Skill setting!

Void Marauders from the Union Continent – Kazik!

Void creatures!

Will it upset the balance mechanics of the league game?

This question…

Ye Fei didn’t think deeply, and directly began to recall the skill introduction of the praying mantis!

Passive Skills:

Invisible threat!

Nearby isolated enemies will be marked by Kazik, and Kazik’s skills will interact with isolated targets!

When Kazik is not in view of the enemy team, he acquires an invisible threat that causes his next normal attack on the enemy hero to deal additional magic damage and a slowdown effect.

Q Skills:

Taste fear!

Deals percentage attack power physical damage. If the target is isolated, the damage value will increase significantly!

Evolutionary Reaper Claw:

This skill will return part of the cooldown against isolated targets!

And will raise the distance of Kazik’s normal attacks and taste fear!

W Skills:

Void Spurt!

Kazik fires explosive spikes that deal percentage physical damage to hit enemies.

If the Kazik is within range of the explosion, he will regain some of his health.

Evolutionary sheath:

Fire three spikes in a tapered direction, causing slowdowns and revealing the field of view when hitting enemy heroes.

Extra benefits for isolated targets!

E Skills:

Jump!

Kazik jumps into an area and deals range physical damage on landing!

Evolutionary Bugwing:

The distance of the jump increases, and the kill or assist will directly reset the skill cooldown!

R skills:

The void strikes!

Passive: Each upgrade in Void Attack allows Kazik to evolve one of his skills and gives that skill a unique additional effect!

Activation: Takes Kazik into full stealth and provides an explosive movement speed bonus for a certain period of time.

Evolutionary dynamic masking:

Increase the duration when the Void Attack is activated, providing an additional number of activations!

Ye Fei exhaled heavily and took a turbid breath…

Building heroes seems to cause damage to energy?

Illusion?

He didn’t make any changes to Kazik’s skill set

It’s completely the latest setting in Alliance Heroes!

But…

Seems too strong!

I remember that the Void Marauder Kazik has undergone several minor changes since he was designed!

The weakened Kazik still dominates in some segments!

Of course, the summoner’s operation, consciousness is the basis for judging a Kazik player!

I don’t know if the alliance game will allow the existence of Kazik!

I only hope that the alliance system, when reviewing the mechanism of Kazik, will not weaken it again….

Just like when designing Raingar, choose to submit the results!

On a huge light curtain…

The exact same choice as when it was designed before!

Ye Fei made a decisive choice!

Confirm!

Run in the same groove!

Alliance system….

No response!

As a rule of thumb, affiliate systems respond in less than a minute!

But this time!

Three full minutes!

The alliance system is silent!

Ye Fei beat the drum in his heart!

Seconds like the sun, anxious!

Could it be…

Are some of Kazik’s mechanics beyond this version of the league game?

Or is Ye Fei in a certain design link, there is a bad pool?

One question after another appeared in Ye Fei’s mind.

Now!

His restless, restless heart…

Finally in the response of the affiliate system …

Settled down!

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immediately preemptive (Event Period: September 10th to September 12th)

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