Game Entertainment Empire

Chapter 482: Refuse to formulate an open world

Online players are also immersed in the suffering world of "Soul of Darkness". Most of the DLC plots have already completed customs clearance. Of course, many people have chosen DLC after purchasing DLC.

And those players who have already cleared the level, after successfully unlocking the "Death Mode", entered and played once and they immediately quit the game.

This fire will not spread.

Who can eat this ‘dead mode’!

Have you ever seen a mob that can bounce back and break a shield?

Although it is said that in the "Death Mode" Yang Chen really did not use intelligent AI to deal with players, after all, the cost of making it is enough to drink a pot.

The AI ​​that can be greatly enhanced is not something that ordinary players can handle.

Coupled with the malicious nature of the original map, the players have collectively autism before they have left the so-called novice village.

This fire can't move anymore!

As a result, most of this group of players have also become video game players.

And in the major community forums, there is a group of people discussing the "death mode" that can only be unlocked after a week.

From monsters to customs clearance process, there is a good sense in the theoretical strategy discussed above.

what? You say we are cloud players?

Pooh!

You are the cloud player!

Make trouble! Game screenshots, DLC screenshots, game ID and inventory are all taken for you. Are we a cloud player? Did you buy a game or how?

We are not overplaying, but we are too lazy to play without seeing our various processes and BOSS skills.

Do you understand?

When taking time, Yang Chen strolled around the forum, and then glanced at the customs clearance data sent to him by the operation team. Yang Chen silently closed the forum for a moment.

Really, if it weren't for that figure of the percentage of customs clearance, he almost believed it.

…………

Compared with ordinary players who are still immersed in "Dark Soul", Yang Chen is already forming the development team of "The Wild Darts: Redemption".

First, the most basic point: outsourcing.

This is indispensable, the game industry can be so prosperous, it can be said that the outsourcing industry is absolutely great.

And some powerful outsourcing teams are not technically worse than first-class vendors.

The scale of "The Wild Darts: Redemption" definitely needs to be used for outsourcing. This is undoubtedly a thing.

Some of the main things left are the core development concepts of the team.

This time the main roles in the team are not only Wang Ye but also Chen Shu, a group of old employees, but also some foreign employees.

The development of Nebula Games has reached such a scale that naturally the company is not only home to people, including from NetDragon, Tenghua, even UEGAME and Power Storm, some people have changed jobs.

""The Wild Darts: Redemption" believes that you have already obtained the concept book of the previous period and have understood it." In the conference room of Nebula Game, Yang Chen also had a conference video to meet with the main core members.

"Close to the truth, but it is not true. Everyone is not a novice at this point, I believe I don't need to explain too much." Yang Chen said.

Make the world in the game feel like a real world, but it can't add too much real content.

For example, on the road, you will see the animals or the urine left by something. If you are bored enough, you can even collect these gadgets together, and then throw a grenade into it.

Ride a horse galloping on the western wilderness, but if your horse is dead, it is really dead. It will not be like other games. After a while, click to call it back.

At the same time, if you are injured in the game, go to a doctor for treatment. If you find a doctor with some medical skills in a special clinic, your injury will heal; and if you are only in a rural town or even It was the roadside who found a quack doctor, maybe healed you to the doctor, these are the real conditions in the west at that time.

These content elements will give players a strong sense of substitution and immersion.

But if it is too realistic, for example, the player must sleep, eat, drink, and drink in the game, the player will feel very interesting at the beginning, but this kind of daily routine has become mandatory. That player is definitely another sense.

Everyone knows that people will die if they don’t eat, sleep, drink water or inconvenience.

Is this setting true in the game?

It's too real.

But when most players face this kind of setting, they will find it quite fun at first, but when it becomes a kind of restraint and this behavior can't bring any benefits, then this reality becomes Get off.

So in the game players can eat, sleep, drink water, and even solve physiological problems, but these are not mandatory, but similar to a small interaction for players to choose freely.

This is also a common choice for almost all open world games.

Listening to Yang Chen, everyone on the team nodded to understand.

From Yang Chen to the concept design book they could see in their hands, as well as the things presented at the meeting, they understood it.

Like "The Elder Scrolls: Skyrim", this is not a formal open world game.

What is the formulaic open world? Briefly summarized is a good theme, with a fair story, with the picture of the game in the Lord's era, and then a repetitive process.

In the memory of Yang Chen's dreamland, there is a manufacturer who is fascinated by this set of publicized games. A game company belonging to the French server is reportedly made of potatoes: Ubisoft.

Of course, later they also recognized the shortcomings of the formula game, and made changes and attempts in subsequent works such as "Watch Dog 2", "Far Cry 5" and "Assassin's Creed: Origins".

But obviously for most players when they mention the formulaic open world, they will think of them. This name has been firmly worn by them. At least in the dream memory that Yang Chen has, they have not taken this hat down. .

"Learn more about the situation in the western region at that time, watch more movies and documentaries about the western region at that time, and everyone will also prepare ~www.NovelMTL.com~ We will go on a business trip to Texas in two weeks." Yang Chen looked at Everyone said.

Yang Chen has always believed that it is possible to make games that give players an immersive experience.

So every time he does a horror game, Yang Chen will let his team members experience the feeling and atmosphere.

When playing FPS games, it will even let its members experience the feeling of militarization and related firearms and weapons.

Also this time, the background of the game was chosen to be Western World, although Yang Chen could not take the team members to cross that era.

But as much as possible to restore it, so that its core production members understand what it is like, Yang Chen feels that it is still necessary.

This is almost a tradition of Nebula games.

As for the question of the progress of the project development, this is what time it is. Although it is sure that there will be some troubles between the two countries, it is not that everyone can’t work without an office, and it is not a long time, just an experience. Just a short time.

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