Game Entertainment Empire

Chapter 1169: Interactive operation

Accompanied by the beginning of the technical exchange exhibition, several internationally renowned professors will jointly demonstrate and demonstrate.

The giants in the industry who were invited to come were also shocked at this time.

The brain-computer interface is nothing new.

However, it is the first time that it has fully started commercialization and passed the international safety audit standards.

Of course, the main opening is the non-invasive brain-computer interface, which is a device similar to a headband and a helmet, rather than the intubation behind the head like in science fiction movies and novels.

And this is also due to the improvement of AI technology.

The biggest difficulty of brain-computer interface technology is how to detect and parse the collected brainwave signals, and then feed them back into the program, presenting a feeling of accomplishing what one wants.

Thanks to the latest AI technology, it is completely possible to do this in analysis.

This is also a strong technological breakthrough.

Even the image is not just the brain-computer interface technology.

Including unmanned driving, home robots, and other industries, a series of shocks also occurred.

Even countries are involved.

If the technology has developed to a certain level, it is not just a business issue.

However, the areas involved are too wide, and the companies involved are not only domestic, it can be said to be quite complicated.

As for what kind of interest exchanges these countries have behind, and finally what kind of interest distribution is drawn, this is not too important to Yang Chen.

Because of this deeper content, Yang Chen didn't pay much attention to it.

In other words, I don't want to pay much attention.

………………

"It's really amazing!" Grayson and Yang Chen discussed in the rest area of ​​the exhibition.

They also experienced this kind of non-invasive brain-computer interface.

It was a little bit worse than expected, but it was shocking enough.

"It is amazing, but whether it can be applied to game technology is still a matter of question." Yang Chen first nodded in agreement, and then shook his head.

"Huh? How?" Hearing Yang Chen's words, Grayson next to him looked at Yang Chen curiously.

Unlike Yang Chen, besides being the boss of Nebulas Games, he is also a legendary game producer in the industry. He is a simple company at the helm.

Hearing what Yang Chen said, I was a little curious about all kinds of things.

In other respects, he felt that he should be able to compete with Yang Chen five or five, maybe even stronger.

But when it comes to the game, he is ashamed.

"If it is really like science fiction or movie, it can be moved at a single thought, then it will definitely lead a new generation, but at least from the current performance, it is difficult to reflect the instructions that are too complicated, and at the same time, it is Attention also has certain requirements." Yang Chen explained.

This is what he has just experienced in practice.

For example, action games such as "Dark Souls", "Devil May Cry", and "God of War" also have competitive games such as "DOTA" and "Warcraft".

At least for now, Yang Chen can be sure that players who have used brain-computer interface technology will definitely return to the keyboard and mouse of the PC platform and the handle of the VR platform.

Of course, this is mainly limited to the game, if it is system operation, there are other software applications.

So the mature application of this brain-computer interface technology can be said to be quite convenient.

"Are you not optimistic about the application of this technology to the game field?" Grayson looked at Yang Chen and asked curiously.

If it weren't for Yang Chen's remarks, in fact Grayson had already prepared to return inside, and immediately set up a special team for this type of game.

Because of the price of the equipment, in this technical exchange meeting, everyone present has already received some news.

It is completely different from the expensive construction cost you imagined. The mainstream low-profile version is priced at $199, which can be said to be quite close to the people.

And it can be used with mainstream VR devices and PCs currently on the market.

The VR platform has been limited for a period of time before, and the main core point is not a technical problem.

It is a matter of price.

Just like LCD monitors and LCD TVs a few decades ago, they have gone from a rarity to a normal mainstream product.

It is not other things that restrict its development, but the core price.

If the price of LCD monitors is still many times different from the previous CRT monitors, the latter will definitely occupy a huge market share.

Embrace the times, not be eliminated by the times.

A technological change may be able to make the original industry giants fall.

Just like the advent of the era of smart phones, the veteran industry giants who have not prepared yet fell and the new king became the throne.

The same goes for the gaming industry.

"It's not that it's not optimistic, it's just that it is questionable, at least from the actual experience I have obtained so far, it is like this. As for whether it is really suitable or not, then you have to get a prototype and then carry out some content development~www.NovelMTL.com~ Test the interaction of the actual experience to confirm." Yang Chen shook his head, but did not say anything to death.

This is also his feeling.

Just like a computer game, use the mouse and keyboard as the operation method, and then put it on the handle, the operation and interaction mode of the operation must be changed.

In Yang Chen's view, the brain-computer interface technology is different from the change from PC to VR platform.

It is more like a change of interactive operation, from keyboard and mouse, handle to brain wave.

How to enable players to better feel the interaction in the game in this way.

In other words, how to make the game more adaptable to this new mode of operation is the most critical thing.

Just like real-time strategy, MOBA, and FPS games are more suitable for keyboard and mouse operations.

Because these games were made with keyboard and mouse as operating tools when they were first developed.

Including the operation of the controller later, most FPS games use the large crosshair and automatic micro aiming to optimize the FPS operation experience of the controller. This is also for a reason.

Because FPS requires precise aiming, and the handle is inherently weaker than the keyboard and mouse in this area.

This is why in some VR and PC platforms with dual ports, the handle is separated from the keyboard and mouse.

And this brain-computer interface technology will bring a revolutionary change to the game industry.

The main decision is whether it will make the player feel convenient or cumbersome after actually changing the operation mode in the game.

And this is the biggest thing they need to try.

In other words, not only their game manufacturers, but all IT industry companies should try something.

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