Tokyo Video Game Tycoon

Chapter 418: I want to develop my own game

   Chapter 418 I want to develop my own game

   In the previous life, the first game to use motion capture should be VR Warrior, which was launched in the late 1990s.

   That is a fighting game, similar to Street Fighter.

  Its 3D game effects and almost infinite realistic fighting feedback gave the players a great shock at that time.

   At that time, it also made people realize that motion capture can be applied to games.

   Then many companies began to quickly put in a batch of motion capture systems and assist themselves in the development of fighting games.

   At that time, motion capture was only subdivided into fighting games.

   Later, the scope of motion capture application in the game industry began to expand rapidly.

   The first application is on the sports game FIFA64.

  Motion capture captures all the characteristics of many well-known stars playing football, and then adds them to the football game, which further increases the realism of the football game, so that every football player is no longer as rigid as it seems.

   Then, Final Fantasy 8, Shenmue and other equally epoch-making games use motion capture.

   And in this world, Take Yusei is ready to hand over the laurels of the first motion capture game to The Legend of Zelda Ocarina of Time.

   Even if the motion capture system is not so urgently needed in Ocarina of Time in The Legend of Zelda, this epoch-making significance is extraordinary.

Zhu Yuxing said to the crowd: "As for the motion capture simulation, I have already handed over my requirements to the purchasing department for purchasing, and they should be able to buy the system we need soon. You can buy this price. Don't care, I will invest no matter how much money I have, because I don't intend to use this system only for this game, there are many games that can use this system in the future, and this investment will not It can't simply be included in The Legend of Zelda, but you can be the first game development team to use this new technology, and Ocarina of Zelda will be the first game to use motion capture."

   This is another brand new technology leading the industry.

   None of the people present was not excited.

   In the future, even if they want to change jobs, the qualification to participate in the development of the first simulation game using motion capture can be a great plus.

   This is more appealing than a few more imaginary features.

   Now adding motion capture simulation to movies can also be one of the attractive gimmicks.

   If it weren't for the fact that a whole set of motion capture simulation systems is too expensive, and the average film company can only rent it, and if it is calculated at tens of thousands of dollars per hour, perhaps the motion capture simulation in this world should be about to rot.

In fact, it is precisely because of the large demand for motion capture systems in video games and the gradual development of the film and television industry in the direction of special effects production that motion capture simulation really begins to develop rapidly, and the entire industry has gradually moved from unattainable in the beginning. civilianization.

   At the same time, the technology of motion capture simulation is not limited to pure game development.

   It is also possible to develop a relatively low-tech video motion capture system by borrowing the technology of motion capture simulation.

   is to capture the player's dynamic through a special motion capture camera, and then feed it back to the game console to play the game.

   Later, the camera on PS4 and XBOX game consoles can do this.

   Then the game of Just Dance started to flourish.

   Take Yuxing hopes that he can also develop similar extension functions.

   "Okay, this is all my development plan. Next, everyone needs to work hard. The future achievements of this game will depend on you."

   Take Yusei's words had already filled them with fighting spirit.

   Several managers of these development teams couldn't wait to return to their respective positions to convey the content of the meeting.

  After the meeting, these managers quickly returned to their positions, and then began to arrange the next work to be done.

   The team of scene construction and game basic framework production can now start to act.

  The original game paintings and the production of game character models will also start moving.

   Then comes the production of game rules and systems, and this priority can be put aside for a while.

  Music, plot, and level design can also be taken slowly.

   And this time, Ariga Toujiro selected more than a dozen people to assist the people in the purchasing department to buy a new motion capture system.

They will be the first team to use the motion capture system. After they eat the first crab, other teams who want to use this new system in the future must ask them for it. They feel very satisfied when they think about it. cool.

   Zhu Yuxing's goal has basically been achieved, as for the purchase price of a complete motion capture system, it doesn't matter.

   In this world, the motion capture system has not yet grown up. The purchasing department estimated that it would purchase the next complete system, and it is the kind of system that multiple people capture at the same time, which may require hundreds of millions of dollars in procurement costs.

   However, Zhu Yuxing still took a big stroke and asked the purchasing department to invest freely in this. In this regard, Zhu Yuxing will not be stingy. This is something that is of great benefit to game development and must not be left behind.

After    got these things done, Take Yusei handed over Mario's development plan to Tsukino Aya.

   Tsukino Aya was helping other teams to overcome the technical problems of the game. Anyway, she was running around, which was equivalent to a team member who put out fires at any time.

   But this time, Zhu Yuxing is going to really make her a game producer who can support the sky.

   However, whether the other party wants to be the producer of this game or not depends on her.

   "You want me to lead the team to develop new Mario games by myself?"

   Tsukino Aya looked a little complicated when she saw the information that Zhu Yuxing handed over.

   Take Yuxing nodded: "Yes, do you want to do it? I always think you have this ability, so if possible, I hope you can lead the production of this generation of new Super Mario Bros."

   Tsukino Aya hesitated and said, "Can I refuse?"

   Zhu Yuxing was silent for two seconds and then asked, "Is there any reason?"

   "I don't want to be your game, I don't want to be your puppet."

After    Tsukino Aya finished speaking, he quickly added: "I'm not saying that the new game you gave me is not well developed, I hope you don't misunderstand."

   Tsukino Aya can hardly explain anything, and if she wanted to refuse in the past, she would not talk nonsense.

   And if Tsukino Aya refused, Take Yusei felt nothing.

   But this time Zhu Yuxing rarely wanted to ask the reason, but Tsukino Aya unexpectedly explained it to herself.

   "Then what do you mean?"

   "I want to develop my own game."

   (end of this chapter)

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