if its gameplay is very interesting, you really can Endure it?

You should know that even retro pixel-style games are now pursuing high-definition, not the picture processing in the past.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like