Video Game Designer

Chapter 468: Amazing effect

The big screen behind shows the tip of the iceberg in the game world. This is the effort of all Tianhe network members and the participating EA members in the past three months.

Vibrant green plants, desolate ancient ruins, cool mechanical creatures full of sci-fi senses in the future, and the huge maps displayed through the distant camera all excited the players on the scene.

Even if the video hasn't been finished, even if Chu He hasn't officially started the introduction, the players under the stage have already screamed excitedly.

What kind of game is this? ACT or FPS?

Now these are not important for a while, the amazing natural picture landscape and the huge mechanical beast full of creativity have made players excited enough.

And in the Tianhe Network exhibition hall, or those in the industry who are concerned about the broadcast, they are even more amazed by the quality of the game of Tianhe Network.

There is no doubt that this should be a demo version, but what the demo version shows is really shocking.

The beautiful screen, whether the game is fun or not, is for a while, but the game screen shown in this trailer is enough to allow players to open their wallets willingly.

This is to completely squeeze the functions of Sony and Microsoft mainframe.

Numerous industry developers have born such an idea.

The playback in the video continues. After a simple introduction, what is presented to all players is actually a demonstration that looks like a real combat.

Face to face with your huge mechanical creature, use the crossbow weapon in your hand and the surrounding terrain to defeat that huge mechanical beast.

Finally, the mechanical beast collapsed. The heroine in the game climbed a high mountain and stood on the top of the mountain, looking at the distant scenery.

In the distant wilderness, various types of mechanical beasts are scattered in various places.

'Oh my God! This is too cool! ’

‘This night is not in vain! ’

‘You must buy it! It's so cool! ’

Countless players who were not on the scene, after seeing this scene, began to express their excitement in forums and other places.

However, after the excitement, many players worry that there may be shrinkage in the actual game. After all, this has not happened.

...

It's just a trailer that demonstrates the demo clips, aside from the game scenes shown earlier, the real combat gameplay content is only more than a minute.

This is also the usual method for most games. After all, the pre-heating publicity starts in the early stage, and the manufacturer will at most have a demo DEMO. Where can I give you specific specific machine publicity?

Scenery display, and Xuanli Xuanhu's plot line segmentation, and finally a fierce action battle, this is basically a complete promo rhythm.

Looking at the excited players under the stage, Chu He waited on the stage for more than ten seconds. After the scene slowly calmed down, Chu He put the microphone to his mouth: "As you can see, this is what we are developing. The new game "At Dawn", an open and free sandbox world, a collision between wildness and science fiction! China, the United States, neon, France, Italy...our art department has been running around for nearly half a year The most spectacular scenic spots in various countries of the world, and finally integrate all the essence into it."

In fact, Chuhe hasn’t really bragged. The members of the art team in the material library of Tianhe Network can indeed say that they have traveled to iconic attractions in various countries of the world, but this is a long time ago. Probably still after the wilderness dartsman made it, but before the last survivor made it.

"We don't want to make the huge map look very empty, we want to let players explore the world as much as possible, with various characters and rich story plots." Chu He then introduced.

The number of participants in the core project of the entire game currently reaches 200. This is not to outsource outsourcing art, but only core personnel.

"In addition, in the game, we try to make the whole world more real, such as weather and physical effects."

Chu He moved sideways while talking, and the large black screen behind him started playing new content again.

It looks like a ruin. Green vegetation and flowers and plants cover the ruined ruins, but it is full of vitality.

At this time, the screen suddenly began to shake, and the muffled sound came from the sound of the scene. In the distance, a huge mechanical creature suddenly rushed over. Countless trees were broken and then fell, also blocking the front of the huge mechanical beast The stone was also crushed.

On the ground it passed, huge footprints were displayed.

At the same time, the sky suddenly became dark, dark clouds accompanied by a thunder, a lightning struck a giant tree, and then the fire ignited the tree.

Finally, a bean-like raindrop fell from the sky to extinguish the flames.

It only took about a minute to show, but it made all players feel shocked.

real?

In fact, this is certainly not as real as it is in reality, but it is in other games that players have not seen.

The wilderness dartsmen and the last survivors, after ending the main storyline, are all known for their real sandboxes, creating a relatively realistic world for players.

But the effect shown in the dawn was not found in the wilderness and the last survivors.

"Wow!"

"Oh……!"

Shocked voices came from the audience.

"This is not a deliberate effect. In the game, it will be part of the gameplay~www.NovelMTL.com~ If the player is patient enough, you can even set a forest on fire." Chuhe looked at All the players present said very seriously.

People in the industry who have been paying attention to Tianhe Network have been taken aback.

Has Tianhe Network's game development technology reached this level?

With the host functions of Microsoft and Sony alone, it should be difficult to achieve a high-definition 60-frame situation, right?

In fact, Chu He and the entire team also have a rough expectation. In the case of the upgraded configuration released by Microsoft and Sony, its performance is almost satisfactory.

However, the previous host, stable 30 frames, and low-end image quality are things that cannot be avoided, even if the optimization technology of Tianhe Network is already first-class in the industry.

It can be optimized no matter how good it is, and it can't ignore the upper limit of the hardware. After all, you can't let the voodoo graphics graphics card of 20 years ago run the current 3A masterpiece.

Even the alien technology in science fiction is the same. Without changing the hardware itself, there is no way to break through the upper limit by relying on so-called software optimization.

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