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In the planning of Chen Mo, Client Game and Mobile Game are still the main ones, and Handheld Game is not considered.

Handheld Game had a great scene when there was a fire in the previous life, but the biggest problem is that Handheld Game is fired in a specific environment and in a specific group of players, its success is very short, and it is difficult to copy .

In Chen Mo’s previous life, Handheld Game only declined for 3-5 years, and it quickly declined and was replaced by Mobile Game. And Mobile Game is also in a very short period of time, from rough manufacturing to high-quality products, and this speed is constantly accelerating.

The price/performance ratio of Handheld Game is indeed very high, but there is no player group for nothing.

What kind of player is this World player?

I have seen a lot of large-scale VR games. The quality of virtual games is higher than that of Chen Mo’s previous 3A masterpiece. For this group of people, do you give them a Handheld Game?

Here comes “Dragon Slaughtering Blade, click to send”?

It was estimated that the lost pants were lost.

In fact, as far as Chen Mo is concerned, Mobile Game is an evolution of Handheld Game, which fully suppresses Handheld Game in all aspects.

In terms of convenience, when the Handheld Game is going to work, it is necessary to close the webpage with confidence, and the Mobile Game can be played at any time. When the leader comes, just push the phone to the table.

In terms of the screen, Handheld Game is limited by its production method, and it needs to constantly load resources. It often happens that the screen is not completely loaded, which greatly affects the game experience.

Speaking of gameplay, the classic gameplay of Handheld Game is basically inherited by Mobile Game, and Mobile Game has many new gameplays in the continuous development process.

Therefore, Handheld Game is basically a type of game that has been completely replaced by Mobile Game. Chen Mo is now going to develop Handheld Game, that is, his brain is kicked by a donkey.

Chen Mo thought about it for a long time. His first game in the true sense still finalized a classic Casual Game of the previous life: “Plant Vs. Zombies”.

This is not the most profitable option, but it is the most secure and long-term option.

What does Chen Mo need most now?

money? He needs it very much, but it is not the most needed.

He needs fame most now.

Chen Mo’s first game chose “Plant Vs. Zombies”, mainly considering three aspects.

First, the resource amount of this game is not large, the installation package is only about 100M, and the amount of various resources can be completely controlled within 300M. (The game’s installation package is generally compressed, and does not represent the amount of real resources.)

Moreover, the numerical settings of this game are relatively transparent, and the level design is also very clear. Chen Mo’s current numerical capabilities and level capabilities can also be controlled.

In art and music, the main difficulty is design, but Chen Mo equivalent to copying is not too difficult.

Therefore, this is a relatively controllable game for Chen Mo.

Second, Chen Mo needs fame and word of mouth. Doing Top-up Game does make money, but it is very difficult to be a hit, and it is likely to be scolded.

The first game, Chen Mo wants to do is a national level game, let as many players as possible see Thunderbolt Games logo, let them know Chen Mo this Designer.

It is a long-term goal for all players to know themselves, but it is necessary to plan from the first game.

Third, “Plant Vs. Zombies” seems to be simple. In fact, it is a very comprehensive game, especially its strategy is very good, it is a long-lasting and very playable game.

According to the development of a game, it takes about 3 months to calculate, each game of Chen Mo must allow players to play for at least 1 month without being tired. From this point, “Plant Vs. Zombies” has crushed a A large number of stand-alone Casual Games.

Moreover, this game can be released on both PC and mobile phone at the same time, even to achieve dual-end data exchange without any problems.

In the end, Chen Mo finalized, Thunderbolt Studio’s first game, to do “Plant Vs. Zombies”!

Chen Mo stood up and walked in the Experience Store, took a short ten-minute break, and then began formal development.

Chen Mo was not in a hurry to use Memory Replay Potion. The potion was only effective for 4 hours. He had to work hard to remember and put together the whole framework of the game. The potion had to be used to recall those parts that could not be remembered.

The first is to write a design document, and then fill the basic rules of the game into Phantom Editor, and the editor generates the basic framework of the game.

Chen Mo wrote design documents in the previous life very quickly, basically 1 to 2 times the speed of other Designers, more than 10000 words of system design drafts, conceived, drawn prototype drawings, smooth logic, and finally finished writing, basically 5 to 7 It can be completed in a working day.

Moreover, this also includes the time for consideration and modification.

Of course, according to the game’s architecture, the number of design documents will be different. Generally speaking, even for a mid-level mobile game, there must be at least 20~30 design documents, large and small, involving different systems. .

As for the various allocation tables and resource demand tables, there are more, and a large part will not be seen in the game.

When writing design documents, the main time is to think and consider between different design options. However, the settings of “Plant Vs. Zombies” are very complete, and Chen Mo does not want to make any changes, so it is written very quickly.

Interface layout, combat system, level settings, plant types, Zombie types, special gameplay… Soon, there is a big frame for each and everyone design documents.

Then, Chen Mo started to find free resources in the editor, and then downloaded with his own resource quota.

For the art resources, Chen Mo has to hand-paint and check it in order to maximize the original reproduction of this game.

These free resources are just alternative resources, and they are substitutes that are sought to not affect the development progress. When the game is almost complete, Chen Mo will have to replace all these art resources.

There are actually many art materials with similar elements such as green spaces, plants, Zombie, but only a small part of them can be used, and the style of painting is all kinds of strange things. But anyway, it is also an alternative resource, just use it.

It only took Chen Mo 3 days to write the big frame of design documents and find art materials.

During this time, the company’s review was passed, “Thunderbolt Studio” was officially established, and Chen Mo’s title on Weibo and the editor was also increased: the founder of Thunderbolt Studio.

Of course, this title is currently false, because this company is now an empty shell with nothing.

According to Chen Mo’s plan, Thunderbolt Studio may have multiple branches, such as Thunderbolt Games, Thunderbolt Literature, Thunderbolt Anime, Thunderbolt Movies, etc…

Of course, this is just some strategic planning. In the future, if you have the chance, you will do it. If you don’t have the chance, you won’t do it. Chen Mo’s own idea is to dig deep into the game field. Great help, but not Chen Mo’s main direction.

The company name and logo have been determined, and Chen Mo called the contest staff to help them make the Experience Store sign.

The efficiency there is also very fast, and the signboard is ready in 2 days. There are dedicated people to install it at the main entrance of the Experience Store.

There are several artistic words on the signboard: “Thunderbolt Game Experience Store”, and Thunderbolt Studio logo next to it. Chen Mo looked at it and the results were quite satisfactory.

After being busy with this, Chen Mo continued to close himself in the studio, organizing the framework of the design documents, and alternative art resources.

It took another day, the large frame of the design document was finally completed, and 60-70% of the art resources were also found.

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