Restart the Gaming Era

Chapter 185: Try it out!

This article probably resonated with a wide range of people, so the reading volume quickly broke through 100,000 plus, and the number of likes in several popular comments left below also reached more than 10,000.

"No work is done on time, it is delayed, and the meeting has to wait for the start of work, the opening is a few hours. To say something insignificant, always have to say a summary of the work of the day, the conclusion is over And you have to explain the plan of the day, and so on. The small procedures. It is a waste of life! "

"Hehe, the most terrible thing is to work hard, become a dog, and be poor. I want leek to work overtime without giving money."

"Sometimes working overtime is an atmosphere. You are embarrassed to leave when you work overtime. You can only work there ..."

"What hard work and struggle for yourself is the poisonous chicken soup that the boss has poured! Let the employees be exploited willingly and give a beautiful name called dedication and dedication. When you have no use for value, you will be kicked relentlessly open."

"It's the same with our company, and I guess I'm not far from death."

The tone of these comments is very bland. There is no indignation or irritation, but it can be seen that these people either do not want to resist, they simply have no strength to resist!

Obviously, most people have faced this problem when they first joined the company, but what about it?

After joining the company for a while, you will know that this is not a problem that one can solve at all. And the best problem to solve overtime is to change to a better job, but to get a better resume, the way is still overtime!

So, this is simply an endless loop. Many people jump into it and never get out again!

After reading this article, everyone present was deeply moved.

Jiang Wanna was a bit unbelievable: "I did not expect that the data of overwork death was so horrible. I always thought that overwork death was a very rare phenomenon."

Brother Dahui said: "Hey, I have never experienced such a horrible experience. I felt overwhelmed and short of breath after working overtime, and I felt it was not a big deal. As a result, I just walked for two steps and suddenly burst into a while. The sky is spinning, and then it ’s unconscious. To be honest, if I do n’t wake up again, it ’s really true that it would be gone, it would be scary to think about it! ”

...

This time, the "Working Dog Survival Manual" didn't have much publicity, it just got a recommendation on some game platforms, and then Zhong Ming himself advertised on Weibo.

"Working Dog Survival Manual" is still a PC and bracelet double-ended, can be played.

When doing "The Lazy Way", Weiguang Studio basically didn't have any fame, and even the various game platforms also ignored it, so Zhong Ming could only find a way to promote it by himself, but now it is a Weiguang job The second work launched by the studio, with the reputation of "Unstable Road", can get a good degree of attention even if there is not much promotion in the early stage.

What's more, Zhong Ming is very confident about the game quality of "Working Dog Survival Manual". Even if there is no need for promotion, there should be potential for fire!

...

noon.

Tang Ying gets up, wash and eat as usual.

Then brushed Weibo.

"Oh? There's a new game coming out of Lowlight Studio? The Working Dog Survival Manual?"

Tang Ying has followed Zhong Ming's Weibo since the Chanel incident. Later, "The Lazy Way" was also played, and the live broadcast effect was very good!

Therefore, Tang Ying's evaluation of Weiguang Studio and Zhong Ming is: something!

Studios that have produced quality independent games like this are often the focus of attention of many anchors.

why?

Because these studios are often the hardest working group in the entire game industry to dig their brains and make games!

In fact, this principle is also very simple. Large companies have people and resources, and they will naturally seek stability when playing games. Copy a successful gameplay, make the art to the extreme, there is no problem in the underlying framework and technical level, smooth and bug-free, and then throw money to promote it, even if it is a cliché gameplay, it will make money, and it is safe!

But small studios can't do it. There is no advantage in any aspect, and they can only die in terms of gameplay. Therefore, the games made are generally more independent.

Or the artistic style is outstanding.

Or the gameplay is amazing.

In short, the program effect is very good, and it can satisfy the curiosity of many audiences.

Games made by some big companies often fall into the cliché, and the live broadcast effect is not good.

Therefore, Tang Ying directly found a platform to download the "Working Dog Survival Manual" and was ready to try it out.

The live broadcast will only start in the evening, but the material of the live broadcast must be found in advance.

If the anchor wants to play the game, he must also be prepared. Tang Ying's habit is to understand the basic gameplay of the game before starting the broadcast. I probably think of which program is better. Otherwise, it may be played unpreparedly. He was stabbed by a barrage and turned into an "annoying anchor".

Soon, the game download was complete.

After entering the game, there is no opening CG, it is directly the main interface of the game.

The background is an original painting. An employee is working at his desk in front of a computer. He is wearing two large black circles. There are stars outside the window of the station. The wall clock on the wall shows that it is more than two in the morning. The original painting is not a realistic style, and it is not too detailed. It is a bit like a stick figure, but it is completely acceptable as a unique style of painting.

On the left side of the main interface, there are several crooked title art words: Working Dog Survival Manual.

Obviously, these characters are specially designed, not spliced ​​with fine art characters, nor written in random. Although these words look messy, if you look closely, you will find that the structure is very harmonious. Although the crooked state makes people feel a little ugly at first, it seems that you can experience a very tired and desperate state from the inside. .

To give a bad example, it is like the death penalty inscribed on the wall to calculate his own death ...

Several options:

【Start to work】

[Continue to work overtime]

[Settings]

【resignation】

Tang Ying Yile, this title interface is quite interesting, just don't know what's inside.

Click [Start to Work] to officially enter the game.

A dialog box pops up to prompt for a name.

Tang Ying casually typed a series of meaningless English characters into it. Anyway, this is just a trial play of the archive. This will not be used when broadcasting ~ www.NovelMTL.com ~ After the archive is built, a small prompt box pops up.

[Asgasak first generation]

[Family attributes]

[IQ: 5]

[Emotional Intelligence: 5]

[Physique: 5]

[Imagination: 5]

[Memory: 5]

[Charm: 5]

[The ending talent of each generation of characters will be inherited into your family attributes and passed down from generation to generation! 】

"So, this is still a multi-week development game."

Tang Ying doesn't know what these messy attributes are for now, and directly enters the game.

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