Tokyo Video Game Tycoon

Chapter 276: future vision

   Chapter 276 Future Vision

   Regarding the authorization of the game engine, the interests were quietly distributed in Japan, and then they went to the US market together, hoping to prove their ability through their achievements in the US market.

   Take Yuxing is naturally one of them.

   Before the official release of Doom, there were several other games supervised by Takeyusei.

   But this time Zhu Yuxing only participated in the supervision, but he did not put too much energy into it.

   Including two Dragon Quest 56 and one Final Fantasy 6.

   As the two most classic RPG games at the moment, both in Japan and in the United States, they have reached the level of household names.

   At the craziest time, both games can reach the point of being close to the crowd, which is very popular.

   As the sixth orthodox sequel to Final Fantasy, its unique world view setting and a bit of tragic plot story have attracted many, many players.

   However, most players are not fully engaged in the final fantasy world view when they play. They are still like spectators. Obviously, even if the story is really fascinating, it is not enough to make them crazy.

   But next, Zhu Yuxing has already prepared a big move, a super big move specially aimed at these people.

   That's the seventh installment of Final Fantasy.

   In the history of Final Fantasy, the seventh part also has a very significant milestone and is an indelible memory point in the history of the game.

   And Zhu Yuxing himself was also fortunate enough to experience this game, and he was also saddened by the story in this game.

   Now, it's his turn to show this most classic game to the world in person.

   Moreover, this time he also planned to invest more money. In the original world, Final Fantasy 7 invested a super high cost of more than 200 million US dollars under the technical strength at that time, which was also a rare big investment game in the world at that time.

   And the big investment brings super high returns and becomes a classic for a lifetime.

   This time, he has to invest more, but before that, he still needs to really complete the special effects team.

   Destroyer is a test of your game-making ability, to test whether you can push the development level of the game to a higher level.

  The time also came to June 1997 unknowingly.

   After nearly half a year of publicity, Doom was officially registered on SFC and PC game consoles.

  Because of the functional limitations of SFC, the actual play effect of Doom Warrior on SFC is not particularly good, but it is also an amazing enough game.

   And on the PC, Doom has had an amazing response.

  On the day of release, the PC version sold more than 100,000 game discs.

   And the next day there were over 150,000 computers running Doom.

   This is a very scary number.

   Even the Morgan Group, the most powerful personal computer system developer at this moment, could not have achieved such an amazing diffusion ability with the first product.

  The Doom is like a flood of sluices, and any American who owns a personal computer at home will consider buying an early adopter.

   On the SFC side, it is more recommended to purchase a keyboard and mouse that are compatible with SFC, so that you can play the first-person shooter game more smoothly.

   So even with the sale of peripherals and the sale of the game body, the first day sales reached more than 400,000.

   The publicity effect is very good, and the overall results are also very gratifying. This is a good start.

   Players do not understand why the game is so attractive.

   They just feel like they bought the game, and after the game starts, they can't go anywhere.

  The Japanese side is better. There are relatively few people who accept first-person shooters. Most people still prefer Japanese-style games, such as those in the finals, and games like Mario.

   But in the U.S., Doom has caused quite a stir.

   First week sales: 2 million, of which the PC version sold more than 500,000 and the console sold 1.5 million.

  In the past, the vast majority of people would list PCs as things for work and study purposes.

   Even though some people have begun to find business opportunities and try to release the game on PC, it has not caused much influence.

  In an advertising company in the United States, a supervisor gave an employee today's work assignment, and then asked the employee to go back to his station by himself.

   And this young man sneaked to his office with a CD in excitement.

  Then he carefully opened the CD-ROM drive, put the CD in it, and began to install Doom quietly.

   The whole process is very covert, and he tries his best not to notice his side.

After Doom was installed, he breathed a sigh of relief, then took out the CD, and put Duke Nukem's CD into the box where he saved it, and then excitedly clicked on the CD that had appeared on the PC desktop. That big Doom icon.

   Followed by a roar of the iconic monster in Doom, he immediately turned off the sound, and then started to play sneakily.

   He believes that he can control his desire to play, just play a little, and it has no impact on work.

   Yet he still overestimated his self-control.

   About half an hour later, a supervisor stood behind the employee with a slightly gloomy expression.

   He had been watching for ten minutes, but the employee didn't feel at all.

   Finally, he couldn't bear it anymore.

   "Hey! What are you doing? Have you finished the work I arranged for you?!"

   The staff who heard the voice shuddered and almost lost their souls.

   He hurriedly closed the Doom Warrior interface, and then said while covering up his panic; "Oh, it's almost done."

   "I've been watching, what is that? You weren't working at all just now."

   "This...is a screen saver."

   "Don't fool me here, I'm not that stupid, tell me how this thing got on your computer."

   The employee is a little guilty. He is really playing games secretly, which is considered to be fishing for work. It is good that he is not found fishing in this place in the United States, but it is still a little embarrassing to be found.

  Especially this supervisor still looks stern.

   In the end, the employee couldn't bear the questioning, and reluctantly took out his Doom CD.

   "I don't want to see you doing this next time!"

   The supervisor gave a stern warning, and then left the employee's station with the CD.

   The employee stretched his neck and looked at the distant supervisor, but in the end he gave up the courage to retrieve his game disc.

   Forget it, just buy another one.

   At this time, what the supervisor thought was: This thing looks interesting, I will also install it on my computer and try it out.

   (end of this chapter)

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