Video Game Designer

Chapter 513: Uncomfortable

For gaming platforms, how much money does independent games make?

Not many, at least the statistics of the third-party data company on the steam platform show that the independent sales of more than 1 million copies of the steam platform are rare.

The huge game library and limited promotion channels represent the majority of independent game makers and teams. It is even difficult for players to discover their games and finally sink to the bottom of the sea.

There are few independent games that show great potential in the market, and there are few such games that explode once they are released.

Without corresponding promotion channels, most of them are slowly fermented through word-of-mouth communication among players under the premise of following the fans.

In the meantime, it is very likely that the game production team has already died, which is not uncommon.

Although the steam platform is still the target of choice for independent niche games, they are not able to make good use of this platform to survive.

The main reason is that the recommendation is limited, and the steam platform does not have too strict review of the games on the landing.

Even many games that can hardly be regarded as games can be accessed on its platform, and only a deposit is required.

This has resulted in too many games on the steam platform, more unimaginable.

For example, the earliest favored light mode has resulted in a large number of spicy chicken games, but even if the follow-up application threshold fee for favored light was cancelled, the original main purpose was to make the game development team a bit close to the quality of their games, but the initial high The amount of money caused dissatisfaction, and this cost is not enough after the subsequent reduction.

This leads to a lot of bad games in the steam platform.

...

Valve headquarters in Seattle, Washington

Maclean reported to an old man with glasses and a chubby face with white stubble about the two platforms of EPIC and TEU.

Maclean's face is not good-looking: "EPIC is still implementing their exclusive strategy. Not long ago, it has landed on several of our game manufacturers and made a request to remove the game from the steam platform."

"In addition, although Tianhe Network and Ubisoft did not request that their games be removed from the steam platform, they refused to let the games be sold at a discount." Maclean's face is not good.

What are the characteristics of the steam platform?

Social? Good gaming experience? Mature digital game supply mechanism?

These players from the core steam platform do look a bit, but for more steam platform users, their biggest feature is the green buff.

Festivals, events, discounts make them fall in love with this platform, and add one in their own game library.

Usually every time you enjoy a discount, players will be keen to praise the steam platform, but in fact this is jointly decided by the manufacturer and the steam platform.

The steam platform does not have that power so that the manufacturer must decide the discount for the game.

Some game manufacturers believe that their games will be purchased by more players and have confidence in their games, so they will not agree to the discount.

But apparently Ubisoft and Tianhe Network. They refused to continue discounting the steam platform. Not only did they have confidence in the game, but more importantly, they made a competitive response to the steam platform.

The lower price of its own TEU, while maintaining the original price on the steam platform and other platforms, there is no doubt that although it is not exclusive, but it is better than exclusive, the most important thing is that people have no way to say anything.

Player opinions?

As long as the game is indeed cheap and does not affect the player's gaming experience, what opinions will the player have?

Even players are happy to see this happen, and most of the people who have opinions on this are the diehards of the steam platform, and Tianhe Network and Ubisoft also know that it is very difficult for diehard users of this platform Was robbed.

So it’s not this part of their aim.

"They are shaking our foundation, we can't sit back and die as before." Gabe Newell also frowned.

Valve was originally a game manufacturer, but with the success of the steam platform, it is clear that the game has become a sideline.

The steam platform is their foundation for the game industry.

The previous EPIC hasn't let them feel the pressure, the first is the word of mouth problem, countless players are standing on the side of the steam platform.

Plus, although EPIC does have money, how many exclusive games can they buy?

So at that time, the steam platform seemed to be given a face by EPIC, but in fact, they did not panic at all.

But now TEU's emergence has made the situation a bit different. Instead of expressing exclusive games like EPIC, they have publicly stated that they do not support exclusive games, and all games on the TEU platform can also log in other games.

At the same time, EPIC is throwing money to manufacturers, but TEU is throwing money to players, allowing players to gain more benefits.

Of course, the key to all this is to build on owning the game. EPIC has no game resources, so they can only throw money to the manufacturer.

The steam platform had not seen this before, but only slowly.

But TEU is not the same. EA, Ubisoft and Tianhe Network, plus the games released by Ubisoft and EA, TEU does not lack games.

They have this confidence and qualifications to benefit ordinary players, and secondly, good strategies for independent games and small groups, this is also a step.

Even Gabe Newell must admit that the game distribution channel and technology, the steam platform is indeed not as good as the TEU.

If EPIC is like a manta and can **** a little blood from the steam platform at most, then TEU is a big crocodile who wants to bite off the steam platform.

"The share of the game's winnings can't be reduced, but the game manufacturers can be allowed to issue additional activation codes to third parties. On the third-party game activation codes, we only take about 5% of the winnings." Gabe Newell I thought about it and said towards Maclean.

"As for Ubisoft and the Tianhe network..." Speaking of Gabe Newell here, you can't help but make trouble~www.NovelMTL.com~ You said that you will carry out the US dollar tactics like TEU, you are not willing to discount it, then our steam platform will bear the money .

Well, the game mechanics unique to the steam platform. Once they make such a decision, the first thing they might welcome is not a player, but a group of third-party game speculators.

Buy the game at a low price, and then wait for the discount to pass before selling it at a higher price.

This type of game dealer is not uncommon on steam platforms.

As a brand new platform, TEU can deal with it in many ways, but the steam platform is parallel. If they really want to spend money with TEU, it is estimated that the money invested can develop a 3A level game.

Thinking of Gabriel Newell couldn't help but feel a little troubled.

If TEU, like EPIC, announced that the games of Tianhe Network and Ubisoft left the steam platform to monopolize, then they might not have that trouble.

But now, it's uncomfortable!

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