Tokyo Video Game Tycoon

Chapter 233: Game Engine

   Chapter 233 Game Engine

   "About this game, I have already played it."

"Uh-huh."

   "The quality of the game, I can only say that it is quite satisfactory, and it did not fully meet my expectations."

  “…”

   "But I can see your efforts, it's just that you haven't come out of the inherent framework in a short time, but it doesn't matter, I'll help you some favors, are you in front of the computer now?"

  Norman said quickly: "Wait a minute! I'll go to the computer right away."

Zhu Youxing said: "Don't worry, I just ask your email address, and I will send you a link to download the file, which is the download link of the internal network, and there is also an instruction file in the download link to tell you. How to use this thing, I think this thing should play a big role in the development of your future games."

   Takeyouxing personally guarantees that a downloaded software can be of great help to game development, which makes him immediately think of the current software such as PS and CAD.

   His eyes widened slightly, and he couldn't believe it.

   Is there a special tool for making games?

   But video games are not the same as those PS, CAD and other software.

  The functions of those software are relatively simple, at most they have made achievements in their respective fields.

   And video games, including the construction of the big frame of the game itself, game animation, game music, game CG, and so on.

   The game as a whole is too complicated.

  If it is accurately described, the digital special effects category of the film industry is somewhat similar to the tools of video games, and even the two sides can be mixed with each other to some extent.

  But digital special effects in the film industry have only just started. So far, no company can help all aspects of film production with just one piece of software.

   But he still asked expectantly: "Well, CEO, I want to ask you what you just told me is very helpful, isn't it software that can make the game easier to develop?"

Zhu Yuxing did not deny: "Yes, it is such a software, I now think that such software should play a big role in your development, in fact, we have developed this software for a long time, but It's never been used, it's always been in the constant debugging process, just to make sure this thing is more perfect."

The software that   Take Yuxing said is naturally a game engine.

   This thing is the core and foundation in the process of video game industrialization in later generations.

   And the role of the game engine is to help developers reduce the frequency of ineffective repetitive work.

  Sometimes the program content of some games is interoperable, and programmers have to re-type the exact same code every time they develop a game. This is really a waste of energy, and the programmers themselves will doubt themselves during the development process.

   Am I a cutting-edge technical white-collar talent, or a robot that can only repeat labor?

   In later generations, any large game company will never be able to bypass the game engine to develop large-scale games independently.

   Because the repetitive program code of the large video games at that time is now geometrically improved.

  If there is no game engine, to develop a video game that is equivalent to Red Dead Redemption in the previous life, it is estimated that the developers will double again, and the development time will be extended for at least two or three years.

  In this way, the cost will be difficult to control, and it will be a huge loss.

   Got an affirmative answer from Take Yusei, and Norman ran to the computer almost immediately, then turned it on and entered his mailbox.

   In the mailbox he has seen a download link.

   The filename on the download link is a software called Unreal Engine.

   Engine.

   Calling a software that develops a game an engine, which was originally used as an engine for car mechanics, does not sound wrong at first glance.

   A software that powers video games.

   He opened his eyes slightly, and immediately downloaded the instruction file and began to check it carefully.

   "Norman? Are you still here, Norman?"

   "Ah! Sorry CEO, I was so excited that I forgot to be on the phone with you."

  Norman ran to the computer excitedly just now and forgot to make a phone call, so he quickly apologized.

"It doesn't matter, you can study this thing slowly, I hope it can help you, this thing is also an experimental nature, I also hope that this thing can help more people in the future, so that this thing can be carried forward all over the world. ."

  Norman said in surprise: "CEO, if this thing can speed up the efficiency of game development, it must be a super artifact. Normally, we should keep this thing strictly, but you seem to plan to make it public?"

   "Why not?" Zhu Yuxing asked rhetorically.

"This…"

The game engine should be regarded as an advantage of your own company. It can reduce the cost of repeated game development and improve the efficiency of game development. This is already an amazing thing. Under normal circumstances, you will at least hide it and use it for three or four years. Until you can't hide it, let's make it public a little bit.

   But Take Yusei didn't think so at all.

   He hopes the game can be developed faster.

   Hiding it like that is completely detrimental to game development around the world.

   And he didn't say that he would not want anything in return if he made it public.

   For this reason, he has already formulated a series of rules for the use of game engines.

   For example, its own company can use it for free, but a company that exclusively owns its own game consoles needs to pay a certain basic fee, and then divide it into a percentage based on the sales performance of the other party.

   If you promise them that this thing can reduce their development costs by at least 10% or even more than 20%, they absolutely cannot refuse.

   And, it's not just a monetary gain.

   Take Yusei also intends to follow the rules in the field of electronic semiconductor chips.

  In the field of electronic semiconductor chips, the few companies that almost monopolize the technology will require real-time connections with companies that buy their own products.

  Semiconductor chip companies can accept all data on the chips made by the purchasing company 24 hours a day.

  According to their statement, this is to help users use their products better, and they can continuously optimize the data to form a terrifying order of magnitude suppression from the data level.

   And any company that wants to enter this industry in the future will be unable to compare with itself because of the terrifying amount of data.

   Zhuyouxing intends to use it publicly, even if it is used by Suri Electronics, but they must feedback all usage data in real time, so that they can optimize the game engine itself faster.

   Let this game engine do better and better, and finally become the only game core that dominates the world.

   This is more interesting than making that little money.

   (end of this chapter)

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