Fan Zhe's not very polite and even provocative words detonated the barrage.

"Fan Shen Niu Bian!"

"Hurry up and launch the project and scare these ghosts to death!"

"I like the way you can't understand me and can't get rid of me."

Of course, in addition to the people who are holding it, there are also many worried voices.

"A bit too crazy, right?"

"When Mr. Fan said that, it's easy to offend people!"

The barrage is like this, not to mention the scene.

At the press conference, after Fan Zhe said that sentence, the ‘buzzing’ in the audience continued.

Fortunately, the people present are basically industry practitioners or the media, so they are not likely to speak foul language on the spot. But looking at the various unfriendly eyes on the stage is indispensable.

"This is the arrogance of the Chinese? Too arrogant, Arnold, I tell you again, you may be disappointed in their expectations."

The person who said this was one of the top leaders of Activision, El Dawson.

He and Arnold also attended this meeting together. They were still in the front row, and they were considered important guests.

Obviously, the passage of Fan Zhe just now sounded harsh in El Dawson's ears.

Earlier, he judged that "Taiwu 2" was not worth investing in, even after an excellent opening animation promo came out, he still thought so. Therefore, when he heard Fan Zhe speak so arrogantly, naturally he would not be happy.

"Now the entry threshold for E3 is getting lower and lower. Some small companies who don't know where they are from, just allow them to participate in the exhibition, and they still give live broadcast time at the press conference? Isn't it ridiculous?"

El Dawson is still chattering, but the look of Arnold next to him has not changed.

Arnold's mentality has always been very stable. Since Fan Zhe dared to say big things, just let him say it.

If they wait for the content released by their Dimension Entertainment to be good enough, then the so-called big words will only be judged as self-confident; if the quality is not good, then people who laugh at this Chinese company will line up from here to the Pacific Ocean. Not one more of him.

After all, people don’t care if Fan Zhe is acting as a clown and talking nonsense on stage. People only care about what he brings to the world.

On stage, Fan Zhe's speech continued.

"I'm very happy to be here and introduce to you the work that Dimension Entertainment has brought this time. It is called "Taiwu Picture Scroll 2"."

"Perhaps, the word'taiwu' sounds strange and unfamiliar to your ears, but it doesn't matter. Next, I will lead you to learn more about what we have done in the past two years. What kind of work."

"The design of "Taiwu 2" uses a third-person action perspective. Moreover, this will be an open world. We have designed a map of more than 460 square kilometers for players to explore."

This sentence caused a slight commotion among the people in the audience.

The game world, a map of four hundred and sixty square kilometers, is not too small.

To make an analogy, the map of "Far Cry 2" is 80 square kilometers; "GTA5", which is known as "the greatest open world game in the world", has a game map of 120 square kilometers; "The Witcher 3" is 210 Seven square kilometers; the old world of "World of Warcraft", 207 square kilometers...

According to this standard, Fan Zhe just announced that the game map of "Taiwu 2" will be as large as four hundred and sixty square kilometers, which is indeed a very surprising number.

But the people in the audience are just commotion.

The game map is big, but it needs to be big and meaningful.

The size of the map is only one aspect of the open world game, and more importantly, whether there are rich elements in the map for exploration.

If you put such a big map, there are not enough stories, enough details, and enough content to fill it, it's meaningless.

El Dawson said: "Arnold, did you hear that? Four hundred and sixty square kilometers! That's amazing! In order to be a gimmick, should you give the player four hundred and sixty square kilometers of wilderness to explore?"

His tone was full of irony.

In his opinion, if a map of 460 square kilometers is really full of details and content, the workload is simply unimaginable. He does not think that a Chinese company is capable of providing such a map. game.

Arnold finally spoke: "Be calm, let's watch."

"...This huge map, our designers have spent a lot of thought to make."

Following Fan Zhe’s language, a picture appeared on the big screen behind him. It was a scene of a desert market. When a Chinese player saw it, there was a kind of "Longmen Inn in the Desert". feel. Looking down, there are red flags flying in the desert. An inn and a desert market not far from the inn are drawn in the design drawing with the flavor of desert martial arts.

The foreigners present may have no idea about the taste of ‘wuxia’, but humans’ pursuit of beauty always has something in common. Cultural barriers cannot prevent them from appreciating the beauty in the design drawings.

The screen stayed for a few seconds, and in a blink of an eye it turned into a person wearing a heavy fur cloak with his feet stuck in the snow. Halfway up the mountainside in the distance, the wind and snow were hidden, and a complex of buildings resembling a fairy palace was faintly visible.

The picture changes again, becoming a bamboo house in the rainforest of the southwest; a pass between the majestic mountains; a boat on the river in the Jiuqu Gulf stream; a red-sleeved attic in the south of the Yanyu Jiang; a fishing village by the sea; a majestic and mighty ancient capital...

One by one, the design drawings with oriental flavor were swiped across the big screen.

Gradually, the audience fell silent.

Those pictures...are very beautiful.

However, it wasn't just that which shocked them.

It's just that the conceptual design pictures are good-looking, what is that? Among the major studios and manufacturers, who does not have a group of outstanding game artists? Who can't draw a beautiful picture?

Although, this kind of authentic Chinese taste, without the relevant cultural background, is difficult to make by themselves, they do admit that these art designs are very powerful. However, art is strong on the one hand, and games are on the other.

But what shocked them the most was not just the art. They were shocked that behind these design drawings, combined with the game map of 460 square kilometers, things became terrifying.

If the maps of these four hundred and sixty square kilometers were able to show a different appearance with Chinese characteristics like a conceptual design, then the situation would be different.

In this way... Dimension Entertainment really seems to have something?

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