Game Development Mad God

Vol 10 Chapter 619: Doomsday community ecosystem

Just like Lin Yan thought at the beginning of making this game, players have a very high degree of freedom in the world of this game, and players do not necessarily need to know all the functions in the game.

And only need to experience part of the function, players can get a very good gaming experience in the game.

Lin Yan made a simple calculation. The game methods players can play in the game are roughly divided into three types. One is to become a lone ranger by himself. It can be said that this game method is the most dangerous for players. , Because the player in the game is after all exploring on the big map of the game alone, and is not fighting alone all the time. If you encounter a large group of zombies or some powerful zombie variants, such as giant zombies, The player can only face it alone.

There is not even a helper. This kind of game is compared to those players who like to challenge. One person walks in a scene like the end of the world. There are those living dead who only eat constantly and are extremely aggressive. This is a very big test for the player's technique and mental state.

It also allows players to truly experience what the end of the world is like in this game, and what despair they will face in this world.

According to Lin Yan's own ideas, being a lone ranger alone is the easiest way to play in the game, but it is also the most difficult way to play. Because the player is alone in this world, so It is not putting yourself in danger all the time.

This requires players to be as careful as possible in this world. As for how long they can survive, it depends on their own personal luck. It's just that different game methods have their own pros and cons. If the player himself explores in the game, If you don't consider the factor of zombies, it is not a difficult thing for players to live well. At least players only need to manage themselves alone when eating and drinking.

And this second mode is to team up with various survivors to collect activities and survive as much as possible. In fact, this game mode is not different from the first mode in essence, but only It's because there are companions around, so when exploring, safety is even more guaranteed.

Regardless of the first or second type, in essence, it is similar to a life of constant wandering in the game. Players are like cows and sheep on the grassland. They must constantly play in order to live the house. Among them, they are constantly moving to collect enough materials as much as possible.

As for the second game method, Lin Yan also has a limit on the number of survivors in the player Xiao team, that is, there must be no more than five people at most, and the protagonist is included. Why is this stipulated? In fact, this kind of The way of wandering is not stable for the player's various material collection itself, so if there are too many survivors, it is easy to run out of food and other situations, and Lin Yan tries his best to make the whole game look real and go out. The collection is not that unobstructed.

Also, the more people around him, the easier it is to be noticed by the zombies, which increases the risk. Therefore, Lin Yan restricts the number of people in Team Xiao in the setting of this game mode.

And the third game mode is not the kind of wandering mode, but a game mode similar to building a community of survivors, in which players can turn any building into their own fortress.

Whether it is a gas station next to the highway, a commercial house in the city, or a small wooden house in the forest, all are possible in the setting of this game.

Players can use some houses they collect from the surroundings to continuously reinforce such a house, making it more and more solid, and they can attack by a large number of zombies in hell, and these are not limited to being in a house. It can also build some defensive facilities around the house, such as fences and so on.

And if you want to build a community, a community that can survive a large number of zombies' attacks, you need three things as support.

Population, materials, and supplies. Population is naturally the number of survivors. After all, there are very few survivors in this world. Players need to unite survivors around themselves so that they can have enough labor to build communities and build Trap, build walls, reinforce houses, and defend against zombies' attacks when they attack.

And the material is what kind of material the player needs to build the community, cement, steel and various building materials, as well as some machinery for producing materials.

These things are all important materials needed to build a strong community, and these materials players are not always available on the map. Players need to collect these resources in the entire map, and may even need to dismantle them. The roof of the house next door.

In short, players have to collect these building materials everywhere, and even need to span most of the map to find cement and steel. In this process, there are also very big risks.

Because the community was in the process of establishing, it was okay in the early stage, the number of people was relatively small, and the construction was mainly concentrated on the fortress houses, so it might not be noticed by the zombies.

But later, as the population of the community continues to increase, and the building area continues to increase, the resulting movement is getting bigger and bigger. After that, players may have to face continuous harassment from zombies, or even It may be the attack of the zombie group.

And the third thing has naturally been materials for a long time, and what are materials? It is food and ammunition, but firearms are all kinds of melee weapons.

The increase in the population inevitably means the increase in food consumption. A dozen or so people consume a lot of food every day, and ammunition is a must for firearms. When faced with a large number of zombies, there is nothing to compare A better way to kill these **** at a long distance.

And firearms and melee weapons are the key to any survivor’s self-protection in the game, because in the process of zombies, no one can go to a wrestling match with their bare hands and an absolute dominant number of zombies.

It can be said that building a community is the most distinctive system that Lin Yan has built in this game.

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