Tokyo Video Game Tycoon

Chapter 232: first person puzzle

   Chapter 232 First Person Puzzle

  In the Silicon Valley of the United States, there are more than 100 employees in the Youxing Electronic Entertainment Company branch.

   Eighty percent of them are game developers, and there is only one game development team here.

   Their mission was to develop the first 3D graphics game.

   As for the development direction, Zhu Yuxing has already given it, that is to develop a shooting game.

   First person shooter.

  Gun Car Balls are the top three best-selling categories in the U.S., and they're enduring.

  If a game studio has no development direction, it can at least make a living by developing these three types of games now.

   But until now, the world's cars and **** already have rough production rules and routines.

  Suri Electronics has developed their first 3D racing game, and just because of this realistic game, their console sales have increased a lot.

   And the 3D games of the ball are also in full swing. It seems that Surui Electronics intends to rely on strong financial and human resources to take the lead in the new 3D game era.

  Sometimes you may really not be able to make games at the top, but sometimes you can make a lot of money by having a first-mover advantage.

   In this way, Hayakawa Ueto can also meet up, so that he can have more spare time to do other things.

   And the first-person shooter has always been a blank.

   Up to now, people in this world seem to be limited to side-scrolling gunfight games.

   And the first-person shooter game Doom Warrior developed by Take Yusei is just a game demo.

   And this has not been made public yet, it was just given to a mysterious hacker as the original promise.

   Take Yuxing felt that he gave this game to the other party, which would make the same type of content appear in the game market immediately, and then speed up the development of first-person shooter games.

   But I didn't expect that after the mysterious hacker received this game demo, he just gave a very interesting evaluation and then there was no following.

   This hacker really hid this demo game, and never saw any trace of this demo game on the Internet.

   This is somewhat disappointing to Take Yusei. It seems that the first-person shooter game still has to be created by itself.

   So Zhu Yuxing gave the North American game studio the task to develop a first-person shooter game.

   At first they were a little confused when they received this quest.

   Because they didn't even know the basic rules and structure of the game itself at that time.

   Before, they just made a side-scrolling game of treasure hunting and adventure through hands-on training.

  Then it crosses directly to the 3D graphics shooting game, which is a bit big.

   At the beginning, Zhu Yuxing did not give any hints except for some basic first-person rules, which made the game have many big and small problems when they were originally developed.

   For example, how the characters operate in a 3D environment, or many other issues.

   These are not difficult to solve, but they did not find the answer to the problem in a flash.

   Zhu Yuxing just wanted to see if these people had the ability to solve problems on their own.

  After having the basic rules, it is not particularly difficult for them to develop, but there are many bugs in large and small games. Either various objects fly around when the characters move, or the system crashes when shooting.

   But after three or four months of research and development, they finally made a rough prototype of a shooting game, and it can run for at least three or four minutes.

   Even so, they thought it was a miracle.

   After all, not everyone has unparalleled creativity, and more people can only push on the road that their predecessors have stepped on.

   After they finally got a demo game that didn't have any major bugs, they sent it to the company headquarters far away in Japan with a little bit of confidence, so that Take Yuxing could see it.

  The game itself is made with a computer, and it can also be controlled with a mouse and keyboard, but they don't have a specific way to control it, which makes them a bit strange.

The    shooting button is set on the keyboard.

  Move is the arrow key located on the left side of the numeric keypad area of ​​the keyboard.

  The mouse can be used to move the camera.

   But now they can barely do a horizontal 360-degree rotation, that is, they can only rotate within the X-axis range in a three-dimensional perspective.

   This is very similar to the original Doom Warrior in the previous life. The original Wolfenstein could only rotate horizontally. It was only after the development of the second and third generation of Doom Warrior that it was gradually upgraded to Y-axis rotation.

   However, it was more of a compromise in machine performance at the time, and the legendary John Carmack, who carried forward the shooting game, had no way at that time.

   But now the hardware technology in this world can fully support more content of first-person shooter games, so there is no need to make it so simple.

   But for this group of programmers who just gave a direction to develop, the development to this level is enough to make them lose a lot of hair.

   Zhu Yuxing is quite acceptable for such a result.

   simply tried it on the computer and found that the effect was ok, so he immediately picked up the phone and contacted the head of the studio in the United States.

   The head of the studio over there is a young man named Norman. He can become the head because he has been fortunate enough to come to Japan, and he has also studied with the game development course offered by Yuxing Electronic Entertainment for a period of time.

   When he went back, he had been obsessed with game development, but he hadn't graduated yet, and he still wanted to at least finish his studies first.

   If he did not see the recruitment information of Yuxing Electronic Entertainment in North America, he may choose to make games by himself immediately after graduation.

   When he was young, he led a team of 80 people and was very nervous at first, but after all, he was a person who came out of a top university. It took him a short time to gradually adapt to the role of a leader, and then began to lead everyone to develop games.

  When he led the team to submit the demo of the first-person shooter game, he couldn't sleep in the panic.

   Even if it is past eleven o'clock at night, he still can't sleep.

   Just then, the phone rang.

   He jumped up from the bed almost instantly, then quickly grabbed his phone to check the number.

   is the number from Japan!

   His heart tightened.

   is finally here!

   He answered the phone and asked carefully, "Hello? Hello, I'm Norman."

   Zhu Yuxing's voice sounded on the other end of the phone: "Sorry Norman, I disturb you at this time."

   "No no no, not at all, I haven't been sleeping well lately."

  Norman responded with some panic.

   Zhu Yuxing roughly guessed that the other party would be difficult to fall asleep now, so he simply tried to play around.

   He still attaches great importance to this game, and hopes to contact Norman as soon as possible.

   (end of this chapter)

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