Video Game Designer

Chapter 454: The game characters are really made according to face model?

"No, no, this character is too ugly, let's put the gameplay plot next to it, don't you think there is something wrong? At least in the picture and character design, we need to give players a Good impression."

Looking at the 3D modeling sent by the art department, Chu He shook his head.

The protagonist has been tentatively determined. A female character, as for why she chose a female character, is mainly because the team simply thinks that the female character is very cool when fighting the mechanical beast.

But I have to say that at least the Fine Arts Department has presented Chu He with character modeling that is too spicy.

"I have to say one thing, maybe there is a difference between Eastern and Western cultures, but do you think such a female character is really beautiful? This is a portrait of a face model. This is a character imaging in the game. Are you teasing me?"

Chu He held a large magazine poster in his hand, and then pointed at the heroine in the computer with his finger.

"If you want to match the story and the world view to create an independent, strong, and adventurous female character, you must make it ugly, or say that there are too many game manufacturers that use this excuse to fool players, make you think Is this really a perfect solution? IMHO, I am just a player, and I don’t want to see this. At least you really think this character modeling is made with our face model?"

Chu He was a little angry, pointing to the unusually mature female character with a small bronze-colored face on the computer screen.

The face model chosen by the production team to become the heroine is a Dutch third-line actress, not very well-known, but even if you look at 100 points from Chuhe's eyes, you can score at least 90 points.

But in the final performance of the game, Chu He can only say that these two are one person?

The characters in the game feel like people from middle age to middle age and then blessed.

As for some manufacturers, they don’t want to make the characters look better. They want to let players understand the characters’ hearts and make the characters more integrated into the context of the plot and the world view.

Can't you brag?

Why not say such things before the game is released? Why do you have to say this kind of reckless after the players have concentrated their opinions on the role of ugliness?

Usually this phenomenon mainly occurs in game manufacturers such as Europe and the United States. Aside from the game manufacturers who can't get anything out of China, the neon and South Korean game teams can be said to have the highest degree of importance for characters, especially female characters.

If you have worked in an outsourcing company specializing in fine arts, such as Virtuos, you will be well aware of the large number of outsourcing businesses. Neon game manufacturers and European and American game manufacturers have completely different requirements for character modeling. They want Pay more attention.

As for why you said that the modeling of big game characters is so ugly, in fact, this is a very simple truth, it is just not enough attention.

In general, no company will deliberately make female characters very ugly, but lack of energy.

This is of course only a commercial choice, which allows the company to devote its energy to other aspects. From the results, this is a success. But if you have to tout this kind of carelessness into a feature, and then satirize the company with a good role, don’t care, this is too much.

As for the feminism that most players say, in order to cater to this trend, the studio makes female characters less beautiful.

Okay, maybe there is a little impact, but this is by no means the main thing.

At least in the Tianhe Network, Chuhe dares to guarantee that if any person in charge of an art project says that we are uglier with the role for feminist rights, then Chuhe thinks he may be able to submit a resignation letter.

Do you play games for feminist athletes? Or is it for players?

Chuhe does not have any sexism or racial discrimination, but as far as games are concerned, what kind of games do players like, and what kind of games does Tianhe Network do, only second.

If most of the players say they like female characters with big and big faces, then Chuhe promises to satisfy their wishes, and there is a girl in the game who counts him losing.

"I don't need you to make female characters into the kind of Neal 2B. After all, in the post-apocalyptic world of intelligent machinery, this is indeed a bit of a violation, but at least I hope that the protagonist of the game is a heroic female. Fight." Chu He looked at the person in charge and said.

"Have you watched Warner change DC's "Wonder Woman"? What I need is the style of Diana in Paradise Island, instead of letting the player have not started the game's plot, I can't help but sigh with emotion. The protagonist is so ugly!'."

"Like a movie, the game is not a reality!" Chu He looked at the person in charge and said in a very serious tone.

Hearing Chu He's words, the person in charge standing in front of him showed a serious expression: "I understand President Chu, I will definitely design the characters."

Chu He nodded gently. After the other party left, Chu He held his chin with both hands and continued to look at the documents on his computer desktop and the simple 3D terrain on the two monitors next to it.

Regarding the map setting in the game, this aspect is not simply waiting for the screenwriter team to complete all the plots, including the world view design.

Nor is it the person responsible for this aspect, imagine a big terrain design out of thin air, and then let the screenwriter team improve the content on this basis.

It's a common discussion between the two parties, including a lot of content in the game, as well as the game's main fighting style settings, and content materials. These are very troublesome things.

Although Chuhe does not need to participate in the production of details~www.NovelMTL.com~, the preliminary judgment of each of the following content is finally to come to Chuhe's computer and be reviewed by Chuhe.

"The visual style of the game should be two different civilizations, ancient clan hunting; sci-fi intelligent mechanical creatures."

At first, he was only inspired by the type of mecha on the EA side, but Chu He couldn’t help but feel more interesting and cool about the world of humans and mechanical creatures after the end of civilization.

The moment when the huge mechanical beast appeared on the screen, it can definitely bring players a shock, full of wildness and unrelenting sense of technology, galloping in this land that once dominated humanity.

Whereas once dominated humanity, after the civilization, it is now in the stage of primitive civilization. The weapons are cold weapons such as spears and bows and arrows. The walls of the house are basically stones and wood. Teleportation and mounts are also inevitable.

Like most RPG games, this game will also have the elements of upgrading, such as from hunting mechanical beasts outside, gaining some advanced things from them.

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