Tokyo Video Game Tycoon

Chapter 135: open the market

   Chapter 135 Open the Market

   The next day, many authorized sales outlets of red and white machines were crowded.

  Thousands of people poured into the store asking about the latest consoles.

   Some of them directly took out the money and slapped it on the table, shouting that they could give the money, and they would get the game console as soon as possible.

   But the shop assistants can only apologetically tell these people that the game console has not been released and cannot be provided to them.

   Forget about these customers, now they, the shop assistants, want to get their hands on the latest game console immediately.

   Especially that GB.

   In the face-to-face meeting, GB did not announce the price.

   But people already had a hunch that it might not be cheap.

   Although according to the description, it is only close to the performance of the red and white machine.

   The 16-bit SFC only sells for 8,000 yen.

   But such a portable game console can't be cheap no matter how it looks.

   But that’s okay.

  We have money.

  Although the bubble burst and life was a bit bad, entertainment was indispensable.

   Besides, video games are actually a relatively cheap form of entertainment.

   They are perfectly acceptable.

   At the same time, news about Yusei Electronic Entertainment is everywhere in newspapers, TV Tokyo, and online portals that are now popular.

   "A rising star in the industry, Youxing Electronic Entertainment, a game-breaker."

   "genius-like creativity, god-like imagination, this is an invincible company!"

   "Take Yuxing, a young president, how did he open up his own game territory?"

   All kinds of news and news are rampant, which also helps Youxing Electronic Entertainment continue to expand its influence.

   And thanks to the price reduction strategy of red and white machines, people who are interested in video games have begun to rise significantly.

   The sales of red and white machines in the previous month reached 500,000 units.

   But it jumped to 700,000 units immediately in the second month.

   This is pretty scary.

   is about equal to the average sales volume of more than 20,000 red and white machines in one day.

The release of   SFC does not seem to affect current console sales.

   Because the SFC machine itself is 8,000 yen, the average price of the game has also increased by about 500 to 1,000 yen.

   In this comparison, the reduced price of red and white machines is also very attractive.

   In this way, the life of the red and white machine seems to be extended for a long time.

   Those game production companies have already planned to gradually transfer to SFC to make games.

   But seeing that the red and white machines are selling even more hotly, this has already exceeded the total sales of 3 million, and they chose to take care of both sides without hesitation.

  The games on the red and white machines should also be done, and the games on the SFC should be done as well.

  It is relatively easier to make games on SFC. There is no need to dig and search for everything like a red and white machine. They can finally make games more liberally.

   But the base of the red and white machine is huge enough.

   They only need to reduce the overall picture quality and sound effects of the production game while making an SFC game, and then they can barely fit into the red and white machine.

  New players are enthusiastically buying red and white machines, which does not affect those players who are ready to pre-order SFC.

   To say who is the most troublesome group of people now, it should be the game division of Suri Electronics, and several large companies that are also eager to make game consoles.

   Originally, they were all ready for their respective game consoles to be released.

   Its performance is basically 8-bit to 16-bit.

   Now the entire video game industry is considered a blue ocean, but anyone with a little capital can make a lot of money by entering it now.

  Many players are not satisfied with the games on the red and white machines at all.

   It is very fast to release a high-quality first-party game in a month, but the overall game time of this era is not much. If players are fast, they usually only need three to five hours to finish a game.

   Unless it's a role-playing game.

   A game made in one month, finished in three or five hours.

   If they're really interested, they'll get bored after playing it three or five times, and they'll crave more video games.

  Youxing Electronic Entertainment now has more than 70 large and small individual game production groups, or third-party game production manufacturers transformed from entertainment companies.

   But this still cannot satisfy this group of players.

   They will still find a way to play more games, which is pretty crazy.

   So now the field of video games is really a huge gold mine. As long as you wave your manuscripts diligently, you can get a lot of money.

   This kind of money acquisition speed, even companies that have nothing to do with electronics, software, entertainment, etc., are struggling to enter the game field.

   In the red and white machine, a team of more than ten people makes a game, and now it only needs to sell more than 20,000 copies to make a return.

   Then all remaining income is pure profit.

   seems to be the first batch of third-party game manufacturers under the command of the red and white machines, and they are now making a lot of money.

   Gongxiao Yima, who was once a half-dead man, has also become a successful person.

   has recently been spotted by many venture capital firms, who are willing to invest a lot of money in them.

   Video games have changed many people, including players, practitioners, and lost people.

  Under the promotion of Zhu Yuxing, the video game industry completely began to bloom.

   Now the number of players throughout Japan is increasing like crazy.

   Now if an organization can count the total number of players, they will be shocked to find that an industry that has only developed for about a year now has a player base of more than 4 million.

   Among them, Youxing Electronic Entertainment has an exclusive share of more than 70%.

  Suri Electronics has gained a market share of more than ten percent in this market by persevering in spending money and the influence of its own industrial system.

   And the remaining less than 10% of the shares belong to more than a dozen companies, big and small, who also want to make game consoles.

  In major shops, video games have also become the darling.

  They will be placed on the most visible counter.

  Nowadays, game companies don’t even need to actively promote it.

   As long as they have a game made, someone will help to promote it for free.

   is driven by interests, but overall it is still benign.

   Overseas, a Japanese video game trend is also slowly emerging.

   However, because the current news is still slightly behind, people in Japan only know that Surui Electronics' PN game console has a certain base in the United States.

   In Japan, Suri Electronics was beaten by Yuxing Electronics Entertainment, but overseas, they seem to be quite powerful.

   Their video game division is also feeding back domestically through overseas profits, so that they can always maintain sufficient money and ammunition to continue to compete with Yuxing Electronic Entertainment.

PS: Dear readers and bosses, I am really tired today. The original plan was to update 10,000 characters per day. Recently, the two more chapters of the daily update are the promised updates. There are a total of 16 chapters to be updated before the launch, and it is expected to be eight. It will be completed in about a day or so, and I will do my best to get it done in the future, but please allow me to slow down a little today and fight again tomorrow. I hope all readers and bosses can understand that manpower is limited, and I actually have a job during the day, and it is approaching the end of the year. , The company's work is also very busy, and I was a little bit overwhelmed.

   However, the basic commitment of the 10,000-character daily update can be guaranteed all the time, please rest assured.

  Plus remaining chapters: 12

   (This content is modified after publication and should not be counted in the word count for deduction.)

   (end of this chapter)

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