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Chen Mo had a good night’s rest. Early in the morning on Next Day, after washing, he ate early and waited for the clearest stage of the brain to use Memory Replay Potion to start searching for the forgotten memories in his mind.

Plant Vs. Zombies this game has been a long time ago, many memories have been fuzzy, and there are many details in these memories that are directly related to the quality of the game, Chen Mo dare not be vague.

The effect of Memory Replay Potion quickly took effect, and Chen Mo’s thoughts slowly returned to many years ago.

The first thing I remembered was the classic plant image of each and everyone, a Pea Shooter that somewhat resembles Daenerys Targaryen, like Squash of a high surname musician, Potato Mine with a rocker on his head, Sunflower with a mysterious smile, and staring eyes Wall-nut like a light bulb…

Then there are various Zombie, Basic Zombie, Flag Zombie, Pole Vaulting Zombie, Buckethead Zombie, Football Zombie, Dancing Zombie…

There are also various scenes, such as classic scenes, night scenes, swimming pool scenes and so on.

The memory became clearer and clearer, and Chen Mo quickly took the hand-painted board to record the appearance of these plants and Zombie with sketches, mainly to restore some of the key features and details of these classic images.

After that, Chen Mo began to recall the entire process of the game.

From the words that Crazy Dave said when he first entered the game, to planting the first plant, defeating the first Zombie, and then continuously opening new levels, unlocking new plants, and defeating new BOSS…

Chen Mo recalled while recording, and recorded the main points of each level in detail. For example, which plants are unlocked in the first level, and in which special modes are unlocked in the first level, etc.

After that, write down some game data.

For example, how long will Pea Shooter fire a bullet, how much damage can Torchwood provide, what is the slowdown effect of Winter Melon, and how many Zombies will die when facing different attacks…

Although these data seem to be unremarkable, they will directly affect the numerical structure of the entire game. Chen Mo can only use this stupid method when the numerical capabilities are limited.

4 hours, passed in a blink of an eye.

Chen Mo took a breath. During these 4 hours, his spirit was highly concentrated, and he felt very tired after relaxing.

However, he couldn’t relax yet, and quickly took advantage of the remaining impression in his brain to fill in some data and details, for fear of missing something.

Human memory will continue to decline. Using Memory Replay Potion only guarantees free search of memory within 4 hours. Once 4 hours have passed, these memories will slowly disappear again.

After another two hours of tossing, Chen Mo took a breath, and the whole person slumped in a chair and took a glass of water to drink some water.

On the computer desktop, Chen Mo has opened a new design document to record some details of the game, and memorized a few 1000 entries. There are also a large number of sketches in the drawing file, plants, Zombie, scenes and even the UI layout style of the game. .

This Memory Replay Potion was finally fully utilized by Chen Mo, squeezing out the last trace of value.

“Emma, ​​I’m exhausted.”

Chen Mo wiped the sweat on his head, and his spirit was very tense in the past 6 hours.

But then again, why is it so embarrassing? It’s not because there is only one copy of Memory Replay Potion! What if there are 2 copies? It’s totally at ease, one bottle today, and another bottle tomorrow, 8 hours is enough to write down the details of the entire game, so you don’t have to be so nervous.

Therefore, Chen Mo knew that he still had to make money, and then top up money!

Chen Mo stood up and walked, ate something, nibbled a few pieces of chocolate, made another cup of coffee, and continued working after a short break.

The next step is to refine the design document, finalize some of the previous design details, and record it in the document. These details seem to be unremarkable, in fact, it is very affecting the game experience, Chen Mo can not dare to ignore.

It took Chen Mo a full week to refine the document.

A week later, the entire game’s documentation was basically finalized, and the details were all refined. The basic rules, interface layout, plants and Zombie types of the entire game were all set.

Afterwards, Chen Mo enters these rules into the editor, and the editor will automatically generate a game project according to the rules. Later, Chen Mo can directly modify this project.

It takes about 1~3 days to generate the project. The more rules, the longer this time.

During this period Chen Mo intends to finalize the game’s numerical system.

Some basic attributes of the plant include: attack power, health, range, attack interval, attack range, preparation time (how long after placement), cooling time (time after placement), price (COST), damage point (main Is used for damage effects) and so on.

Each plant and Zombie, Chen Mo must list their attributes, and continue to verify.

The game data recorded before has helped a lot. Some data details between different plants and Zombie can verify each other, which makes Chen Mo’s entire numerical design twist the results for half the effort.

In 2 days, the entire value system is finalized. Because Chen Mo has a large number of numerical details as a reference, this numerical system should be very close to the previous work of the original, even if there is a deviation, it will not be too large.

The next step is verification and constant fine-tuning.

During this time, Phantom Editor has generated a game project, Chen Mo temporarily named this project PVZ. The name of the project is just a code name, and the real name needs to be finalized when the game is officially released.

Opening the project, Chen Mo checked the rules and mechanisms, and the problem was not big. There are some small rule errors and logic loopholes, and Chen Mo will soon fix it.

Afterwards, Chen Mo imported various numerical settings and allocated corresponding art resources for various Zombies and plants. In this way, a simple game demo can be completed.

Now, the entire project has no newbie guidance and no levels.

Chen Mo created a new scene, tried to plant a Pea Shooter, and put a Basic Zombie on the opposite side.

“Bang, bang, bang …”

Under the constant attack of Pea Shooter, Zombie fell to the ground.

The rhythm is okay. Chen Mo tried other Zombie and plants again, basically no problem. Except for some fine adjustments that feel the numerical deviation is relatively large, everything else is OK.

After that, Chen Mo started to do the interface and set the level.

Setting up a level is also a technical task. The entire level process must be increasingly difficult, not only to allow players to feel different, but also not to increase too fast, and to block players.

Chen Mo has already written down a lot of level details before, how many Zombies are brushed in each level, and which new plants are unlocked in which level are recorded, so the problem is not big.

It took 5 days for Chen Mo to finish all the interfaces and the main level process, and also guide the novice by the way. In this way, the adventure mode of “Plant Vs. Zombies” was basically completely restored by Chen Mo.

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