Tokyo Video Game Tycoon

Chapter 1111: Don't give up if you don't pass the customs

  Chapter 1111 Don't stop if you don't clear the customs

The head of the department let the young man with the afro have a good rest. He will prepare for the upcoming press conference of Mike Fu in a few days. At that time, the young man with the afro will announce the concept game of Infinite World as the game producer. Now there is not so much time to waste on boring games, and then the young man with afro leaves the office building, leaving the department head alone in the office.

  He looked thoughtfully at the computer that was not turned off.

  A big man like Zhu Youxing will choose to make a game independently, and then release it to the newly opened independent game crowdfunding area, so that this area can get more attention.

  This means that Zhuyouxing intends to vigorously support the independent game industry?

  But... indie games don't make much money, why do you have to work so **** it?

  He is the director of game development, and he is also a veteran of the game development industry.

   But he doesn't have many ideals for game development.

  He regards this industry as a tool for making a living.

   And he works at Mickford.

  Mickford's boss, Myron Keith, has always insisted on making profits.

   Everything else is secondary.

  He naturally recognized the principle of supremacy of interests.

  Indie game? There is no need for such a low-return industry to exist.

  Let those low-level guys toss around, there is no need to invest too much money and energy.

  If you have that time, it is better to poach these experienced people with a lot of money, and let them become a screw in the development of large-scale games.

   Whether the independent game circle is good or bad has nothing to do with him.

  He feels that as long as enough money is given, independent game developers will not refuse such a good opportunity at all.

  He also feels that these people are hypocritical in developing independent games.

   Shaking his head, he walked to the computer and turned off The Binding of Isaac, then turned off the computer, and then turned off the lights on the entire office floor to prepare to go home.

   But on the road, he still remembered the young man with the afro who was very devoted at that time.

   If a game can make people so invested, then this game is quite successful.

   It's a pity, it's a pity that this is just an independent game.

   How far can independent games develop?

  …

  The young man with the afro returned to his home. He should have taken a rest as ordered by the department head.

   But now he has no idea of ​​resting at all.

   All he can think about now is all kinds of equipment collocations.

  Before, he also had a taste of playing games like Dead Cells.

  These games also pay great attention to the matching and cooperation between equipment.

  When some specific equipment is matched well, it can also have the effect of killing the entire scene randomly.

  But Dead Cells was very difficult from the very beginning, much higher than The Binding of Isaac.

  The combination of Isaac is to use a relatively mild difficulty to attract players in, and then let the players have a general understanding of the game's gameplay, and after they are roughly familiar with some game equipment collocations, the difficulty increases sharply.

   This sudden increase will not directly make players lose confidence, because the previous experience has let players know that the combination of some equipment can have explosive effects.

  So the player will not attribute his death to his being too good, but to think that these are because he did not match the equipment well.

  As long as you match the equipment, you can kill randomly.

  When I was playing before, it was because I missed a lot of good opportunities to match equipment that I couldn't resist the attacks of monsters in the later stage.

   "The cat's suit is also very powerful... No, no, the fly suit is also good... Mom's suit is also very strong..."

   On the way home, the young man with an afro had been thinking about equipment matching.

   Later, when he got home, he still didn't stop thinking in his brain.

  At the same time, another subconscious mind in the brain kept warning him.

   Let him go to rest quickly.

  Because the future game conference is about to start, he will give a speech as a game producer, and he will bring the best infinite sandbox world game to this world.

   But now he can't forget the union of Isaac at all.

  In this entangled state, in the end reason was the weaker one. He went to the computer and turned it on, and downloaded The Binding of Isaac as quickly as possible.

   This time he will try again the equipment collocation that he conceived in his brain.

  He must clear the level once before he will stop.

  …

   About two hours later, the young man with an afro finally showed a relaxed and satisfied expression.

   Cleared the level, finally cleared the level.

   Now the combination of Isaac is just a trial demo after all, and the content itself is not very much.

   If a player really plays seriously, he can pass the level relatively quickly.

  This time process only takes about five or six hours.

  The young man with the afro played for almost ten hours before clearing the level, which is already quite slow.

   This is also related to the fact that he has basically never played this type of game before.

   Now he suddenly discovered that this kind of random dungeon type game can be so interesting.

   I underestimated this game type before.

  Would it be interesting to add this kind of random dungeon to your game?

   Well, very interesting.

  But the game is about to be released, I am afraid it is impossible to add these contents in a short time.

  According to the previous agreement, he must announce the release date of the game at the press conference a few days later.

  And the release date of this game must not exceed half a year.

  In half a year, they still have more important tasks to do to check game bugs.

  As for the many game contents that are planned later, they can only be added slowly after the official release.

  He is confident that as the content of the game increases, the game will become fuller and more fun.

  At one o'clock in the morning, he fell asleep with a contented expression...

   A few days later, Mickford's latest press conference began.

  According to the previous routine, Mike Fu will first announce some unimportant product projects.

   And then in the middle there will be announcing some of the newest games they just made.

  In the end, it is Mickford's key product lines, smart phones and the latest personal PC products.

  These products are the foundation of Mickford.

   Without the smartphone and PC business, Mickford would directly become a third-rate company.

   As a competitor, Zhuyouxing will not miss this press conference.

  He watched Mickford's latest press conference with several other executives.

  A company's press conference represents the company's development plan for a period of time in the future.

  Knowing yourself and the enemy is the only way to win every battle. Although Zhu Youxing has a lot of experience from his previous life, there is no guarantee of 100% success.

  People in this world are not stupid. The experience in the previous life can only give Zhu Youxing an advantage, and the rest depends on Zhu Youxing's own hard work.

   "The press conference has begun, be quiet."

  When the LOGO of Mickford’s conference opening appeared on the big screen, Zhu Youxing silenced everyone and watched the conference quietly

  (end of this chapter)

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