Video Game Designer

Chapter 525: Card face

If we say that EPIC and the steam platform, both of them are first-class masters on the rivers and lakes, but they both have shortcomings.

There are many players on the steam platform, but in fact, various manufacturers in the industry are not very good about the sense of the steam platform, because this platform has taken too many benefits from them.

On the surface, the steam platform and kindness are actually already dissatisfied, otherwise there will not be so many manufacturers bought by EPIC and invested in their camp.

EPIC relies on the unreal engine and the night of the fortress, which can be said to be rich, but its platform lacks good games and users.

At present, the only games are their own fortress nights, as well as some third-tier manufacturers’ games. The big users are also drawn from their own fortress nights. They can only use the soft coercion method to buy exclusive games by waving their banknotes. Attract player traffic.

The disadvantage of the steam platform is that the current steam platform is too dependent on masterpieces, and various policy programs are completely for the sake of masterpieces; while the disadvantage of EPIC is that the background is too shallow, and the means are too eager to leave in the minds of players Good impression.

But to be honest, don’t look at the **** dogs that are being scolded by EPIC today, but the masterpieces of the steam platform are constantly pouring into the EPIC banner. So it’s players. They are just playing games. Now they support the steam platform, but one day the steam platform can no longer bring the games they are interested in. They can only abandon the steam platform.

This example has been fully proved by a penguin in the early years of China.

According to the normal trend, this digital game platform battle basically has two results.

Either it is the steam platform reliance, in order to leave the big manufacturers in the platform, the original benefits of their own monopoly are distributed to the manufacturers and players, and then borrow the players' goodwill to completely crush EPIC.

Either the steam platform doesn’t want to be aggressive, it doesn’t do anything, and then more and more EPIC exclusive games, more and more users, and finally even the steam platform is caught up by EPIC, the most attractive user of third-party manufacturers, Completely defeated.

But now the TEU co-created by the three major giants in the industry turned out to be a bit unreasonable.

game?

Even if there is no third-party game player added, a Tianhe network, Ubisoft plus an EA is already a star-level lineup.

user?

EA's rotten oranges, Ubisoft's, and Tianhe Network's DNF, DOTA2, League of Legends, and its stable gamer fans.

The three companies jointly drain the TEU, and there is no shortage of users. The APEX heroes landing on the TEU platform can achieve the achievements of 10 million game players on the first day, which has been able to fully prove this.

Operational talent?

Ubisoft's rotten oranges, EA's Upaly, including Tianhe Network itself have also been operating platforms like War.net. It can be said that TEU is not lacking in this regard.

As for funding, it goes without saying.

Not to mention the steam platform, even EPIC is no match for TEU.

It is not a brand-new platform at all, but like a mature platform that has been established for two or three years. At the same time, it is also very good in the reputation of players. TEU gives people the feeling of this.

Originally, the V agency was very anxious about EPIC and TEU, but with the launch of APEX, EPIC soon began to sit still.

Players of Fortnite fell a lot. The most intuitive display is that on the twitch live broadcast platform, the number of APEX heroes has more than twice the number of Fortnite.

Also as a battle royale type game, everyone's market share is so large, it is entirely dependent on fighting.

For V Club, in fact, the popularity of APEX heroes does not have much impact, but for EPIC this impact is great.

Rely on the popular popularity of Fortnite to drain EPIC, and at the same time spend money to buy exclusive games from third-party manufacturers to continue to drain.

But the current situation is that APEX has seized the popularity of Fortnite, let alone relying on Fortnite's popularity to drain EPIC, what they want to think about now, how to protect their own territory.

Like the games of V Club and the games on EPIC, if you want to play APEX heroes, you must also open the TEU and enter the game through the TEU platform. Although the mandatory is not very friendly for players, it has to be said that it is a very effective method.

With the rapid development of TEU, Chu He, who is developing this two-part series of wars in Jinling, suddenly received a treaty talk, and the leader of a certain department wanted to talk to Chu He about the platform.

"Sometimes sooner or later." Chu He, who received the notice, sucked his mouth and said a few words.

However, there is not much worry in my heart, the steam platform can be closed in the country, let alone can be said to be the TEU of his family.

Speaking of the domestic gaming system, it is indeed very strict in some respects, but in some gray areas, they are also blindfolded.

For example, certain games are banned, but they are simply banned from public dissemination, such as public places such as live broadcasts and post bars.

But if you want to play, for example, you can still play with genuine.

This is not a game that the player thinks is a foreign country. You can't control it. If you do not, you will violate the wto protocol and acfa, but you don't want to kill it.

But if it is really too much, such as a horror game in Taiwan, the game contains privately mixed things, insulting the leader and discussing that the current politics is directly blocked.

Today's TEU is similar to the steam platform, and it is also a little gray, but Chuhe is not worried about being banned. Although most of the games in it have not been reviewed, there is basically no acquiescence.

Because Tianhe Network is the largest shareholder of TEU, and Tianhe Network is also the largest game company in China.

Games are also a type of entertainment. Although the domestic film and television market is now very large~www.NovelMTL.com~, it is not on the international front line, and Tianhe Network, which represents the game industry, is undoubtedly standing in the top ranks in the world. Too.

And it's not just the huge tops, but the reputation is just as good, just like the existence of Nintendo.

To put it more, the Tianhe Network in the gaming industry is like the Huawei in the mobile phone industry to China. (I am afraid that some words on the screen are intentionally misspelled, I have been screened once before~)

If you want to describe it with a book, it is "Panel". Now Tianhe Network is the brand of the domestic game industry, which can be seen from the game review.

Some game content is reviewed by Tianhe Network, which is completely different from the treatment received by domestic small factories.

Of course, there is also a very important point, that is, overseas software transactions are tax-free, but people's annual revenue in China's Tianhe Network is subject to tax.

Therefore, Chu He is quite confident, unless his TEU is about to die, for example, in the game, frantically test on the edge of 404, what is easy to be blocked, add content, otherwise, even if the steam platform is dead, TEU is in China. Can't die.

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