Video Game Designer

Chapter 501: Pinnacle

There is a bit of od multiplayer mode taste, after reading the entire gdd program, this is the first impression of Chuhe.

The style of the entire game is relatively fast. Compared to the current Jedi survival in the market, the search for large map materials and strategic transfer, it can be said that the rhythm of the entire game is slow.

But in this peak legend of respanentertant, Chu He clearly felt their control of the rhythm of the entire game.

West and Zampella, who came out of Activision Blizzard, have obviously absorbed the rhythm of the multiplayer mode in the od series. Compared to the fall of the first generation of Titans, this game called Peak Legend has a faster rhythm.

This is also true of the various settings in the game. Respanentertant intends to extend the cross-fire period of players in the game.

Relative to the Jedi Survival, if you don’t choose a resource-rich rally place and carry out a search and transfer of electric circles, you may have no way to engage in a firefight within a dozen minutes.

Long-range crossfire is more like a deterrent, it is difficult to effectively kill the enemy, and the close-range crossfire basically does not exceed 20 seconds of combat time. Of course, the rookie pecks each other at the sunset. The exception is the case. .

This is called the design concept of materials and equipment in the legend of Pinnacle. Chuhe can see that this is the real purpose of respanentertant they want.

The charge armor setting makes the player's blood volume stronger, and the armor will not be completely damaged. After the endurance is finished, only the battery needs to be charged, and it will return to intact.

This represents the first round of conflict. Unless it is a very open plain, after the armor is destroyed, the player can immediately find a bunker to hide, and then continue to charge the armor for the second wave of battle.

At the same time, the scope of the map is narrowed, and the limited supplies of a resource point represent that the player wants to get a "God costume", they must go to the next resource point to continue searching.

But the map itself is not large, and the resources are limited, which means that it will encounter the enemy with a high probability.

It's not so much a battle royale type game as it is a fps shooting game.

However, the game of this mode is indeed very attractive, and compared with the current type of Jedi survival, the game mode of the peak legend is also a good supplement.

Like most games, the popularity of the Jedi survival has declined, at least too much than it was at its peak. The area where the most players are lost is almost the European and American regions.

The previous od series also joined the Battle Royale gameplay, attracting a large number of players.

Almost also need a game with different styles, to compete in the market.

"A very interesting idea." Chu He nodded and looked at Zampera and West with full affirmation.

“It’s just the initial gdd. We plan to design a perfect voice system for the game. I’ve also tried it out for Jedi survival, but the voice communication problem makes me a little bit uncomfortable, although the corresponding quick voice is also set, But it is still very difficult to communicate without voice. We want to create a quick voice system that allows teammates to know exactly what you want to do even without a microphone." West said with great excitement.

"Fast-paced. At the same time, we also want to add a resurrection mechanism in the game. Even if you are killed and turned into a box after death, as long as your teammates grab your relics within a certain time, you can use the resurrection points around the map to Your resurrection allows you to rejoin the game." West then said to Chu He that he had interesting thoughts that had not been added to gdd.

"The fast-paced battle royale replaces the hero role of the whiteboard character, allowing players to use their skills to make a variety of cool operations. At the same time, reasonable material design, maps, and system design allow players to accelerate conflicts while defending mechanisms. Let the player's crossfire time be extended, avoid searching for a whole game, and it will become the embarrassment of the box without a shot." Chu He looked at West and Zampela said.

With the perfect gdd in front, the main gameplay of these games is not difficult to speculate.

Even if it is a designer of a third-rate mobile game manufacturer, this gdd can be deduced. The really difficult thing is how to think of these game ideas and make these game ideas into a reasonable game.

"But this can be made as a single game ip." Chuhe looked at West and Zampela and said.

The game itself is actually not very related to the style and fall of Titan, if you take away the background of the game.

"Actually, we plan to use some of the materials already in Titanfall 2 for production, and this can also be regarded as an external game in the Titanfall series, although there is no campaign mode in the game." West smiled a little embarrassedly. Said with a smile.

Hearing West's words, Chu He could not help but understand.

What did you say so implicitly?

Directly say that in the original plan, the development funds are insufficient. If you want to use the existing art materials of Titan Fall 2 and so on, can you save development costs?

However, it is not unexpected to think about it. After all, Titanfall 1 is not too successful, it can only be regarded as good; and Titanfall 2 is well-received, making ea lose a lot of money.

Coupled with Star Wars 2 and the recently chanted Waterloo, a dry son like respanentertant really has no say in ea, it is good to be able to have a development fund without being disbanded and reorganized like other studios.

Still want to have a large amount of development funds like ea's son ide?

You really think too much~www.NovelMTL.com~ Don’t worry about the issue of development funds, but you need a perfect gdd plan to pass, and taking into account the game’s profit method, I hope this game will let you bear your own profits and losses . Chu He looked at West and said to Zampela.

It is also conditional for respanentertant to remain independent, at least to bear its own profit and loss, just like the current qd and platinum studio.

In the initial project, Tianhe Network can provide financial help, but at least you have to come up with something.

Otherwise, if a game always fails, then you still want to keep the operation independent, which is really a big problem.

After respanentertant learned some of the rest, Chuhe asked West to contact ea. After all, he also had a contract with the other party.

Regarding future games developed by Tianhe Network, ea is eligible to enter the market with capital, but only owns the profit sharing, including copyright is owned by Tianhe Network.

There is no doubt that Pinnacle is the first game to come.

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