The Fantasy Entertainment Empire

Chapter 165: hard power

噺⑧一中文网ωωω.χ⒏1zщ.còм哽噺繓赽捌㈠Fiction 蛧

The project was established in August, and a relatively highly completed work can be produced in April of the following year. This development cycle is a bit short compared to the size of the work that is claimed to be ‘3A-level’.

For those New Year goods series, people have their own mature system for creating works, and based on the accumulation of many previous works, the production time of the next work will naturally be greatly compressed.

For many real masterpieces, the development time is often counted in years.

Horizon was developed for 7 years, God of War 4 was developed for 5 years, and Detroit was developed for 7 years...

By comparison, eight months, this is a little bit magical.

Moreover, not to mention the strength of the developers, just in the hands of the people, the "Taiwu Picture Scroll 2" project team is definitely not as good as those masterpieces.

At present, Dimension Entertainment has expanded to more than 240 employees after two years of development. In addition to other supporting departments, the largest department is naturally the Art Development Department under the direct leadership of Fan Zhe. There are a full 150 artists working for Dimension Entertainment.

And of the more than one hundred and fifty artists, almost one-third of them have been scattered among the sequels of the two animation works "Full Time" and "Evolved 4.6 Billion Ensemble." As for the others, they have all been included in the "Taiwu" project team.

Counting some technical department personnel, some planning and audio teams... the entire Taiwu project team has almost 150 people.

The number of people seems to be a lot, but compared with the top projects of those big factories, it is still too small.

However, how can the number of people be counted for the blessing effect of the ‘dimensional’ system?

The calculation ability of'dimension' allows artists to create creations only with brushes. The boring and time-consuming model construction, as well as the calculation of light effects, physical collisions, and light and shadow simulations, can all be safely handed over The'dimension' system.

At the same time, the ‘dimensional engine’ has also greatly reduced the difficulty of technological development. At the same time, the excellent performance of the engine allows the ‘Taiwu Project Team’ to use less manpower to produce stronger effects.

These are all manifestations of hard power.

However, if a game is expected to achieve the so-called ‘3A’, hard power is only the basis for one aspect.

Beautiful **** is also shit. If you make delicious things like shit, someone may eat it; but if you make the smelly **** like a cake, no one may eat it. People who accidentally took a bite are afraid that they will be sick for a year and yell at them.

As for soft power, it is difficult for the ‘Dimension’ system to provide much help. This depends on the ‘Luozhou’ itself.

In the two months after the project was established, Luozhou Studio has basically perfected the gameplay.

The protagonist is still ‘Taiwu Clan’.

After the player enters the game, after squeezing his face and creating a character, the protagonist will wake up from his sleep at first and find that his master has returned from a serious injury.

When the dependent master was about to die, he pulled out a sword hilt and said he wanted to pass on the gong to the protagonist, but he failed. He just took out a letter in vain and died without explaining anything.

According to Eggplant's vision, this should be an animated scene with real-time calculations. At the same time, based on the lessons learned from many works, he also explained to the relevant development department that this section should not be too long, at most one minute.

After the real-time calculation of the animation, the characters controlled by the player can move freely.

The first task, of course, is to have the protagonist read the letter. In the letter, the master mentioned something about the Taiwu clan.

Taiwu is a surname and a legend. They have fought against the evil demon that will invade the hearts of the people from generation to generation. They have their own reputation in the world. Both the righteous and the evil have a special attitude towards the Taiwu clan.

After receiving the task, the protagonist will leave the house, and outside is the so-called Taiwu Village.

Here, it will be the home of the protagonist.

After coming out, after some plot, the protagonist will become the leader of Taiwu Village.

There are certain operating game elements here. In the beginning, Taiwu Village was poor and white, there were not many people, and the village was not very strong. In the back, players can accumulate resources and unlock corresponding buildings during the game to build buildings such as ‘Bazaar’, ‘Long Street’, ‘Blacksmith’s Shop’, ‘Refining Pharmacy’ and so on.

It is a sense of accomplishment to see a village almost entirely made of thatched houses become a rich village in my own hands.

This element is also present in the original game. However, in the second generation, the game feedback of simulation management will become stronger.

After all, the first generation of villages was just a bunch of values ​​and a bunch of grids. But in the second generation, the changes in Taiwu villages and towns will be intuitively felt by the players bit by bit. You can be in it or pull out to see the changes in the panorama~www.NovelMTL.com~ Even Eggplant has planned a'legendary' system, where all the things players have done in this archive will be recorded. Among them, the changes in Taiwu Village are included.

After investing a certain amount of time in the game, players can look back on the past through the ‘legendary journey’, which is a kind of game feedback that gives a sense of accomplishment.

And then, the protagonist can leave the village to explore while traveling through the village. At the same time, in the room, there are basic martial arts to learn.

At this point, the game will officially begin.

This will be an open world, a sandbox game. With ancient China as the background, players can travel in fifteen regions, from Mobei to Jiangnan, from Yanjing to Chang'an.

There is a problem with sandbox games. Some players feel at a loss when they are in it. They don't know what they should do and how to play this game.

This problem has a big manifestation in the first generation.

In the first generation, novice teaching is independent of the main line, and the whole teaching is very simple.

In the second generation, after learning the lesson, Eggplant also discussed some methods with Gao Yixiang, an experienced old planner.

The first is that the teaching is not a separate level, but is integrated into the game; and, in the early stage of the game, a lot of guidance efforts have been made. Veteran players can play as much as they want, and novice players also have sufficient guidance, at least at the beginning of the game, to let people know what they want to do.

Visit various famous schools to learn martial arts; make a reliable ‘logbook’ to record various tasks; create a main line with high playability, so as not to make players confused...

All of these are to lower the threshold of the game so that it can be further spread to the public.

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