Video Game Designer

Chapter 162: 2D games are past

Unlike the trailer that was released before, the trailer about the dnf game is not the real machine screen of the game. After all, even the general framework is not finished now, where may the real machine screen appear.

Moreover, Chuhe does not intend to directly complete all the content of dnf. This is a method that many game manufacturers will use. Not only online games include some large-scale productions, even 3a has adopted this method.

That is to do half of the game, and sell the finished ones first. If the feedback from the players is good, and they can indeed make money, then the follow-up content will be slowly released in the form of updates or dlc. Simple It’s about selling while doing it.

Of course, this game also has a relatively nice title, that is, the first experience version.

At present, the games of many big manufacturers in China adopt this mode. Do half of it and then directly use it to make money. If you can make a lot of money, the subsequent content will definitely be produced overtime and overtime.

If the reverse does not work, then there is no doubt that the sincerity of the subsequent update can not be so anticipated, and may even make the game spontaneously die, let the original capable production team withdraw from this project, and turn to some weaker teams When the studio took over the project, the right thing was to practice.

Of course, this kind of practice may also make the game turnaround. For example, the game that was not optimistic, suddenly burst into the most profitable series of the company.

For example, Wangyi's "Fantasy Westward Journey", which is the first generation of the fantasy series, is such an existence.

The fantasy Westward Journey originally on the NetEase was only a skin-changing game of the generation of the big talk series. There was no hope at all. It was purely to break the jar and see if I could get some money, but I did not expect it to become its own. Explosion, even for more than ten years, is still one of the most profitable projects of NetEase.

But the probability of this happening is too low, too low, almost every one can be seen as a legend.

Although Tianhe Network is not short of money, Chuhe is also very powerful in investing in game costs, but Chuhe will also listen to the opinions of others in the company.

Although Chuhe believes that the dnf project will not fail, other people are not Chuhe, but there is still a risk budget.

After all, as an online game, the development cost of dnf, although it is not like other 3d online games, with hundreds of millions of RMB of development funds, is almost approaching.

Even according to the cost budget in Chu He’s established plan, the development cost of dnf is still much worse than the road of survival, but it is also more than the cost of the two-thirds of the ancient sword and martial arts that has been developed by Longzu Studio. It's more.

Many players have always thought that domestic game companies are keen to develop online games because the investment cost of online game projects is lower and the money is better.

In fact, it is better to make money. If the project is completed, it is indeed the case, but the input cost is lower. It depends on what kind of online game it is.

If the company did not have an online game project before, it was purely to develop a new online game project. Under the premise of ensuring the quality of mainstream 3d games on the market, the input cost from the beginning of research and development to the later public beta is basically using 100 million as the unit. of.

But if the project of a game is successful, not to mention how much money you can make, you can earn back the cost of development, or even a small profit, then this company has a ‘bottom card’.

Subsequent games can be changed based on the first game.

The content is still that content, the game's art resources, plot, and the way the gameplay looks are changed. That is another new game.

The cost of skin replacement is much lower than the first research and development.

So this is why so many game companies look cool and can still maintain one new game every year, or even two new games a year.

The follow-up game plan, as long as the cost is earned, then it is earned, nothing more than the gap between more and less.

"According to the plan, the top level of the first stage is 60. The character professions in the game are open for the first time to awaken. The follow-up content can be completed through updates, and also depends on the player's feedback on the game itself."

Chu He looked at the plan, his hands banging on the document.

Compared with the original game design, there are many settings in Chu River that have been changed. For example, the difficulty setting of the copy has been changed from simple values ​​such as hegemony, miss, and low three speeds to the boss skill, and the underground city level. Matching elements in the card.

In terms of gameplay and fun, it is much more than the original, but whether the player accepts or buys is a problem.

Just like an rpg's automatic pathfinding, there was no automatic pathfinding in the original rpg. Players need to find the mission target and location by themselves.

However, after the automatic pathfinding, players were very happy, because it could save them a lot of time. At this stage, players who have experienced the automatic pathfinding function are difficult to accept games that need to find their own goals.

Later, every game has an automatic wayfinding. Players feel that this setting makes them no longer free to explore, and they will start to dislike this setting.

Players are a group that is easy to please and difficult to please, so Chu He believes that his changes to the difficulty of the game will make the game more fun, but he does not know whether the player will accept it.

After all, sometimes the fun in the game maker's philosophy conflicts with what the player thinks is fun.

Just like the director of a literary film, he thinks that the film he made is very connotative and profound.

But in the eyes of more viewers, these literary and artistic films are just a hurry, they prefer to watch some popcorn movies.

And when Chuhe has some tangled players whether they will like it, major online game companies have conducted in-depth research on this game video released by Chuhe.

Success in succession, although not as big as Penguin or NetEase, but in the field of games, all game companies have to admit that, regardless of technology or other aspects, Tianhe Network is really ahead of all companies .

In Wangyi's Thunder Studio, Chen Jing looked at his team: "What do you think of Tianhe's new games?"

Nowadays, "Shen Catching" is basically cool. Among them, 40% of the players are 60% of the studios. Among the 40% of the players, 10% are local tyrants, and 30% are ordinary players who support the local tyrants and work for them.

But although it was cold, it just didn't achieve the expected profit. In fact, "Shenren" still made enough money. At least the kpi of Thunder Studio was completed perfectly.

"The news broke out a little bit, but from the promotional video ~www.NovelMTL.com~ should be a horizontal version of the arcade type fighting game, which is similar to the "Blood Street Fighter" represented by Shengda." one of them said. .

"Blood Street Fighter" is a product of a neon game company that Suntec recently represented. The publicity is 3d, but in fact it can only be counted as 2.5d, and it is also a horizontal version.

However, because of the cartoon's cute style, there is still a large part of the group. Although it is not the golden IP of Shengda at present, it is at least one of Shengda's main profitable products.

"Now it's the world of 3d games, 2d games are past tense. Players will not be interested, not to mention the old-fashioned arcade mode, which has been eliminated by the times." Listening to the analysis of many people, Chen Jing finally concluded: "However, the new fps game that Tianhe Network cooperates with ea, when there is more new news, we can follow the wave."

2d game? Now it's the world of 3d games. Is 2d games a turn-based action fighting game? Isn't it a death to do 2d?

After the meeting, Chen Jing looked at the dnf publicity animation on the computer, squinting and shaking his head.

(=)

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