Video Game Designer

Chapter 463: It’s reasonable to say that there is no way to refute

The last time I met with Charles, what surprised Chu He was not only Charles, but also Yves of Ubisoft

Well, it's actually not so unexpected. Although I haven't seen each other in about three months, we often have some discussions on the phone and video voice chat, and discuss the future development trend of the game industry.

In the past, it was basically Chu He and Charles interacting with each other, but after Tianhe Network acquired some of Ubisoft’s shares, I occasionally brought Ubisoft’s current CEO, Eve, together to chat.

After all, today's EA and Ubisoft also have a large strategic partnership, such as third-party digital game sharing on the platform.

Especially Ubisoft, the feelings about EA and Tianhe are too subtle.

Ubisoft, who used to worry about being controlled by Vivendi, never knew how happy and happy EA was after their old friend and old rival hooked up to the Tianhe network.

But after Tianhe Network acquired their Ubisoft shares, and the two sides reached a strategic cooperation with IP, Ubisoft knew how happy the first crab-eating EA was.

As early as Ubisoft against Vivendi, in fact, although their game sales were impressive, they did not make money. On the one hand, they wanted to throw money into the sea of ​​capital to fight Vivendi. On the one hand, they were tired of dealing with Vivendi. This makes their game quality less tasteful.

Even last year, they also lost $49 million, but along with Tianhe Network acquired a 5% stake in their Ubisoft and reached a strategic cooperation.

Last month, the first IP profit share from Tianhe Networks has arrived, and Ubisoft had originally emptied its trousers because of the acquisition of Vivendi, and now it has become bulging again.

At the same time, because of the relationship between Ubisoft and Tianhe Network, the market value has also risen sharply.

But this is not important at all, the rising market value has proved everything.

"I haven't seen you for a long time, Chu!" When he saw Chu He, Charles and Yves, who were talking next to them, both smiled, and a very enthusiastic person came to give Chu He a hug.

There are not many people in the exhibition area today. There are sightseeing cars for internal use. Three people sit on the car and browse each other's exhibition area and conference hall.

After the visit, at noon, the three people were in the hotel's private room, enjoying lunch and chatting.

"Yves, it seems that this time you are going to do a big job." Charles said to Yves with a smile.

The new work of Assassin's Creed brought the story to Paris in 1789, when the bottom people were suffering from the Great Depression, and the upper class nobles were still enjoying themselves, and the time when the French Revolution was finally born.

Secondly, the familiar Rainbow Six, the son of Tom Clancy's series, as a son of Tom Clancy's series, it is a bit important but not so important IP. This time as Ubisoft wants to revitalize this already somewhat declining series. Pioneer Lu.

Finally, it is a brand new work that has been sweet after the last IP Far Cry, an open world action game about hackers in modern cities.

"Of course, but if all three series fail, then we can only rely on the old IP to make money for mobile games. I hope we won't go there." Yves joked half-truthfully. Said.

But this is also the norm in the game world. Is the big manufacturer really that good?

Does the big factory really lack money?

Take a look at today's SE, it has basically become a mobile game manufacturer, FF, DQ, KH, GO, the four major series referred to as the four kings of SE.

These are the IP series of the Final Fantasy extension, the IP series of the Dragon Quest extension, the IP series of the Kingdom Hearts extension, and the GO series of the Killer GO, the Killing GO, Laura GO, and so on.

If the previous SE has created countless glory, then today's SE is really difficult to reproduce yesterday's glory. The previously mentioned neon game manufacturers SE, Nintendo and Sony are definitely the three mountains that can't be crossed.

But now Nintendo may still be that Nintendo, Sony may still be that Sony, but the SE is definitely not that SE.

"To be honest, why haven't you seen the sequel to your game? You know I've been expecting you to do the survival road 2, the wilderness 2 and the last survivor..." Yves was full of regret. Said towards Chuhe.

Charles next to him also looked at Chu He with curious eyes, which in his opinion was too wasteful.

Created a classic IP, but there is no sequel, which is almost empty but not dug.

As for the classics beyond the previous work, well, this is really too difficult, but on this basis, get a little new content, even if the soup is not changed, the heat of these IPs in Tianhe Network is definitely ten million. Sales.

Hearing the words of Charles and Yves, Chu He looked at the two people strangely: "Tianhe Network does not lack money, what is the sequel?"

Charles, Yves: ...

What this said makes sense, I feel there is no way to refute it!

Why should game manufacturers launch sequels?

Tell an unfinished story? Beyond self? Life feelings?

Well, this may have something to do with it, but the real core is to minimize the risk. After all, the previous work has already proved itself in the capital market.

Not easy to lose money, can make money!

But as a family that does not lack money, it does not need to think of ways to repay money, nor does Tianhe Network have such great ambitions. There seems to be no reason to develop a sequel?

Even today, even on the petition forum, more than 400,000 players have voted to launch a sequel even if the famine that made Tianhe Network's reputation grow up~www.NovelMTL.com~ What is an excellent sequel?

In Chu He's opinion, it is to continue the previous story, and slowly go on to improve the whole world view, even if the protagonist has been replaced in the middle.

Instead of telling completely unrelated stories in the context of the same world view.

For example, EA's own mass effect trilogy, Chu He has always thought that this is a perfect series of inheritance, as for Andromeda.

Chuhe can only say that it is simply a game with a mass effect IP, or that game cannot be said to be a mass effect at all.

Just like Neil made by Platinum Studio, even if it is his own game, he is a profiter, but Chu He does not think it is a perfect sequel.

It's just an independent game based on this world view. What you have to say is only a new series of works from Neil World, not a sequel to Neil.

Even today's game market does not distinguish between these at all.

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