Tokyo Video Game Tycoon

Chapter 1110: time

  Chapter 1110 Time

   This is a very weird looking villain.

  In the opening plot, it seems to be a family story.

  The child has been devastated in the family, and it makes people a little uncomfortable to watch.

  However, the plot of this game is not the core, the core is the gameplay. The main plot story is just a few fragments and then officially entered the game interface.

  The villain who appeared in the plot just now began to wander in the square scene with a more painful expression.

  For some reason, the young man with afro always feels that this scene has a sense of déjà vu, much like a certain game.

  This game is not difficult to guess, because the scene style and scene construction are really familiar and classic.

   This is the early Zelda gameplay.

  The original Legend of Zelda is to take risks in the scenes of Hakoniwa, and finally obtain the artifact after defeating monsters one by one, saving the world and the princess.

  However, the combination of Isaac does not have the drama of saving the princess. The protagonist in the game seems more like a fugitive.

  The protagonist in the game is constantly escaping from this nightmare step by step, and will continue to become stronger in the process of escaping.

  In each dungeon, there will be props or equipment with random attributes.

  At the beginning, the young man with afro felt that the game was a bit difficult, but it was still within a controllable range.

  He thought: If this is the only way, then this game will be boring.

   But it's normal to think about it. This is a game that God of Games spent a few days making.

   No matter how powerful the God of Games is, if you don’t have enough time, you won’t be able to make a good game.

   It's like the 2D horizontal version of the infinite world he made in the competition.

  The content he wants to add is just some simple prototypes, and time does not allow him to add too much content.

   This finally led to him not completing the production of the game according to the stipulated time.

   Whenever a monster in a dungeon is cleared, the props obtained will strengthen the character to a certain extent.

  However, the young man with the afro also noticed that these props and equipment have affixes.

   Those with mother affixes and those with fly affixes.

  These affixes seem to represent different characteristics.

   Then if each affix is ​​matched differently, it will generate a suit with different effects.

  Collecting all the suits will greatly increase the combat effectiveness of the character, which is far more fierce than the previous small fights.

  At this time, the number of monsters also began to increase, and the strength of the monsters also began to increase, and the monsters began to have smarter fighting methods.

  Some monsters are quite capable of fighting. Sometimes the young man with afro even thinks that he is facing a real player, and he is fighting a real player.

   When the game entered the middle stage, the strength of the monsters began to rise sharply again.

  At this time, the young man with afro suddenly realized that he should find a way to gather more suits.

  Because suits are the easiest way to greatly increase strength.

   Not surprisingly, because he didn't care about the suit problem when he played before, so he died because he couldn't withstand the monster's attack in the middle of the game, and the game restarted.

  He is also very familiar with this mode of starting the game from scratch. Isn’t this the roguelike random dungeon mode?

  This mode has an advantage, that is, if the content of a game itself is not much, the rogue mode can increase the overall thickness of the game, making players feel that the game is very playable.

  This is also the development direction that many indie games are very fond of, and it is the standard game development answer based on the small and the big.

  However, the afro-headed young man looked down on this kind of gameplay before.

  Because he felt that this was a game development method that cut corners.

but now…

  He started the game again, this time he began to realize that he should collect equipment seriously, and then try to gather a set of suits to deal with the later battles.

   At this time, you need to use your brain carefully.

However, it is impossible to pass the level easily just by using a little brain. In addition to using brains, some operating skills are required, and then a deeper understanding of the game. He has to gradually become familiar with many special effects of equipment in this game, and then Conceive in your own brain what effect the collocation of different suits will have.

  He passed a long time unknowingly in this kind of thinking.

   "Hey, what are you doing?"

   A voice sounded behind the afro, and the young man with the afro was awakened immediately. He raised his head and looked back, only to find that the director of the game development department was frowning and watching him.

   "Ah, sorry boss, I'm a little obsessed."

   "Crazy? You mean you're addicted to playing games?"

   "Um...yes, I'm going to work right away, my task..."

  The young man with the afro said while looking at the clock on the wall, and then he stared in disbelief.

  The head of the department said with a strange expression: "It's already nine o'clock in the evening, haven't you noticed?"

   "No, I clearly remember..."

  He clearly remembered that it was around one o'clock in the afternoon when he played this game.

  At that time, he had just finished his lunch and planned to download this game for fun.

   But why is it already nine o'clock in the evening?

   "Okay, let's work again tomorrow, you go home and have a good rest."

  The head of the department waved his hand and said.

  He had nothing to do today, so he just wanted to visit the company.

   Then he noticed that there were still lights on on the development floor.

   Out of curiosity, he came to the development floor.

  Then he saw that the young man with afro seemed to be playing a game.

   This is a game he has never seen before.

   "Okay...okay."

  The young man with an afro could hardly believe it himself.

  I actually played for such a long time in one breath.

   Obviously he thinks there is nothing interesting about this game.

  But I was immersed in it unconsciously.

  He remembered that he didn't pay much attention to this game just now.

  This is just a demo of the game.

  At this time, he remembered the discussion below the game.

  Some players said in the discussion forum that a long time has passed without knowing it.

   Is this what it means?

   "By the way, what game were you playing just now?"

  The head of the department turned to look at the young man with an afro and asked.

   "The combination of Isaac is a game played by Zhu Youxing."

   "Zhu Youxing made it? Why haven't I heard of his recent game called Isaac's Binding?"

   "Oh, this is not considered a large-scale game developed by their company. This is a game independently produced by him. The purpose is to attract traffic to the independent game crowdfunding area."

   "Crowdfunding? Indie games?"

  (end of this chapter)

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