Tokyo Video Game Tycoon

Chapter 692: Thanks for sharing (1/7)

   Chapter 692 Thanks for sharing (17)

  691

   What kind of game is this?

   Is the purpose of such a high difficulty to make players feel uncomfortable?

  When Murakami had been playing all day and looked at the ceiling with some limp in the office at night, he fell into deep thought.

   In the process of playing, this game is really annoying, you will die at every turn, you will fail at every turn, and the gains after failure will disappear, which is really frustrating.

   But he can't actually feel any anger towards this game. He is more angry that he died again and again because of some mistakes. Obviously he could do better, but he failed because of some small oversights.

   Difficulty should not be the reason for the bad review of this game.

   In a trance, he closed the game, and then clicked to enter the game's sales page, where he could see the game's evaluation.

   Mostly bad reviews?

   Murakami started to read every review about the game seriously.

   Among them, the bad reviews are almost all because the difficulty is too high and they want to refund the game.

   And the players who gave positive reviews about the game are not exactly the same.

   Some are praising the game combination, and they seem to have found some wonderful equipment combinations.

"This game is great, let me tell you, at the beginning I often died, and I almost doubted my life, but in one of the games, I suddenly found a super strong equipment combination, hunting clips and turrets, Coupled with the special effect of bleeding, there is a weapon that can cause double damage to the bleeding monster, I just rely on this to kill the Quartet, it is not too cool!"

Um? And this kind of play?

   Murakami was stunned when he saw the first comment, and then he forgot that he wanted to continue reading the comment, and quickly switched to the start page of Dead Cells, opened the game, and entered the game!

   The equipment that Dead Cells can use in each round is random, and cannot be guaranteed forever because of the equipment you specify, but the equipment combination mentioned in this comment is the best to find.

   Murakami quickly found the corresponding equipment, and then tried a few times, and finally found that it was really similar to what the man said, and dealing with monsters was no longer so difficult.

   At this time, Murakami felt like he had opened up a new world.

   Before, he only tried the combination of one or two pieces of equipment. He never thought that the combination of more equipment could increase the damage by geometric multiples.

   Although he died on the final boss, the sense of satisfaction filled his body.

   This is completely different from the feeling of being angry all the time before.

   At this time, there was only one thought in his mind, that is, to find a better match, next time, next time, he can definitely cause more terrifying damage, and destroying this BOSS is just around the corner!

   Then at that moment, he felt as if he had discovered something crucial.

   But at the same time his brain was urging him to hurry to the next game.

   Undead, let’s work hard towards the next more perfect equipment match!

   His eyes gradually became hot.

   He was a little tired just now, and he will definitely be tired after playing for a day.

   But at this moment, something in his body was secreting quickly, making his brain return to a state of excitement.

   is not sleepy at all!

   Murakami feels like he can fight for dozens more rounds now!

   Hey wait? What did I just want to do?

   Forget it, let’s talk about it first!

  Just like that, Murakami played for a long time in one go.

   When he came back to his senses, he found that it was already past two in the middle of the night.

   During this period, he tried countless ways to match equipment.

   It wasn't until this time that he finally realized another advantage of the game.

   That is, no matter what kind of equipment, as long as it is properly matched, it seems to have unexpected effects.

   Sometimes it can produce quite explosive output effects under the linkage effect of equipment.

   When he successfully killed the final BOSS several times, that refreshing feeling can last for a long time without dissipating, which is really unstoppable.

   Looking at the clock, he remembered that he wanted to read the reviews before, but why did he look at the reviews and play the game again?

   is the influence of that praise on me.

   But that review didn't give much praise to the game itself. It was just a suggestion on equipment matching, which made people want to play it again.

   He closes the game and immediately goes back to find the review.

   When he found this review, he found that there were new comments under it.

   "Thank you for your advice! I finally know how to play this game! I didn't even know the core of this game at all before!"

"Aha, this combination is really cool, it's like a Buddha blocking and killing a Buddha. In return, I also share a combination of my equipment here, a large shield with anti-damage and flame special effects, the enemy can attack you. You only need to pay a small price to make the enemy lose blood, the test is effective, you can try it!"

   "Thank you upstairs, this trick is great, as a reward, I will also share my equipment mix, yes..."

   Murakami rubbed his eyes.

   The last time he saw the review of this game should have been around ten o'clock in the evening.

   After more than four hours, I found that there were seventy or eighty new comments under this comment.

   And through this new review, everyone is really expressing their happy feeling of discovering new fun in this game.

share.

   Discuss together.

   Fun-filled randomness in the game.

   These words immediately appeared in Murakami's brain.

  He had a flash of inspiration, isn't this the real fun of Dead Cells?

"Thank you for your good comments, because your good comments made me not miss a good game. I am willing to apologize for my previous bad comments. I will buy two more sets of games for my friends to play, so that they can understand this. The fun of the game, but also my compensation for the early bad review of this game!"

   Murakami read the comments one by one, and he found that these comments were simply a reality slap in the face.

  There are many guys who expressed malice towards this game before and are slowly changing their attitudes.

   When he saw the reviews of this game, it was mostly bad reviews, of course it is now, but looking at the ratio of bad reviews, he noticed that the ratio of bad reviews was gradually decreasing.

   It is obvious that more and more players have played the essence of this game and really know the fun of this game.

   In the back, many of the players who have evaluated are players who have played for about five or six hours.

   And among these players, the praise for this game is generally increasing.

   This should be a good sign.

   (end of this chapter)

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