The Fantasy Entertainment Empire

Chapter 164: Powerful engine

噺⑧一中文网ωωω.χ⒏1zщ.còм哽噺繓赽捌㈠Fiction 蛧

For Fan Zhe, this conversation with Ye Jiayi was just an episode of his time.

His main energy is currently almost entirely on the project "Taiwu Picture Scroll 2".

Before, he and Zhong Hua worked together to make most of the conceptual design drawings of "Taiwu Picture Scroll 2".

Including fifteen main school scene concept maps, these will be directly used in the game as illustrations.

In view of the style problem that Zhong Hua is good at, in "Taiwu Picture Scroll 2", all sects that are biased towards evil ways, such as Fulongtan, Wuliang Jingangzong, etc., are almost all painted by him. Others are naturally fan Zhe's handwriting.

However, the two will often communicate and learn from each other, and then end up with each other for ten minutes.

When the two of them led a few very good artists to do conceptual design together, the others were not idle.

A lot of art resources were completed during this time.

Among them, there are many things that seem a bit boring. For example, countless images of Oriental-style characters may be exactly the same except for their size and appearance; countless styles of weapon designs; countless types of architectural designs...

These things, after the drawing, will be directly connected to the ‘Dimension’ system. Through the calculation of the ‘Dimension’ system, these pictures will be calculated into fine 3D models.

These detailed 3D models will be directly applied to the game as a basic art resource.

And further work is also in progress.

For example, the entire scene graph of a certain school.

Take Fan Zhe’s hand-drawn "Shaolin Temple" as an example. After a few conceptual drawings have come out, other artists will begin to fine-tune the architectural three in the conceptual drawings in accordance with the corresponding style and corresponding conceptual drawings. View, and arrange them accurately, and finally become the appearance of the big scene of'Shaolin Temple'.

These diagrams will all be imported into the ‘Dimension’ system, and the system will perform calculations to complete the modeling. At the same time, the system will complete the synthesis of the corresponding textures and models, add light effects, add wind and rain, daylight or dim and other effects, and finally form art resources that can be directly called by the game engine.

For a work like "Taiwu Picture Scroll 2" that pursues 3A effects, the work pressure on art resources is very huge.

At present, more than fifty artists have participated in this project. They are working hard to contribute to this game.

At the same time, in addition to the art work, the planning and technical departments led by Eggplant have finally figured out the so-called ‘dimension’ after groping over this period of time and combining with the instructions given by Fan Zhe. Engine's usage.

Before that, Fan Zhe once told them that the ‘Dimensional Engine’ is a powerful tool that far exceeds all mainstream engines that can be seen on the market today.

They were dubious.

The difficulty of developing a game engine will exceed many people's imagination. Except for some really powerful manufacturers, almost no one can make self-made engines, and generally choose to use open engines on the market.

For example, the famous Unreal 4 is an open commercial engine; there is also the unity engine... These are all fairly well-known open commercial engines made by many representatives.

For example, ‘Frost 4’ is an engine used internally by EA and is not authorized outside.

As game developers, people like Eggplant and Gao Yixiang have tried almost all of the more famous game engines that are open to use on the market.

But to compare it with the ‘Dimensional Engine’...

Almost all of those engines were blasted to slag.

First of all, because ‘Dimension Engine’ is a self-made engine, it has very good compatibility with the art resources produced by ‘Dimension Entertainment’. When calling the corresponding art resources, self-optimization is done very well and smoothly.

After a group of technicians learned how to use this engine, they couldn't wait to use it, built a simple combat system, and transferred some of the art resources that have been done to it.

After this simple internal test version of the battle system was completed, Fan Zhe was invited over for the first time to watch Eggplant and their demonstration.

Fan Zhe sat in the middle of the meeting room, raised his head, and looked at the scene displayed on the projection screen with interest.

This is in an empty room, where two characters are opposed to each other.

One of them was a bald head, dressed in a monk robe, and was capable of an image of a monk; the other was dressed in a hat and hat.

Eggplant sat next to Fan Zhe and explained to him: "...Boss, we have no time to do more things now. We can only demonstrate empty-handed combat and combat without skills and martial arts."

"Well, let's get started~www.NovelMTL.com~ Eggplant nodded, and the technicians in front of the two computers started to manipulate the characters and started fighting.

There is no light effect, and the action design is not beautiful. This is normal, and the work has not yet reached that stage.

However, Fan Zhe can also see that no matter whether the action is beautiful or not, at least between the punch and the palm, the fighting action is very effective. With the sound effects, the punch-to-the-sounding feeling is very hard-core.

"Yes, it's very good to be able to produce such a level of work in a short time."

Fan Zhe did not stingy with his compliments.

Eggplant touched her head embarrassedly, and said, "The engine you provided is easy to use, the boss. Our engine is really amazing! It's easy to learn and get started, and it's very smooth to call resources to do things, and the final effect is good. I don’t know how much better than the engines on the market!"

"It's easy to use, come on." Fan Zhe smiled and talked about another thing: "I passed Zhong Huagou. The art department has a lot of time pressure to do things. Even if it's overtime, I think You have to finish everything, and you have to wait until the next year before you can get it done. What about you? If the art resources are in place, you can estimate when will the game be able to come up with a relatively high degree of completion The finished product?"

There is no need for Fan Zhe to ask this question. As the leader of the ‘Luozhou Studio’, Eggplant must have long been known.

He said: "If all the art resources can be completed after this year, our entire game system should be completed no later than April next year. At that time, at least we can come up with a test that can face users. version."

"That's good, I will let the business side make corresponding plans according to this timetable."

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