Game Entertainment Empire

Chapter 1168: Brand new technology

About such a topic has also triggered a lot of discussion in the game circle.

Especially on the unique new platform of VR, many people also have discussions.

Whether the immersive plot game is more pleasing to the players.

As for why, it is naturally a number of masterpieces produced on the VR platform.

Among them, "The Last of Us" was born as a VR platform in the early days of the birth of a Nebula game, naturally needless to say.

Including the recent "Halo" and "BioShock: Infinite" and the "Honorable Men" which is called the open world but actually prefers the plot, it makes many manufacturers feel this way.

Many open world games are actually paying more and more attention to the plot of the game.

This is not a recent situation. In fact, after such games as "Red Dead Redemption", "The Witcher: Wild Hunt" and "GTA" appeared, basically the open world type, all major manufacturers are aware of Go to a route of the plot.

Because these games, although they are open-world gameplay, their drive for the completion of the game is still based on the plot.

Of course, until the later "Legend of Zelda: Breath of the Wild" of Nebula Games turned out, it redefines the type of open world.

However, major game manufacturers rarely develop projects for The Legend of Zelda: Breath of the Wild.

It is more aimed at the ordinary open world game route, that is, adding a large number of collectible elements and side plots to enrich the content of the game.

Even if the benchmarking of "The Legend of Zelda: Breath of the Wild" is more about the benchmarking of action operations and art.

As for the core gameplay, there are basically no game manufacturers to benchmark, because it is too difficult.

And the cost and risk are too great.

Such a topic also caused some movement in the player community.

However, compared to the people in the game industry, the players have their own opinions and are noisy.

If you like games with linear plots, it is natural to support the future trend of games to be based on linear plots.

And like the open world, even if it is based on the collection of elements, it will naturally support the future trend to focus on the open world.

Basically, players view this issue from a very subjective perspective.

………………

"President Yang, what do you think is a trend in the future?"

On the stage of the Beijing International Exhibition, Grayson here was chatting with Yang Chen with a smile.

"A trend in the future? It should be diversification. Of course, it is more likely to be derived from the original. And the past type has only become a niche, but it will not disappear." Yang Chen said with a smile.

Yang Chen didn't care much about the linearity and open world talked about online.

In his view, unless one day technology really develops into an irreplaceable mode.

For example, in VR games, like online novels, players play for ten hours in the game and 2 hours of outside time pass by this black technology.

Otherwise, diversification will still prevail.

Just like the game type and game equipment.

Nowadays, MOBA games are popular, which evolved from real-time strategy games.

But there is really no room for real-time strategy games?

That is naturally impossible.

Including PC, switch, mobile phone, VR platform, these four are the current mainstream game platforms.

However, pachinko and arcade games also have players who like this type of game.

It can only be said that the market has been compressed very small.

"However, your "Glory Men" this time is really outstanding, especially the involuntary emotional portrayal, which is quite brilliant." Yang Chen said with a smile.

Grayson next to him also smiled: "It's too much praise, but what shocked me most was the story in "BioShock: Infinite". It was amazing, especially the portrayal of Elizabeth. I swear this is definitely what I saw. The most fascinating and exciting game character ever."

"Dystopian themes, as well as parallel space-time and religious discussions, I can only say that it is really a shame that your Nebula Games do not make movies."

"Haha, we really have a film and television company, and we have produced some movies. Did you forget?" Yang Chen smiled.

"Okay, I did forget, but I heard that there will be DLC content in the follow-up "BioShock: Infinite", will Elizabeth appear? In addition, the content of DLC is Lin's responsibility? Well, I mean I read it online According to the player's comments, Lin seems to prefer to let female characters sacrifice in the game? Will Elizabeth sacrifice?" Grayson asked curiously from the perspective of a player fan.

Hearing Grayson's words, Yang Chen stunned for a moment, and then changed the subject.

"Well, about the content of the following DLC, UU reading www.uukanshu.com is not very clear about the specific research and development progress. By the way, this time the technology exchange exhibition, do you think there is any new technology that will subvert the industry? Is it?" Yang Chen changed the topic of the two people's discussion without a trace.

"You have not received any news from Nebula Games?" Grayson was a little surprised.

"Of course I received it. I was a little surprised. I was curious if it was what they said." Yang Chen shook his head gently.

"So this is our main purpose, and besides us, some giants in the IT industry are also among them. Non-intrusive brain-computer interfaces can really be used for commercialization? If it is stable enough, not only games, but also for IT It's definitely a big earthquake." Grayson said with a smile.

The brain-computer interface, in simple terms, is a technology that can realize the connection between the brain and the machine. This technology can decode the brain wave signal and translate it into instructions that the machine can understand, so as to realize the human brain and the machine. Interaction between machines.

And this is not a new technology, including in dream memory, this type of technology has been developed for more than 100 years.

Although it exists, security and instability are also the two mountains that hinder commercialization.

At this non-public technical exchange exhibition, Yang Chen received the news that was aimed at this technology.

The only thing that makes Yang Chen curious is that he doesn't know how far this technology can achieve.

There is no need to operate, just rely on consciousness to manipulate the characters in the game to make various operations.

It sounds a little bit cool.

But the only question is whether this technology is really as he thought.

And this is also his main purpose, including all other colleagues.

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