Game Entertainment Empire

Chapter 1201: I will inherit your will and live well

Although it was in the game, Chen Xu could feel that his heart was thumping at this moment.

The whole person was terrified.

Because of the reason that the old brother used to feed the tiger, Chen Xu also escaped temporarily.

Although there is no direct horror picture.

For example, in "Resident Evil" and "Escape", the kind of open-door killing is the first kill.

And there are no terrifying monsters.

But "Death by Day" brought Chen Xu a sense of oppression, but it was no less than these horror games.

When playing "Escape", the most scared thing is that the battery in my hand hasn't found a backup, and the camera's power is almost gone.

The most scared thing in "Resident Evil" is the sound of the tyrant's uncle's leather shoes, and the most scared thing in "Silent Hill" is what is behind the fog.

In "Death by Daylight", the butcher that may appear at any time replaces these factors and becomes a new sense of oppression.

The only place Chen Xu feels more comfortable is that he can see other teammates through the presence of X-rays.

This told him he was not alone.

After going around a few times, Chen Xu secretly breathed a sigh of relief when he realized that the butcher hadn't chased him.

I didn't find it before in the game, but now Chen Xu has found it.

Although it is a mansion in "Resident Evil", it is actually different.

Probably to better match the asymmetrical gameplay of "Death by Daylight".

On the map of the mansion house, there are a lot of debris in places like corners and intersections, which can make survivors a natural trap to stop the butcher's progress.

At the same time, the map of the entire game, although it is also a mansion that players are familiar with.

But in fact, the inner rhythm has also undergone some micro-processing.

For example, the channels are connected to each other.

At the same time, there is a scene channel intercommunication.

This kind of a penetrating design that extends in all directions is mainly to strengthen the survivors.

After all, if the original map mode is really followed, then the butcher's advantage will become very large.

Because in this case, the player can choose very few roads.

Such a phenomenon often occurs.

The butcher behind him chased wildly, and the player ran to a dead end.

Therefore, on the map, it is more biased towards a through design.

"Brother, if you have to run with me, you can only die!" After a sigh of relief, Chen Xu wanted to find another teammate to get together.

After all, being alone, he always feels a little unsafe.

With the violent storm outside the house, and the silent mansion, he always had an illusion, as if he had only passed the front corner.

The butcher with triangle head was waiting for him there.

So find a strong teammate, this is the best choice.

As for the subject, he thinks that international friend of Russian nationality should be fine.

Russian players, in his impression, are all vodka in hand, plus wrestling with big brown bears in the snow.

At first glance, he looked like a real man, and maybe he met the butcher, and the other party would rush up to talk to the butcher, and he could just take the opportunity to escape.

Looking at the X-ray, the other two teammates who were obviously searching in the mansion, and the teammates who squirmed a little on the ground in the distance.

Chen Xu looked at his Russian friend.

As for the teammates who have entered the dying state?

I will inherit your will and live well.

Since it is a VR platform, players will have a strong sense of immersion.

And the operating mode is still the brain-computer interface.

So in the game settings, Yang Chen and his Nebula Games team also made some changes.

For example, in the game, survivors have these states.

Health, injury, dying, death.

There is nothing to say about health.

In the injured state, after the player is attacked by the butcher, an additional skill will be triggered, which can greatly increase their speed in a short time.

But then its speed began to decrease drastically, and slowed down, just like the W acceleration skill of the steam robot in "League of Legends".

At the same time, in an injured state, the player will lower his blood when he acts, and the butcher can be tracked through the blood.

If he is attacked by the butcher again in an injured state, he will fall into a state of dying.

In this state, the player can only crawl slowly.

Unless a teammate came to rescue.

As for the butcher, in this case, he cannot continue to attack the dying player.

At the same time, after the Butcher deals damage to the same player, he will no longer be able to get points from that player.

At the same time, human players have another mode of score judgment.

If the butcher around the dying player never leaves, then the dying player will get an additional point bonus.

Even if he was killed by the butcher ahead of time, as long as the team wins, he can add extra points in the end.

The purpose of this is to minimize the phenomenon of butchers guarding the dead.

It is difficult to avoid the situation of corpse guarding with the hide-and-seek gameplay of "Dead by Daylight".

Because of a mode of the game itself, players are destined to do this.

It is clearly impossible to directly ban it.

After all, in fact, from a certain perspective, a mode such as Shoushi is actually a method of game strategy.

Just like in PlayerUnknown's Battlegrounds, sometimes after killing an enemy teammate, he deliberately doesn't make up.

Just to wait for others to rescue teammates and achieve a fishing situation.

But in terms of gameplay and mechanics, "Death by Daylight" is different from "PUBG Mobile".

So basically, we still do it from a content reward of the game.

The butcher guards the corpse, and there is no additional income. At the same time, the survivor's teammates are not interfered by the butcher, and they will soon be able to complete the task to complete this game.

Will not cause too long procrastination~www.NovelMTL.com~ such as making a game smelly and long.

The player who was guarded at the same time helped the team win the victory faster, even though it was the first to fall.

But it also delays the butcher's time and will receive additional points.

Of course, in order to prevent players from deliberately touching porcelain in this way, in addition to the player reporting this kind of operation, the game also has its own set of data formulas for processing this aspect.

Let the butcher deliberately guard the corpse as much as possible, and it will rarely happen.

In addition to dealing with **** places in the game, Yang Chen has also dealt with it.

For example, after a butcher attacked humans, Yang Chen and his team deliberately failed to do more **** animation effects.

In the game, after the player controls the butcher to attack the survivor, there will only be a less realistic action effect.

This is also to reduce the level of blood in the game, as well as the level of violence in the game itself.

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