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In the game industry, there are also many designers discussing how to do the so-called “CG general game reality”.

Especially some S-Rank Designers, they are very familiar with the performance of the current VR Game Cabin, so they are also very clear about the concept of raising the current game screen by another level.

There are already some highly realistic masterpieces on the market, especially the works of large European and American manufacturers. Basically, the performance of VR Game Cabin has been almost tapped. In the absence of technology explosion, why does Chen Mo use existing games? Improve the picture level by another level?

“Does it feel like a lot of gimmicks? Or Chen Mo sloppy-work elsewhere?”

“It’s complicated, it’s actually very simple, and it’s focused on performance. The game process is divided into many small mini-levels, and every time the full performance of the game cabin is called, only one small level is displayed, and the art quality will definitely go up. “

“That means…every time you enter a small level, it is loaded again? What is it called “Uncharted”? It’s called “Read Article Sea Territory”…”

“Look, this is what you don’t understand, this is the gimmick, this is the difference! You still do it in the same way as before, can you make this effect?”

Many Designers have also roughly guessed Chen Mo’s approach, it is nothing more than centralized performance to do each and everyone small level!

Obviously, under the current limited technical level, it is the only way to increase the picture level.

In parallel world, the game is transferred from the TV screen to the game cabin, and the details that need to be displayed are also geometrically improved. Therefore, although the technology has improved, it is still a laborious task to build a sufficiently large world in VRworld.

Moreover, the current European and American manufacturers are more popular with open world games. Many players feel that the bigger the world and the richer the content, the more fun the game.

The traditional “one way to black” (one way) game has become increasingly unpopular due to the relatively simple game experience.

Players prefer to explore freely without restriction, or at least make them feel like they are exploring freely.

The larger the game world is, the more VR Game Cabin performance it consumes during operation. Therefore, even if it is an open game from a large European and American manufacturer, the screen performance is also extreme.

Many Designers speculate that Chen Mo must have completely deviated from the open world design concept, and in a way that splits the player’s game experience, the sword moves with side stroke has raised the picture quality to the extreme level.

In this regard, many Designers still do not take it for granted. After all, such things as progress bars look disgusting to players, and for Designers, they are everything they want to avoid.

Chen Mo does this by driving backwards, can it really be favored by players?

……

……

Chen Mo at this time… looking in the mirror.

But not in the mirror in reality, but in the game.

At this time, he is Nathan Drake, who is looking at the mirror in the bathroom, and automatically poses various poses according to the system settings.

Nathan · Drake’s family scene has been completed, here will have a more important plot of him and Elena.

In the mirror is Nathan Drake’s face, and the fidelity is very high. Chen Mo has an illusion, as if even the pores on his face can be seen clearly.

Of course, those are not real pores, but just a higher-end skin texture, a little trick to make the characters in the game more like real people.

He wanted to scratch his hair, because those hairs really resembled real hair.

Including the sweater that Nathan was wearing, there was even a feeling of impulsive desire to knead.

In fact, it is not too difficult to make this kind of game screen in terms of art level, but the performance consumed in the game is extremely scary.

Of course, all this looks real, and it can still be clearly distinguished that this is a game. After all, players can’t do as one pleases to make any actions, but can only operate within the limits of the Games Console system.

Chen Mo came to the sofa and lay half on it.

The surface of the sofa was crushed slightly. After the performance of the Pangu engine, this depression was very real, which made Chen Mo very satisfied.

Before coming to the refrigerator, Chen Mo opened the refrigerator and took out a can of beverage from it.

Drinking drinks while wandering around the room.

While passing the trash can, Nathan Drake threw the drink into the trash can.

This action is triggered automatically by the system. There are many details like this in the game.

Including the character’s habitual movements, walking, sitting and lying positions, all are exactly the same as Nathan · Drake.

In the game, the player is “playing” Nathan, so all habits and actions are subject to Nathan.

Chen Mo hopes that these very detailed actions will allow the player to better enter Nathan Drake’s life, observe everything around him from his perspective and habits, and generate a sense of substitution through unnoticeable influence.

Sitting down in front of the TV, Chen Mo controlled Nathan Drake to pick up the handle in front of him.

In the original work, Nathan picked up the handle of the PS1, and also played a few “The Wandering Wolf” on it. In the version developed by Chen Mo, it was replaced by Swtich.

Although this feeling is a bit of a violation for Chen Mo, the combination of Sony and Nintendo 2 may not happen to the end of the world.

But for the players of this World, it would be a smile, after all, this is all Thunderbolt Studio stuff.

It’s time to advertise swtich.

Chen Mo got up from the sofa and came to the attic of the residence.

Here are some of the first 3 collections of the “Uncharted” series, all collected by Nathan Drake in adventures.

If players have played the pre-Uncharted game, these collectibles are some elements of sentiment that will make old players smile.

But the players in the parallel world have not played the previous works, but it does not matter. It should be a suspense. When the first three DLCs are released in the future, this will be one of the motivations for players to continue to buy and buy.

Chen Mo took a skull bone and played it with his hand.

In the game, players can use Nathan’s hand to observe many things in detail, including souvenirs and some notes, etc., and can reverse at will according to their own will, and view any location of the souvenirs.

The hand touched it very slightly, as if it was really pinching something.

This kind of touch is also carefully adjusted by Chen Mo and arranged by a special person. According to the different objects held, there are subtle differences in the parts of the hand that come from the touch, which gives the player a more real feeling.

Chen Mo made another 2 turns in the room and checked all the details before exiting the game cabin.

“How is it, Store Manager?” Qian Kun asked excitedly.

Obviously, the game level he has made now makes him feel very amazing.

Chen Mo nodded: “Yes, continue to shop, there are still many scenes that are not complete enough, hurry up.”

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