Video Game Designer

Chapter 506: Sincerity

If it is said that doing stand-alone games is a thankless thing, but it turns out that stand-alone games are profitable, especially since the environment has gradually warmed up.

But this scope is narrowing down, the cost of high investment plus the single-player games limited to domestic themes, then this profit has been squeezed, and few domestic game manufacturers will get involved in this one.

Even if you dabble in, everyone will put the game’s release date at another time, just like the movie, unless the two blockbusters want to divide the game, otherwise most of them will stagger the date if they are not announced in advance. , Such as postponing a week, or two weeks to release.

But this game of Tianhe Network is really eye-popping, let alone the type of interactive movie game, and the investment of hundreds of millions of yuan is not without precedent, such as the heavy rain of QD, which is also owned by Tianhe Network. It is this scale of investment.

Although the strength of the other party is indeed stronger, why can't the domestic team get this investment?

But the key is that the heavy rain of QD is based on the game launched in the global market, and the game lurking is purely domestic.

Anti-Japanese spy wars, plus the liberation war, except for the subject of film and television literature, almost no game makers thought about doing this theme.

On the one hand, it is too sensitive, on the other hand, do players really like it?

Choosing this kind of theme game, let alone other, foreign channels can already be abandoned.

And this kind of theme type game, made into FPS games like Call of Duty, or RTS games like Warhammer 40K, Warcraft?

Isn't it annoying to do interactive movie games, the smallest and most susceptible game that can be cleared by cloud video?

Although the game is still in the stage of publicity, even pre-orders are not open, but countless industry insiders, including some second- and third-rate game media, are not optimistic.

Some game media even have some eye-catching articles.

For example, "Tianhe Network has dropped to the altar" and other topics that are easy to lead to war.

This is definitely not a game that mainstream players like, there is no doubt about it.

Suddenly someone expressed expectations, worries and gloating.

…………

However, after detailed discussions between Chuhe, EA and Ubisoft in the United States, the three parties have a tendency to jointly invest in the establishment of an independent company, of which Tianhe Network accounts for 30% of the shares, while EA and Ubisoft The two account for 25% each, and the remaining 20% ​​of the shares are the cakes that are split.

In order to make the platform good, they have to share some soup while eating meat. Of course, the main voting rights are in the hands of the three of them.

After determining the intention of cooperation, Chuhe did not intervene in the specific negotiations, such as the company, position and operation after establishment.

Although it is intended to create a new game platform, the advantages of Tianhe Network, EA and Ubisoft are too obvious, and they are not comparable to those of EPIC.

Why is the EPIC platform scolded by players as a fool?

Isn't it because they compete with the steam platform as a platform, after all, another GOG that is also a competitive platform has been scolded as a fool?

not at all.

The main reason is that EPIC has spent a lot of money to dig up game manufacturers for the game library of its own platform and users, resulting in damage to the experience of ordinary players on the steam platform. EPIC made a mess.

If EPIC does not do this, in fact, for ordinary players, what is the relationship between them and an additional platform?

The experience on this platform is better and the games are cheaper, so they don’t mind choosing a new platform to start the game they want.

And why does EPIC do this?

The main reason is the lack of users and games.

However, these two difficulties faced by EPIC are not difficult for Tianhe Network Ubisoft and EA.

Needless to say, Ubisoft and EA, as a third-party game distribution agent, there are not a few games that are distributed and distributed each year. These can be added to the new platform.

And Tianhe Network itself has previously cooperated with the network element and wegame's independent game plan, as well as Tianhe Network's own origin engine plan, there are also a large number of games that can join their camp.

Moreover, the original engine's plan can also be extended overseas. Just like EPIC, they can use games made by Unreal 4 engine to log in to EPIC to get a smaller share of the contract.

"Not long ago, Activision took away the copyright of the game of Crysis from our hands. With the action of EPIC, it is estimated that it will not take long before they will announce that the Crysis will be monopolized on EPIC." Wilson smiled at Chu in the office. He told Yves.

"This is a good opportunity for us. At that time, we can announce that our games will be landing on our TEUgames platform simultaneously." Yves said with a smile.

The name of the game platform has been determined. It is simple and clear to take the name from the first letter of the three companies. As for the meaning of the abbreviation, they don’t care too much about it, and it is not a word that affects the embarrassment of the image anyway.

"The days on the steam platform are too long, and they are constantly making mistakes." Wilson continued with a smile.

With the fierce coming of EPIC, the departure of many of its medium-sized manufacturers, and the ambiguous attitude of some big manufacturers, the current steam platform has also been a little panicked. A message was released some time ago that they will consider changing the steam platform's pumping. In accordance with the rules of over-accumulation, if the income is less than 10 million US dollars, it will still be 30%, and if it exceeds 10 million but less than 50 million US dollars, the excess will be 25%. 20%.

As soon as this news came out, it immediately caused dissatisfaction with countless independent game manufacturers.

Coupled with the audit scandal of "Strong Women's Day" that broke out some time ago, the game review of the steam platform has also been questioned by players.

"For most medium-sized game manufacturers, the steam platform is still their indispensable channel so far, but if there is a new channel and can provide them with sufficient profits, I think they will also be very welcome." Chu He It is also very clear.

The huge user group and the advantages of the steam platform are undoubtedly very large, but this does not mean that he is invincible.

At least big factories can completely ignore the steam platform and live very well, such as EA, Ubisoft and the current Tianhe Network~www.NovelMTL.com~ If it is announced to leave the steam platform, there may be no small loss, but Chuhe I believe this loss will not be too great.

According to the company's big data statistics, only about 60% of the game sales of the last game at dawn came from the steam platform, and the rest was started directly from Tianhe's own platform.

"We are not announcing the withdrawal of the steam platform for the time being, but next we will pre-order the game, we can conduct a trial of the market, pre-order on our platform three days in advance, and give the corresponding pre-order discount." Yves said.

"The next FIFA series of new works can be tried with the new DLC of The Sims." Wilson expressed cooperation.

"We also have a blockade throughout the territory. Rainbow Six's new season ticket can be tried." Yves nodded.

"The War series is still under development, and there is still a lot of time to go before the upper limit, and the DLC at dawn is also under development, but the outer world of Blacklight Studio, and QD become human, and the Star God Chain of Platinum Studio. It is almost at the end of development, and you can try it out." Chu He also said that Tianhe's sincerity will be filled.

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