Video Game Designer

Chapter 496: "Emotional Quotient"

Genius remember the site address for one second: []https://fastest update! No ads!

Chu He brushed the difficulty of difficulty alone for about 3 hours, and then he gave up the idea of ​​brushing the difficulty through his own efforts and then starting the realistic mode.

Use the test version of the command decisively, directly unlock the realistic difficulty from the console to enter it.

Then in the face of the first small level, Chuhe was not unexpectedly GG.

Putting down the handle, Chu He was a little sad.

Obviously, the monsters in the game, the value is still the skills and attack methods, and even the design of the AI, I have learned through my own hands.

Chu He has no doubt that his understanding of these data is entirely the existence of a professional player level, but he knows everything, but he has no way to pass the first small level?

This is a little too unscientific.

However, when Chu He looked at the game screen of Pig next to him, he suddenly smiled.

Also dead!

Yes indeed!

It is this extremely difficult copy, everyone is dying in the first level, then there is no way to see their true game level?

Chu He smiled and left the room for a trial test with great satisfaction. Then there were some other things that he needed to deal with.

After Chu He left the test room, Pigger re-entered the hard copy, and then almost passed the first level.

"You just deliberately?"

Prote next to smiled.

"After all, is Chu always a rookie, and the public will always have to give a little face." Pig laughed a little.

"You have read through the two books "Face" and "Emotional Quotient!" Prote said with emotion after listening to Pig.

"Overwhelming, overwhelming." Pig, holding the handle, killed a monster in front of him, put the handle down and gently pressed down in the air.

………………

With the news that the hymns are getting worse, the multiplayer mode at dawn begins to go live.

‘It’s a little bit less, but it’s so exciting to hunt mechanical creatures with friends! ’

‘In terms of combat systems, I think it’s better to have a hymn. If there is optimization at dawn and the server and game content, then the battle system with the hymn can explode. ’

‘It was still comfortable to play at dawn. My mind really played when the hymn really burst. The link was loaded for an hour and it was cool for 10 minutes, and there were too many repetitions in the game. ’

'The hymns think they want to tell a great story, but they overestimate themselves. If they really want to tell a story, then they are made like the last survivors and the wilderness dartsmen. The hymn is honest. Do the popcorn rhythm, I think it might be more fun. ’

The multiplayer mode at dawn was just launched, and the chant was immediately pulled out by players for comparison.

After all, they all have an EA background, and they are all online at the same time, but the former has only one more Tianhe network.

The overwhelming bad news, including the guidance of public relations departments such as Activision Blizzard and Ubisoft, also made it difficult for the hymn to turn over.

What makes EA even more uncomfortable is that the success is not terrible, the failure thief is embarrassed, especially the dawn of Tianhe Network's participation was a great success, and the hymn without Tianhe Network ended dismal.

It is possible to succeed at dawn, and whoever has the greatest power is almost no need to be discerning, as long as it is clear to individuals.

The market value has only dropped slightly, and this is still a fancy to the successful EA at dawn.

If at this time Tianhe Network suddenly announced that they would not cooperate with EA, then EA would not know how, at least on the day and in the near future EA's market value has definitely plummeted.

And for EA, the failure of the hymn makes them more difficult to accept.

The original mass effect Andromeda failed, a large part of the reason is because of the reform of the game mode, plus the story of the dog's tail.

Apart from the mass effect, in fact, the whole plot Andromeda has nothing to do with the divine trilogy and dime in front.

The failure of Star Wars 2 is more due to later operations.

In terms of the game itself, Star Wars 2 and Andromeda are not so ugly, just a strategic failure.

But the hymn is not like this, just like most players vomiting.

The content of the plot and gameplay is too little, the optimization is not done well, and even the low-memory system loaded with the scene is not done at all.

This is not a question of game design, but a question of game completion.

God knows this quality. How does EA's QA department, operation and marketing department judge and evaluate this is a version that has been launched.

For this reason, coupled with the loss and strategy in the financial report, EA has decided to operate on the operations, publishing and marketing departments.

Even branches in multiple countries, EA has decided to shut down.

…………

EA headquarters, Wilson and Brown initially determined that the scope of the need to shut down and layoffs.

Wilson took a breath: "In any case, we should try to test the tone of the Tianhe network. Pioneer, BlackRock, Fidelity, and Logan. I have passed through, and they are also very interested in my proposal. If If Tianhe Network is willing, they will take part of the shares from Tianhe Network, which will make them the fifth largest shareholder of EA~www.NovelMTL.com~ But just like Charles said, we There really isn't much attraction." Brown said to Wilson.

When it comes to making money, EA does not have Tianhe Network to make money at all; when it comes to the distribution channels, Tianhe Network has no intention of stepping into it at all. It is just the issue, as long as the Tianhe Network comes out, it does not say that Ubisoft Blizzard, Sony Entertainment, and Microsoft Games are very happy to help Tianhe.

In the case of IP, all popular games under Tianhe Network have no intention of launching a series;

If you think about it carefully, it seems that EA really has nothing to attract Tianhe Network.

"Relationship network, and technology provision, a win-win situation." Wilson looked at Brown and said.

Although it seems that every aspect of the Tianhe Network can match the EA, the Tianhe Network is still lacking in the global relationship network.

Even many studios, Tianhe Network may not be able to buy if they are rich.

And EA can obviously solve this very well.

Of course, the most important point is that, in Wilson's view, Tianhe Network really has no ambitions.

If it is a general company, there is a starting point for success, and it has already made great strides forward, and then listed and raised funds to develop the company faster.

However, Tianhe Network did not move a little bit, and did not dispute, slowly making games by itself.

This leaves many capitals helpless.

If Tianhe Network does not raise funds externally, it will move towards various industries, even mortgage loans.

The various pressures can directly distort your head.

However, this is not the case for Tianhe Network, which is to quietly play games, and then do what it is today by doing what it does.

Like V, it is a company that does not lack cash. 8)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like