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After the adventure mode is set, Chen Mo continues to devote his energy to other games such as mini games, puzzle mode, and survival mode.

With the accumulation of adventure modes, these other modes are relatively easy and completely physical. Chen Mo does not have to work as hard as before, playing while playing, and using other modes in less than a week.

Features like Zen Garden, illustrated books, achievements, and shops are even simpler and are completed in 3 days.

Chen Mo finally took another 3 days to test it, and then fully explored the adventure mode, and then looked at the other modes for unknown bugs, and revised a few details.

So far, Chen Mo has basically done it day and night. It took more than a month to complete the main part of “Plant Vs. Zombies”.

In the previous life, the game “Plant Vs. Zombies” was made by a Designer, an artist, a musician, and a programmer for 3 years. However, most of the overwhelming time is changing the design scheme continuously. And optimize the user experience, continuously polished to make such a boutique game.

For Chen Mo, he does not need to write code, nor does he need to perform too much numerical tuning, nor does he need to find inspiration, change the design, copy it completely, and spend a month, which is enough to show that game development is not ordinary people It’s that simple.

However, this is not yet complete.

The current gameplay is basically complete, but the art resources are all free alternative resources in the editor used. The style of painting is seriously inconsistent, and the size of many models and original paintings are also inappropriate. It looks like a garbage mountain. It is not an exaggeration to describe it as miserable.

Moreover, the entire game does not have any music or sound effects, and there is no tension in the game, and the sense of shock during the battle is almost zero.

Chen Mo’s next time is to raise the quality of art and music to the level of the previous life.

Fortunately, those plants and the image of Zombie Chen Mo have been written down, there are sketches on the computer, and the next job is to complete it. However, this process is relatively painful, Chen Mo must hand-paint the whole process, but also to adjust his own movements.

More than 40 kinds of plants, more than 20 kinds of Zombie, and each plant and Zombie have their own actions, this amount is not small.

Fortunately, these plants and Zombie’s original paintings are relatively simple, especially many Zombies can be reused, so it is not too much.

Chen Mo’s original paintings are not very good, but after all, the game’s style is relatively cartoonish, and the lines and color matching are not too complicated, so Chen Mo can still cope with it.

Of course, Chen Mo can also spend money to find someone to do it, but Chen Mo also has to explain his needs in detail with other painters. Even more how Chen Mo is not necessarily satisfied with what he has done, so he thought about it, or clenched the I did all my teeth.

On average, Chen Mo can complete a plant and a Zombie a day, plus the interface, loading map and other resources, it took Chen Mo a total of nearly a month and a half to get all the art resources.

Then came music and sound effects.

After Chen Mo has eaten the skill book, Music & Sound Effects Skill is now 10 Points. I would say that it is certainly impossible to make it out of thin air, but it is not difficult to simply restore the classic BGM.

The BGM of “Plant Vs. Zombies” is also a classic BGM. Many melody until now Chen Mo still remember clearly, although it can not be 100% restored, but at least it can be like.

However, for some relatively unpopular gameplay and system BGM, Chen Mo remembers not quite clear.

Novice guidance, preparation interface, classic scenes, night scenes, BOSS battle scenes, Zen Garden… Chen Mo can basically recall these classic BGMs, and simply synthesized several BGMs according to the melody of the previous life. Basic It can be alike.

As for the less important BGM, Chen Mo had to find some free resources of Casual Game in the editor to make up. He is looking for some styles that are relatively close, so it is not too inconsistent.

As for sound effects, Chen Mo can only be found in the editor, but fortunately, there are a lot of sound effects in the editor. As long as it can withstand the egg pain, you can always find almost the same.

It took Chen Mo another 2 weeks to add sound effects to the music, which was basically satisfactory.

Chen Mo tested it for more than a week, and played it again and again, fine-tuning some things that he felt were inappropriate. Eventually, this game was officially developed, and it took more than 3 months.

Chen Mo packaged the games that have been tested. The final installation package size is 127M, which is slightly larger than the previous life, but it does not matter. This resource amount is already very small for the parallel world game industry.

Chen Mo has prepared 2 Platform installation packages for this game. Both PCPlatform and mobile phones can be downloaded and installed, account data can also be communicated, and there is a simple ranking function.

The last step is about what account the player uses to log in.

Chen Mo basically didn’t think much about it, and directly chose to use his company’s official account, which is “Thunderbolt Game Pass”.

In fact, Chen Mo has other options. He can allow users to connect to a social Platform account, or use the Imperial Works Gaming Platform account.

Imperial Works Entertainment is the largest channel distributor and developer in China. Most players have an Imperial Works Gaming Platform account.

Moreover, Imperial Works Entertainment also allows other games to log in with their own Platform account. Many Designers are troublesome, and they use the Imperial Works Gaming Platform account directly.

If you log in with this account, it is very convenient for players, and this game of Chen Mo can gain more users.

Many players are too lazy to re-register the pass, verify the mobile phone and ID card, and even this step may cause the loss of players.

But Chen Mo decided to use “Thunderbolt Game Pass” even at the expense of some users.

The reason is very simple. Whether it is an associated Social Platform account or an Imperial Works Gaming Platform account, Chen Mo is subject to people. Even if the Imperial Works Gaming Platform does not earn a penny, it is also a loss for Chen Mo.

These player data is a very valuable asset. In the future, Chen Mo will develop a lot of games. He will fight with these monopoly channel dealers sooner or later. Instead of tearing his face in half, it is better to not have too much relationship at first. .

After the game is finished, it can’t be linked to the app store for the time being.

Because Chen Mo is not sure about the parallel world players, whether the taste is the same as the previous life. If there is a difference, then this game still needs some adjustments.

Chen Mo installed “Plant Vs. Zombies” on the Experience Store’s computers and mobile phones. He was prepared to first look at the players’ responses before deciding on the game’s follow-up promotion strategy.

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