Game Entertainment Empire

Chapter 1167: Why are they not the protagonist?

BioShock: Infinite is not the only game that uses AI technology.

Including after the launch of "BioShock: Infinite", Apex, including domestic game manufacturers such as NetDragon, also released their own games soon after.

And many of them have been well received by players.

Of course, "BioShock: Infinite" is undoubtedly the most dazzling existence among the games released in the same period.

It can only be said that in "BioShock: Infinite", what is outstanding is not only Elizabeth, a virtual character created using AI technology.

The details and content of the game itself, as well as a deep connotation, make it a game that can be called a god-made game.

Coupled with its unique cartoon rendering style, it has made it famous in the game industry.

It is precisely because of this that "BioShock: Infinite" has won unanimous praise from the media, and it has been in the ratings of players on the Nebulas game platform since its release.

"BioShock: Infinite" still maintains a high score of 9.5.

Its 24-hour highest score is second only to "The Witcher: Wild Hunt", "GTA", "Red Dead Redemption" and "The Last of Us", as well as "The Legend of Zelda: Breath of the Wild" and "Super Mario" : Odyssey" these games.

But what is surprising is that after working with Nebula Games for so long, this time the independently launched game really made players sigh with emotion.

Really learned.

The new work of the troopers series "Glory trooper"

This time, I did not blindly do the kind of open world before, such as creating a world that makes players feel very full.

There are endless question marks on the map.

Put the center point of the game on the plot of the game.

The Men's Police series itself was originally launched after Nebula Games' "Iron Man", including the latter "Spiderman", as well as a structure of the Avengers worldview.

As for the superhero, if you want to go beyond and create your own superhero worldview, it can be said to be a nightmare level of difficulty.

But this time, it's the opposite. The original refreshing focus of the game is placed on the plot. It can be said that apart from a name, the entire game series has been innovated.

It's like "God of War" from Greece to Northern Europe.

Like "GTA", the game adopts a multi-role interactive mode.

The player plays two roles, one is a soldier in the soldier camp, and the other is a soldier in the villain camp.

The roles of the two different camps have a common task, which is to lurch into each other's organization as an undercover agent.

But the difference is that the soldiers in the military police camp had to do fake dramas because of their family members.

The undercover agent sent by the villain camp is a relatively old-fashioned probation.

The painful choices brought about by the justice of the belief in the heart and the safety of the family, as well as the reflection of the villain camp.

The whole story is different from the shock caused by the sudden turn of "BioShock: Infinite".

This is the story of an ordinary undercover policeman.

But it's the best way to grasp the narrative rhythm of the game very well.

Just like "The Last of Us", do you say his plot is god?

In fact, there is not much new idea.

But the truly outstanding aspect of "The Last of Us" is the control of the narrative lens and rhythm in the game.

He made the players really feel the atmosphere in the doomsday, and sincerely felt that Joel and Ellie were real enough characters, so that they put a certain emotion into it.

And I agree with what Joel did in the game.

It is precisely because of this that after the launch of the sequel to "The Last of Us" in Dream Memory, it led to a waterloo of word of mouth.

Although in terms of the quality of the game, the sequel to "The Last of Us" is still very good, such as the creation of the game in the game, and the first time in the dream memory to achieve the ultimate action on the screen calculation.

It truly combines the game and movie-level graphics.

In the game, it showed the player a complete action for the first time, picking up clothes from the ground, and then putting it on the body.

But this does not conceal its flaws.

That is, the role in the game is completely replaced by a mold.

Wearing Joel's skin, but the inner soul is completely different.

And this is what makes many players angry.

And here, "Glory Warrior" has adopted a third reaction.

That is to apply AI technology to NPCs in different map scene resources. Players can give feedback based on the NPCs in the scene.

This is not the same as Elizabeth who has been with the player from beginning to end, but it also brings a different story to the player.

Although the official media ratings and the reputation of players are inferior to "BioShock: Infinite", in terms of sales, "Glory Men" is really not at all.

It can be said that "BioShock: Infinite" has played back and forth, even better.

The main reason is still because of the game properties.

As an open world game, UU Reading www.uukanshu.com itself has higher sales than online*, which is a limitation of the game type.

Even if it is made by God.

Just like "The Last of Us", it can be said that it is a god-made work of a linear milestone in the game.

But compared to the open-world theme games that are also made by gods, "The Witcher: Wild Hunt", "Red Dead Redemption", "GTA", etc., are all difficult to fight in terms of sales.

So Yang Chen didn't feel too surprised by this.

And this time's great success also made some manufacturers in the game circle feel like a stimulant.

After all, the momentum of Nebula Games has been too strong over the years.

Although the game industry is not a monolithic industry, even if Nebulas Games can launch a variety of best-selling games every year, it does not occupy a large proportion of the annual market share.

But the key is that the dazzling sales and reputation really make people feel a little innate.

Now I have used my own actions to prove one thing, that is, the game market is not only the sound of Nebula games, and Nebula games are not invincible.

Of course, the only place that allows major manufacturers to have snacks.

That is to play with Nebula or wear a pair of pants.

With such emotions, Ma Lei, the president of NetDragon, is the strongest.

To some extent, Nebula Games should have been defeated once, right?

But why are they not the protagonist?

How good would it be if they were NetDragon?

Various media headlines are arranged immediately.

To describe it in three words, it is: New Year!

But even so, it still makes many manufacturers have a topic of discussion.

That is a game trend on the VR platform in the future, is it biased towards the immersive experience of the story?

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